Player Matchup

Thanatos
Thanatos
AI-X-AI
Thanatos
Level 86
God Stats
9W - 8L
1,293 SR
Queue Stats
181W - 166L
1,423 Elo+
Solo
Neith
Neith
Carylart
Neith
Level 118
God Stats
8W - 7L
1,513 SR
Queue Stats
100W - 101L
1,495 Elo+
Solo
Hera
Hera
MARTIN6161
Hera
Level 118
God Stats
65W - 39L
1,620 SR
Queue Stats
136W - 131L
1,529 Elo+
Solo
Sylvanus
Sylvanus
Shammers
Sylvanus
Level 103
God Stats
2W - 0L
1,525 SR
Queue Stats
19W - 12L
1,580 Elo+
Solo
Kali
Kali
Triks
Kali
Level 154
God Stats
16W - 16L
1,544 SR
Queue Stats
226W - 207L
1,540 Elo+
Solo
Team Averages
Level 116
1,499 SR
1,514 Elo+

VS

Team Averages
Level 96
1,609 SR
1,489 Elo+
Jormungandr
Jormungandr
Bormoly
Jormungandr
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
111W - 94L
1,503 Elo+
Party 2
Bellona
Bellona
IHateLancelot
Bellona
Level 25
God Stats
14W - 11L
1,539 SR
Queue Stats
37W - 42L
1,462 Elo+
Party 1
Sol
Sol
J3sual
Sol
Level 108
God Stats
14W - 7L
1,725 SR
Queue Stats
67W - 61L
1,477 Elo+
Party 2
Bakasura
Bakasura
elijahninja4833
Bakasura
Level 87
God Stats
8W - 4L
1,711 SR
Queue Stats
356W - 374L
1,467 Elo+
Party 1
Ullr
Ullr
xLilLean
Ullr
Level 102
God Stats
8W - 12L
1,572 SR
Queue Stats
169W - 162L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AI-X-AI
Thanatos
15
6 / 0 / 2
8,333
556
4,590
11,358
4,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
Carylart
Neith
15
4 / 1 / 2
8,678
579
7,494
5,366
2,588
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 0 / 4
8,945
596
9,960
4,193
1,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
Shammers
Sylvanus
14
1 / 0 / 6
8,425
562
4,817
11,488
11,455
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Kali
Triks
Kali
14
1 / 4 / 6
8,485
566
11,617
23,843
11,017
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Bormoly
Jormungandr
13
2 / 2 / 0
7,542
503
4,888
11,744
10,568
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bellona
12
2 / 5 / 1
7,462
497
12,827
17,115
18,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
J3sual
Sol
13
0 / 2 / 0
6,732
449
2,751
8,199
2,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Bakasura
11
1 / 2 / 0
6,535
436
3,081
12,168
4,942
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ullr
14
0 / 3 / 1
7,709
514
2,238
11,765
4,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
7
14
Kills
5
5
Deaths
14
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thanatos
AI-X-AI
Thanatos
6
0
2
7
L
Jormungandr
Bormoly
Jormungandr
2
2
0
1
W
Neith
Carylart
Neith
4
1
2
5
L
Bellona
2
5
1
0.5
L
Sol
J3sual
Sol
0
2
0
0
W
2
0
4
4
W
Sylvanus
Shammers
Sylvanus
1
0
6
4
W
Kali
Triks
Kali
1
4
6
1
L
Bakasura
1
2
0
0.5
L
Ullr
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,478
Damage
25,785
56,248
Taken
60,991
31,422
Mitigated
41,608
35,205
Healing
16,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
AI-X-AI
Thanatos
4,590
1,053
0
13,416
11,358
4,754
68
760
10,413
0
66,337
L
Jormungandr
Bormoly
Jormungandr
4,888
785
0
3,465
11,744
10,568
0
3,504
8,240
35,971
0
W
Neith
Carylart
Neith
7,494
3,444
0
1,875
5,366
2,588
522
2,063
3,303
0
75,205
L
Bellona
12,827
5,520
0
4,062
17,115
18,974
0
1,068
16,047
0
55,809
L
Sol
J3sual
Sol
2,751
828
0
3,322
8,199
2,558
0
1,149
7,050
44,463
4,294
W
9,960
2,020
0
437
4,193
1,608
78
176
3,942
73,786
1,600
W
Sylvanus
Shammers
Sylvanus
4,817
1,487
1,356
4,017
11,488
11,455
94
4,165
6,945
32,355
6,461
W
Kali
Triks
Kali
11,617
6,397
0
14,104
23,843
11,017
345
441
22,091
0
67,128
L
Bakasura
3,081
1,946
0
4,184
12,168
4,942
0
1,840
10,328
0
34,006
L
Ullr
2,238
898
0
1,689
11,765
4,566
315
6,848
4,917
0
73,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,866
Gold Earned
35,980
521
Minions Killed
436
0
Camps Cleared
0
1,466,893
Distance Traveled
1,404,373
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,333
556
105
7
0
355,516
0
L
Jormungandr
7,542
503
54
4
0
313,869
7
W
Neith
8,678
579
131
9
0
268,562
6
L
Bellona
7,462
497
91
6
0
270,603
0
L
Sol
6,732
449
93
6
0
272,587
2
W
Hera
8,945
596
129
9
0
304,908
0
W
Sylvanus
8,425
562
53
4
0
280,002
0
W
Kali
8,485
566
103
7
0
257,905
0
L
Bakasura
6,535
436
72
5
0
281,176
0
L
Ullr
7,709
514
126
8
0
266,138
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role