Player Matchup

He Bo
He Bo
 
He Bo
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
BreckCT
Hachiman
Level 157
God Stats
1W - 1L
1,733 SR
Queue Stats
114W - 117L
1,480 Elo+
Party 1
Shiva
Shiva
LAWSP
Shiva
Level 64
God Stats
13W - 6L
1,781 SR
Queue Stats
230W - 216L
1,510 Elo+
Party 1
Hercules
Hercules
kainan2000
Hercules
Level 45
God Stats
1W - 6L
1,046 SR
Queue Stats
30W - 31L
1,547 Elo+
Solo
Atlas
Atlas
uBnxHellFire
Atlas
Level 115
God Stats
1W - 1L
1,734 SR
Queue Stats
116W - 100L
1,550 Elo+
Party 1
Team Averages
Level 107
1,559 SR
1,517 Elo+

VS

Team Averages
Level 146
1,733 SR
1,663 Elo+
Tiamat
Tiamat
CaptChrono
Tiamat
Level 173
God Stats
17W - 2L
2,033 SR
Queue Stats
214W - 44L
1,835 Elo+
Party 3
Pele
Pele
LCTenor1
Pele
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
105W - 104L
1,501 Elo+
Party 2
He Bo
He Bo
Mookelele
He Bo
Level 143
God Stats
7W - 0L
1,936 SR
Queue Stats
137W - 18L
1,928 Elo+
Party 3
Athena
Athena
SandyCheekz77
Athena
Level 148
God Stats
3W - 0L
1,694 SR
Queue Stats
138W - 132L
1,522 Elo+
Solo
Jing Wei
Jing Wei
octamusprime
Jing Wei
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 34L
1,529 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
11
0 / 6 / 7
6,773
677
5,246
8,716
3,882
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hachiman
BreckCT
Hachiman
16
7 / 4 / 3
9,757
976
12,209
9,573
4,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shiva
LAWSP
Shiva
14
2 / 3 / 6
7,602
760
8,090
9,149
11,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Hercules
kainan2000
Hercules
13
1 / 4 / 9
7,259
726
7,229
15,636
19,584
Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

13
3 / 4 / 9
7,970
797
7,292
13,585
14,488
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
CaptChrono
Tiamat
16
7 / 1 / 13
9,216
922
14,448
6,913
5,384
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Pele
13
2 / 3 / 14
7,809
781
6,977
8,805
3,873
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

He Bo
Mookelele
He Bo
15
7 / 4 / 12
9,765
977
13,558
7,803
3,247
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

12
0 / 3 / 15
7,925
793
4,772
13,385
16,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Jing Wei
octamusprime
Jing Wei
16
5 / 2 / 12
9,185
919
11,543
10,278
5,541
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
87
13
Kills
21
21
Deaths
13
34
Assists
66
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
6
7
0.58
L
Hachiman
BreckCT
Hachiman
7
4
3
2.13
W
Tiamat
CaptChrono
Tiamat
7
1
13
13.5
L
Shiva
LAWSP
Shiva
2
3
6
1.67
W
Pele
2
3
14
3
W
He Bo
Mookelele
He Bo
7
4
12
3.25
W
0
3
15
2.5
L
Hercules
kainan2000
Hercules
1
4
9
1.38
W
Jing Wei
octamusprime
Jing Wei
5
2
12
5.5
L
3
4
9
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,066
Damage
51,298
56,659
Taken
47,184
54,105
Mitigated
34,096
15,900
Healing
18,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,246
183
152
571
8,716
3,882
0
5,366
3,127
11,752
0
L
Hachiman
BreckCT
Hachiman
12,209
6,301
729
1,974
9,573
4,624
0
5,173
4,137
0
26,523
W
Tiamat
CaptChrono
Tiamat
14,448
1,028
1,324
2,139
6,913
5,384
411
1,298
5,584
26,289
618
L
Shiva
LAWSP
Shiva
8,090
775
1,881
1,682
9,149
11,527
0
4,284
4,650
0
15,404
W
Pele
6,977
1,959
2,339
2,199
8,805
3,873
306
2,132
6,581
0
9,372
W
He Bo
Mookelele
He Bo
13,558
456
1,562
704
7,803
3,247
330
2,743
4,850
18,570
475
W
4,772
1,587
861
1,778
13,385
16,051
12
2,874
10,060
7,123
307
L
Hercules
kainan2000
Hercules
7,229
1,368
278
6,742
15,636
19,584
0
8,318
7,048
0
13,468
W
Jing Wei
octamusprime
Jing Wei
11,543
7,981
845
4,593
10,278
5,541
618
2,501
7,733
0
31,818
L
7,292
2,528
246
1,645
13,585
14,488
0
7,102
5,954
11,854
1,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,361
Gold Earned
43,900
92
Minions Killed
111
0
Camps Cleared
0
911,249
Distance Traveled
1,039,303
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,773
677
22
2
0
170,417
0
L
Hachiman
9,757
976
33
3
0
171,670
0
W
Tiamat
9,216
922
31
3
0
213,415
0
L
Shiva
7,602
760
16
2
0
210,395
0
W
Pele
7,809
781
9
1
0
211,835
0
W
He Bo
9,765
977
14
1
0
200,901
0
W
Athena
7,925
793
5
1
0
213,131
0
L
Hercules
7,259
726
12
1
0
190,614
0
W
Jing Wei
9,185
919
52
5
0
200,021
0
L
Atlas
7,970
797
9
1
0
168,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role