Player Matchup

Cthulhu
Cthulhu
Chakrom
Cthulhu
Level 141
God Stats
0W - 2L
1,753 SR
Queue Stats
119W - 113L
1,543 Elo+
Party 2
Apollo
Apollo
DrBlunderton
Apollo
Level 121
God Stats
5W - 3L
1,654 SR
Queue Stats
58W - 50L
1,519 Elo+
Solo
Erlang Shen
Erlang Shen
Lawaygo
Erlang Shen
Level 88
God Stats
0W - 2L
1,318 SR
Queue Stats
151W - 129L
1,558 Elo+
Party 2
Chaac
Chaac
Zealót
Chaac
Level 108
God Stats
2W - 3L
1,607 SR
Queue Stats
115W - 100L
1,558 Elo+
Party 2
Heimdallr
Heimdallr
bigboiness
Heimdallr
Level 128
God Stats
9W - 12L
1,514 SR
Queue Stats
108W - 89L
1,563 Elo+
Party 2
Team Averages
Level 117
1,569 SR
1,548 Elo+

VS

Team Averages
Level 147
1,433 SR
1,439 Elo+
Hachiman
Hachiman
Imperius8609
Hachiman
Level 148
God Stats
1W - 0L
1,296 SR
Queue Stats
2W - 3L
1,571 Elo+
Party 1
Surtr
Surtr
InfamousPickle0
Surtr
Level 108
God Stats
2W - 2L
1,693 SR
Queue Stats
15W - 38L
1,316 Elo+
Party 1
Sylvanus
Sylvanus
SON OF AQUAMAN
Sylvanus
Level 149
God Stats
1W - 0L
1,318 SR
Queue Stats
7W - 13L
1,421 Elo+
Party 1
Sol
Sol
nC reBel
Sol
Level 174
God Stats
2W - 0L
1,255 SR
Queue Stats
6W - 11L
1,435 Elo+
Party 1
Pele
Pele
raiderboyznc
Pele
Level 158
God Stats
1W - 0L
1,605 SR
Queue Stats
6W - 10L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Chakrom
Cthulhu
9
1 / 1 / 0
5,451
545
3,600
6,648
4,601
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Apollo
10
1 / 5 / 0
5,694
569
4,121
7,985
2,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Erlang Shen
Lawaygo
Erlang Shen
10
0 / 1 / 1
5,013
501
4,642
10,372
4,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Chaac
Zealót
Chaac
9
0 / 1 / 0
4,922
492
5,712
9,400
4,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
bigboiness
Heimdallr
10
0 / 1 / 0
5,313
531
5,227
5,521
2,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Imperius8609
Hachiman
11
1 / 0 / 2
5,588
559
3,032
5,431
1,948
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

11
3 / 2 / 1
6,843
684
4,187
6,586
4,345
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Sylvanus
9
2 / 0 / 0
5,374
537
2,344
6,326
3,254
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

10
0 / 0 / 1
5,951
595
7,115
7,854
2,786
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

12
3 / 0 / 2
6,029
603
5,716
9,224
3,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
2
Kills
9
9
Deaths
2
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Chakrom
Cthulhu
1
1
0
1
L
Apollo
1
5
0
0.2
W
Hachiman
Imperius8609
Hachiman
1
0
2
2
W
3
2
1
1.75
L
Erlang Shen
Lawaygo
Erlang Shen
0
1
1
0.5
W
Sylvanus
2
0
0
2
L
Chaac
Zealót
Chaac
0
1
0
0
L
Heimdallr
bigboiness
Heimdallr
0
1
0
0
W
0
0
1
0.5
W
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,302
Damage
22,394
39,926
Taken
35,421
18,907
Mitigated
15,706
12,495
Healing
18,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Chakrom
Cthulhu
3,600
123
0
1,480
6,648
4,601
0
2,277
4,371
22,791
0
L
Apollo
4,121
2,348
0
2,208
7,985
2,665
0
238
7,527
0
42,860
W
Hachiman
Imperius8609
Hachiman
3,032
1,758
0
1,366
5,431
1,948
0
778
4,653
0
36,858
W
4,187
1,763
0
2,636
6,586
4,345
0
340
6,246
1,164
39,896
L
Erlang Shen
Lawaygo
Erlang Shen
4,642
2,316
0
4,398
10,372
4,763
0
1,380
8,950
0
44,424
W
Sylvanus
2,344
776
2,196
2,465
6,326
3,254
0
1,138
5,188
17,073
0
L
Chaac
Zealót
Chaac
5,712
627
0
2,385
9,400
4,563
0
5,147
4,212
0
34,930
L
Heimdallr
bigboiness
Heimdallr
5,227
3,013
0
2,024
5,521
2,315
0
767
4,754
0
49,682
W
7,115
2,124
0
4,305
7,854
2,786
404
1,048
6,806
50,294
2,669
W
5,716
1,679
0
5,047
9,224
3,373
0
296
8,928
0
50,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,393
Gold Earned
29,785
333
Minions Killed
332
0
Camps Cleared
0
1,053,898
Distance Traveled
973,088
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,451
545
29
3
0
242,813
4
L
Apollo
5,694
569
85
9
0
166,996
0
W
Hachiman
5,588
559
66
7
0
176,500
0
W
Surtr
6,843
684
73
7
0
173,086
2
L
Erlang Shen
5,013
501
74
7
0
228,348
0
W
Sylvanus
5,374
537
28
3
0
191,389
3
L
Chaac
4,922
492
58
6
0
231,999
0
L
Heimdallr
5,313
531
87
9
0
183,742
0
W
Sol
5,951
595
85
9
0
190,379
1
W
Pele
6,029
603
80
8
0
241,734
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role