Player Matchup

Achilles
Achilles
BmTxScrew
Achilles
Level 129
God Stats
0W - 4L
1,561 SR
Queue Stats
73W - 55L
1,556 Elo+
Solo
Cthulhu
Cthulhu
Chakrom
Cthulhu
Level 141
God Stats
0W - 2L
1,455 SR
Queue Stats
119W - 113L
1,546 Elo+
Party 1
Cabrakan
Cabrakan
Lawaygo
Cabrakan
Level 89
God Stats
5W - 4L
1,743 SR
Queue Stats
151W - 129L
1,559 Elo+
Party 1
Ah Puch
Ah Puch
Zealót
Ah Puch
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 100L
1,559 Elo+
Party 1
Heimdallr
Heimdallr
bigboiness
Heimdallr
Level 128
God Stats
9W - 12L
1,547 SR
Queue Stats
108W - 89L
1,563 Elo+
Party 1
Team Averages
Level 119
1,561 SR
1,557 Elo+

VS

Team Averages
Level 144
1,572 SR
1,540 Elo+
Chang'e
Chang'e
Legit3535
Chang'e
Level 121
God Stats
3W - 1L
1,820 SR
Queue Stats
150W - 120L
1,583 Elo+
Party 2
Izanami
Izanami
MayorMcCheesepls
Izanami
Level 149
God Stats
3W - 0L
1,715 SR
Queue Stats
104W - 68L
1,597 Elo+
Party 3
Agni
Agni
Segfaults
Agni
Level 146
God Stats
2W - 3L
1,298 SR
Queue Stats
70W - 51L
1,571 Elo+
Party 3
Ymir
Ymir
TenaciousNutmeg
Ymir
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 6L
1,332 Elo+
Solo
Horus
Horus
Śemí
Horus
Level 145
God Stats
1W - 0L
1,527 SR
Queue Stats
31W - 26L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BmTxScrew
Achilles
10
2 / 4 / 0
5,825
583
6,043
12,318
9,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
Chakrom
Cthulhu
7
1 / 4 / 4
5,341
534
4,540
8,176
5,732
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Cabrakan
Lawaygo
Cabrakan
11
2 / 3 / 0
5,548
555
4,820
11,962
6,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
Zealót
Ah Puch
9
0 / 4 / 2
5,258
526
4,948
9,332
2,990
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Heimdallr
bigboiness
Heimdallr
11
3 / 2 / 2
6,196
620
5,587
7,206
2,927
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Legit3535
Chang'e
11
2 / 3 / 5
5,901
590
4,730
10,780
3,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 3 / 2
5,934
593
5,598
7,581
2,363
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Agni
12
6 / 1 / 3
6,992
699
9,673
5,878
2,207
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 1 / 5
6,122
612
3,843
7,049
5,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Horus
Śemí
Horus
12
5 / 1 / 1
6,894
689
8,691
10,588
4,170
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
33
8
Kills
17
17
Deaths
9
8
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Achilles
BmTxScrew
Achilles
2
4
0
0.5
L
Cthulhu
Chakrom
Cthulhu
1
4
4
0.75
L
Cabrakan
Lawaygo
Cabrakan
2
3
0
0.67
W
Chang'e
Legit3535
Chang'e
2
3
5
1.5
W
2
3
2
1
W
Agni
6
1
3
7.5
W
2
1
5
4.5
L
Ah Puch
Zealót
Ah Puch
0
4
2
0.25
L
Heimdallr
bigboiness
Heimdallr
3
2
2
2
W
Horus
Śemí
Horus
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,938
Damage
32,535
48,994
Taken
41,876
27,637
Mitigated
17,413
16,240
Healing
13,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
BmTxScrew
Achilles
6,043
1,201
0
4,123
12,318
9,119
0
1,897
10,409
1,532
31,315
L
Cthulhu
Chakrom
Cthulhu
4,540
998
80
1,225
8,176
5,732
0
4,302
3,746
18,036
0
L
Cabrakan
Lawaygo
Cabrakan
4,820
971
0
4,530
11,962
6,869
0
3,041
8,709
48,200
0
W
Chang'e
Legit3535
Chang'e
4,730
418
468
5,129
10,780
3,660
0
4,864
5,916
36,364
981
W
5,598
3,701
0
1,683
7,581
2,363
0
1,221
6,360
0
45,282
W
Agni
9,673
1,302
0
698
5,878
2,207
0
3,591
2,287
45,087
1,135
W
3,843
1,388
0
2,102
7,049
5,013
0
2,639
4,410
17,749
0
L
Ah Puch
Zealót
Ah Puch
4,948
993
0
3,563
9,332
2,990
0
5,998
3,058
32,998
0
L
Heimdallr
bigboiness
Heimdallr
5,587
3,291
0
2,719
7,206
2,927
551
1,915
5,251
0
48,829
W
Horus
Śemí
Horus
8,691
3,558
160
3,404
10,588
4,170
0
2,543
8,045
0
50,343

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,168
Gold Earned
31,843
262
Minions Killed
331
0
Camps Cleared
0
911,785
Distance Traveled
996,795
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,825
583
39
4
0
179,987
0
L
Cthulhu
5,341
534
22
2
0
211,713
2
L
Cabrakan
5,548
555
74
7
0
177,864
1
W
Chang'e
5,901
590
62
6
0
207,841
1
W
Izanami
5,934
593
86
9
0
181,413
0
W
Agni
6,992
699
87
9
0
214,836
0
W
Ymir
6,122
612
15
2
0
186,027
0
L
Ah Puch
5,258
526
55
6
0
171,217
1
L
Heimdallr
6,196
620
72
7
0
171,004
0
W
Horus
6,894
689
81
8
0
206,678
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role