Player Matchup

Arachne
Arachne
GetnToffe
Arachne
Level 109
God Stats
7W - 0L
1,974 SR
Queue Stats
75W - 70L
1,507 Elo+
Party 2
Kukulkan
Kukulkan
LucasHolmberg67
Kukulkan
Level 158
God Stats
2W - 2L
1,710 SR
Queue Stats
205W - 240L
1,491 Elo+
Party 2
Horus
Horus
SeppoSpex01
Horus
Level 148
God Stats
1W - 1L
1,266 SR
Queue Stats
183W - 203L
1,507 Elo+
Party 2
Cernunnos
Cernunnos
bjorklund74
Cernunnos
Level 152
God Stats
4W - 2L
1,618 SR
Queue Stats
170W - 183L
1,515 Elo+
Party 2
Bellona
Bellona
bombadooni
Bellona
Level 69
God Stats
5W - 1L
1,724 SR
Queue Stats
71W - 57L
1,533 Elo+
Solo
Team Averages
Level 127
1,658 SR
1,511 Elo+

VS

Team Averages
Level 121
1,424 SR
1,575 Elo+
Ganesha
Ganesha
AngelRoar
Ganesha
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
192W - 176L
1,544 Elo+
Party 3
He Bo
He Bo
BiffleurMasqué
He Bo
Level 85
God Stats
0W - 2L
1,289 SR
Queue Stats
114W - 83L
1,682 Elo+
Party 1
Osiris
Osiris
FlowPIta
Osiris
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 29L
1,583 Elo+
Party 1
Charybdis
Charybdis
LethalLetha
Charybdis
Level 149
God Stats
3W - 9L
1,346 SR
Queue Stats
190W - 187L
1,532 Elo+
Party 3
Thanatos
Thanatos
Phosphophylitte
Thanatos
Level 64
God Stats
7W - 9L
1,487 SR
Queue Stats
168W - 170L
1,532 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
GetnToffe
Arachne
16
3 / 2 / 2
8,707
544
9,511
16,527
7,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Kukulkan
14
2 / 2 / 0
8,437
527
10,087
7,449
2,901
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
1 / 3 / 6
8,194
512
6,527
19,934
18,648
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cudgel

Cudgel

+10
Physical Power
+75
Health

Cernunnos
bjorklund74
Cernunnos
17
5 / 1 / 2
10,097
631
13,668
14,352
6,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Bellona
bombadooni
Bellona
16
4 / 2 / 1
9,601
600
15,334
23,112
23,138
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
AngelRoar
Ganesha
12
0 / 1 / 5
7,510
469
6,103
14,780
15,555
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
6 / 2 / 3
9,433
590
15,703
9,502
3,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Osiris
FlowPIta
Osiris
14
1 / 3 / 3
8,410
526
16,589
21,638
21,545
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charybdis
LethalLetha
Charybdis
13
0 / 4 / 1
6,956
435
9,710
10,324
3,589
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Thanatos
12
3 / 5 / 3
7,190
449
5,076
15,951
6,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
25
15
Kills
10
10
Deaths
15
11
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ganesha
AngelRoar
Ganesha
0
1
5
2.5
L
6
2
3
3.75
L
Osiris
FlowPIta
Osiris
1
3
3
0.83
W
Arachne
GetnToffe
Arachne
3
2
2
2
L
Charybdis
LethalLetha
Charybdis
0
4
1
0.13
W
Kukulkan
2
2
0
1
L
Thanatos
3
5
3
0.9
W
1
3
6
1.33
W
Cernunnos
bjorklund74
Cernunnos
5
1
2
6
W
Bellona
bombadooni
Bellona
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,127
Damage
53,181
81,374
Taken
72,195
58,610
Mitigated
50,958
38,992
Healing
26,570
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
AngelRoar
Ganesha
6,103
1,271
0
1,599
14,780
15,555
0
3,357
11,378
30,279
0
L
15,703
461
0
871
9,502
3,859
0
3,355
6,147
83,829
0
L
Osiris
FlowPIta
Osiris
16,589
7,695
0
11,722
21,638
21,545
0
733
19,599
0
69,752
W
Arachne
GetnToffe
Arachne
9,511
6,240
0
6,809
16,527
7,592
0
4,025
12,264
0
79,528
L
Charybdis
LethalLetha
Charybdis
9,710
4,350
0
1,830
10,324
3,589
0
511
9,813
0
61,416
W
Kukulkan
10,087
1,302
0
698
7,449
2,901
0
4,134
3,044
76,176
1,247
L
Thanatos
5,076
1,433
0
10,548
15,951
6,410
0
2,041
13,812
0
45,062
W
6,527
2,805
2,159
7,438
19,934
18,648
19
8,141
11,206
0
24,668
W
Cernunnos
bjorklund74
Cernunnos
13,668
7,374
0
7,340
14,352
6,331
660
2,746
11,500
0
103,959
W
Bellona
bombadooni
Bellona
15,334
7,568
0
14,548
23,112
23,138
29
1,621
19,838
0
83,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,036
Gold Earned
39,499
566
Minions Killed
488
0
Camps Cleared
0
1,587,824
Distance Traveled
1,595,584
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,510
469
3
0
0
345,665
7
L
He Bo
9,433
590
160
10
0
335,617
1
L
Osiris
8,410
526
120
8
0
291,194
0
W
Arachne
8,707
544
108
7
0
373,364
0
L
Charybdis
6,956
435
132
8
0
280,738
0
W
Kukulkan
8,437
527
138
9
0
322,833
0
L
Thanatos
7,190
449
73
5
0
342,370
0
W
Horus
8,194
512
23
1
0
333,279
0
W
Cernunnos
10,097
631
157
10
0
288,480
1
W
Bellona
9,601
600
140
9
0
269,868
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role