Player Matchup

Xbalanque
Xbalanque
Ronmirezer1
Xbalanque
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,692 Elo+
Party 1
Fenrir
Fenrir
Whatchamacalit
Fenrir
Level 158
God Stats
1W - 1L
1,637 SR
Queue Stats
3W - 2L
1,692 Elo+
Party 1
Horus
Horus
bzavalac
Horus
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,889 Elo+
Solo
Anubis
Anubis
qwertymandudeguy
Anubis
Level 105
God Stats
2W - 4L
1,523 SR
Queue Stats
136W - 136L
1,574 Elo+
Solo
Fafnir
Fafnir
trioculate
Fafnir
Level 168
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,692 Elo+
Party 1
Team Averages
Level 115
1,532 SR
1,707 Elo+

VS

Team Averages
Level 132
1,568 SR
1,565 Elo+
Zeus
Zeus
AndriyGamer3333
Zeus
Level 129
God Stats
9W - 3L
1,765 SR
Queue Stats
142W - 137L
1,583 Elo+
Solo
Ares
Ares
DefyingPenguino
Ares
Level 110
God Stats
9W - 4L
1,560 SR
Queue Stats
69W - 59L
1,520 Elo+
Solo
Osiris
Osiris
Luisaooo2001
Osiris
Level 124
God Stats
2W - 0L
1,253 SR
Queue Stats
50W - 46L
1,550 Elo+
Solo
Nut
Nut
NeonVoltage
Nut
Level 144
God Stats
4W - 1L
1,762 SR
Queue Stats
75W - 57L
1,600 Elo+
Solo
Nemesis
Nemesis
Viggoh
Nemesis
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 30L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Ronmirezer1
Xbalanque
9
1 / 3 / 1
5,033
503
3,408
6,631
2,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

12
2 / 1 / 1
5,866
587
4,051
9,296
3,671
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
bzavalac
Horus
10
1 / 1 / 2
5,354
535
3,322
6,631
3,263
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
2 / 2 / 1
5,713
571
2,299
4,493
2,222
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Fafnir
trioculate
Fafnir
9
2 / 0 / 2
5,856
586
2,948
8,036
7,288
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 0
6,338
634
2,500
3,682
540
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

9
4 / 0 / 1
6,311
631
3,691
6,224
4,807
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
10
1 / 3 / 0
5,848
585
6,870
9,175
7,679
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

11
0 / 2 / 3
5,956
596
4,592
5,638
2,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Nemesis
Viggoh
Nemesis
10
0 / 2 / 3
5,432
543
2,304
6,303
1,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
14
8
Kills
7
7
Deaths
8
7
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
1
0
2
W
4
0
1
4.5
W
Osiris
1
3
0
0.33
W
0
2
3
0.75
L
Xbalanque
Ronmirezer1
Xbalanque
1
3
1
0.5
W
Nemesis
Viggoh
Nemesis
0
2
3
0.75
L
2
1
1
2.5
L
Horus
bzavalac
Horus
1
1
2
2
L
2
2
1
1.25
L
Fafnir
trioculate
Fafnir
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,028
Damage
19,957
35,087
Taken
31,022
18,615
Mitigated
17,181
10,296
Healing
11,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,500
204
0
749
3,682
540
0
825
2,857
40,723
0
W
3,691
702
0
1,868
6,224
4,807
0
1,677
4,547
15,054
0
W
Osiris
6,870
2,610
0
3,322
9,175
7,679
0
315
8,860
0
45,561
W
4,592
2,836
0
2,602
5,638
2,396
0
1,406
4,232
0
54,976
L
Xbalanque
Ronmirezer1
Xbalanque
3,408
1,354
0
2,214
6,631
2,171
0
1,185
5,446
0
35,331
W
Nemesis
Viggoh
Nemesis
2,304
942
0
2,873
6,303
1,759
0
875
5,428
0
41,282
L
4,051
1,173
0
3,028
9,296
3,671
0
0
8,758
0
38,316
L
Horus
bzavalac
Horus
3,322
1,433
40
818
6,631
3,263
40
570
5,907
0
35,718
L
2,299
254
0
1,825
4,493
2,222
0
1,820
2,492
38,593
0
L
Fafnir
trioculate
Fafnir
2,948
884
0
2,371
8,036
7,288
0
2,227
5,670
13,767
1,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,822
Gold Earned
29,885
302
Minions Killed
335
0
Camps Cleared
0
976,027
Distance Traveled
974,402
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,338
634
90
9
0
202,754
0
W
Ares
6,311
631
17
2
0
208,482
2
W
Osiris
5,848
585
61
6
0
162,903
1
W
Nut
5,956
596
93
9
0
185,575
1
L
Xbalanque
5,033
503
66
7
0
167,487
0
W
Nemesis
5,432
543
74
7
0
214,688
0
L
Fenrir
5,866
587
71
7
0
222,006
0
L
Horus
5,354
535
67
7
0
197,137
0
L
Anubis
5,713
571
74
7
0
177,610
0
L
Fafnir
5,856
586
24
2
0
211,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role