Player Matchup

Nut
Nut
Platinum II
 
Nut
Platinum II
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hercules
Hercules
Gold I
Delirious_128
Hercules
Gold I
Level 195
God Stats
3W - 2L
1,411 SR
Queue Stats
64W - 62L
1,757 MMR
Party 2
Thor
Thor
Platinum I
Wiizar
Thor
Platinum I
Level 229
God Stats
14W - 4L
1,770 SR
Queue Stats
56W - 43L
1,849 MMR
Party 1
Merlin
Merlin
Gold III
XxZeusMainxX
Merlin
Gold III
Level 146
God Stats
21W - 15L
1,563 SR
Queue Stats
60W - 59L
1,558 MMR
Party 2
Eset
Eset
Platinum V
s1ntenze
Eset
Platinum V
Level 159
God Stats
2W - 0L
1,795 SR
Queue Stats
125W - 118L
1,695 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 180
1,608 SR
1,672 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,579 SR
1,680 MMR
Athena
Athena
Platinum V
 
Athena
Platinum V
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Arachne
Arachne
Gold I
Devilntor2000
Arachne
Gold I
Level 163
God Stats
2W - 3L
1,358 SR
Queue Stats
151W - 150L
1,639 MMR
Solo
Bellona
Bellona
Platinum III
Feelingadc
Bellona
Platinum III
Level 156
God Stats
2W - 3L
1,672 SR
Queue Stats
290W - 272L
1,796 MMR
Solo
Ra
Ra
Platinum III
gehmalzuhause
Ra
Platinum III
Level 103
God Stats
22W - 15L
1,736 SR
Queue Stats
421W - 409L
1,797 MMR
Solo
Skadi
Skadi
Gold II
uZ_ReDzone
Skadi
Gold II
Level 146
God Stats
25W - 21L
1,629 SR
Queue Stats
77W - 81L
1,665 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
13
5 / 0 / 2
7,335
667
7,146
7,870
3,242
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
Delirious_128
Hercules
11
3 / 3 / 2
6,470
588
5,584
9,594
7,853
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thor
Wiizar
Thor
12
1 / 0 / 6
6,028
548
5,232
8,024
2,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
11
2 / 1 / 3
6,183
562
4,874
4,490
1,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Eset
10
3 / 1 / 5
6,109
555
5,786
6,159
2,644
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bans
AwilixThothThanatosOsiris

VS

Bans
BastetAgniNe ZhaCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
1 / 2 / 2
6,086
553
2,681
8,431
6,619
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Arachne
10
1 / 2 / 1
5,416
492
3,131
10,543
4,594
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Bellona
Feelingadc
Bellona
10
1 / 3 / 2
5,762
524
4,237
10,213
10,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

12
2 / 2 / 0
6,410
583
3,402
6,080
2,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Skadi
9
0 / 5 / 0
5,231
476
5,330
8,388
2,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
10
14
Kills
5
5
Deaths
14
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nut
 
Nut
5
0
2
6
L
Athena
 
Athena
1
2
2
1
W
Hercules
Delirious_128
Hercules
3
3
2
1.33
L
Arachne
1
2
1
0.75
L
Bellona
Feelingadc
Bellona
1
3
2
0.67
W
Thor
Wiizar
Thor
1
0
6
4
W
Merlin
2
1
3
3.5
L
2
2
0
1
W
Eset
3
1
5
5.5
L
Skadi
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,622
Damage
18,781
36,137
Taken
43,655
18,355
Mitigated
26,332
14,545
Healing
11,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nut
 
Nut
7,146
5,129
0
4,600
7,870
3,242
0
507
7,363
0
62,133
L
Athena
 
Athena
2,681
826
701
1,882
8,431
6,619
0
2,442
5,852
26,591
42
W
Hercules
Delirious_128
Hercules
5,584
1,935
0
3,380
9,594
7,853
0
904
8,111
0
37,351
L
Arachne
3,131
2,173
0
3,465
10,543
4,594
0
747
9,631
0
36,712
L
Bellona
Feelingadc
Bellona
4,237
1,392
0
3,087
10,213
10,125
0
1,088
8,612
0
32,899
W
Thor
Wiizar
Thor
5,232
1,262
0
3,982
8,024
2,977
0
485
7,375
0
48,685
W
Merlin
4,874
303
0
625
4,490
1,639
0
2,525
1,661
41,227
720
L
3,402
426
216
1,467
6,080
2,360
0
3,752
2,092
47,413
0
W
Eset
5,786
1,284
322
1,636
6,159
2,644
0
1,160
4,900
22,677
1,567
L
Skadi
5,330
1,566
0
624
8,388
2,634
0
1,915
6,473
0
39,724

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,125
Gold Earned
28,905
379
Minions Killed
326
0
Camps Cleared
0
1,086,131
Distance Traveled
1,104,252
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nut
7,335
667
106
10
0
192,516
3
L
Athena
6,086
553
40
4
0
235,353
0
W
Hercules
6,470
588
70
6
0
201,576
1
L
Arachne
5,416
492
59
5
0
235,226
0
L
Bellona
5,762
524
63
6
0
218,505
0
W
Thor
6,028
548
88
8
0
255,861
0
W
Merlin
6,183
562
89
8
0
215,390
1
L
Ra
6,410
583
94
9
0
221,401
2
W
Eset
6,109
555
26
2
0
220,788
0
L
Skadi
5,231
476
70
6
0
193,767
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role