Player Matchup

Charon
Charon
 
Charon
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nut
Nut
A1Dinero
Nut
Level 121
God Stats
8W - 7L
1,532 SR
Queue Stats
56W - 57L
1,506 Elo+
Solo
Tyr
Tyr
AkkoV
Tyr
Level 180
God Stats
2W - 2L
1,719 SR
Queue Stats
110W - 76L
1,622 Elo+
Party 1
Poseidon
Poseidon
GMAN-23-
Poseidon
Level 179
God Stats
12W - 10L
1,796 SR
Queue Stats
635W - 606L
1,518 Elo+
Solo
Tiamat
Tiamat
RinTohsaka13
Tiamat
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 69L
1,608 Elo+
Party 1
Team Averages
Level 166
1,609 SR
1,551 Elo+

VS

Team Averages
Level 151
1,550 SR
1,546 Elo+
Sylvanus
Sylvanus
CHIEFSHAKATOOL
Sylvanus
Level 188
God Stats
30W - 24L
1,639 SR
Queue Stats
231W - 222L
1,558 Elo+
Solo
Hachiman
Hachiman
DefconTwo
Hachiman
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
355W - 319L
1,533 Elo+
Solo
Ymir
Ymir
Exell
Ymir
Level 144
God Stats
7W - 8L
1,466 SR
Queue Stats
221W - 195L
1,609 Elo+
Solo
Chaac
Chaac
S7 Cardx
Chaac
Level 139
God Stats
13W - 4L
1,643 SR
Queue Stats
54W - 48L
1,443 Elo+
Solo
Hera
Hera
paazify
Hera
Level 159
God Stats
9W - 7L
1,500 SR
Queue Stats
423W - 374L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
11
3 / 4 / 2
7,481
499
5,956
15,083
12,382
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 4
6,494
433
4,078
7,109
2,610
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tyr
AkkoV
Tyr
13
5 / 4 / 3
7,835
522
8,397
12,788
5,614
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Poseidon
GMAN-23-
Poseidon
11
0 / 9 / 3
6,553
437
5,870
12,788
4,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiamat
11
0 / 8 / 2
6,721
448
4,992
13,734
7,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
11
2 / 3 / 9
7,816
521
6,899
14,672
12,524
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
DefconTwo
Hachiman
16
3 / 2 / 3
9,334
622
6,142
7,546
3,170
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
Exell
Ymir
16
8 / 1 / 8
9,489
633
10,174
14,370
8,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Chaac
S7 Cardx
Chaac
17
7 / 0 / 8
10,774
718
11,046
13,440
13,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hera
paazify
Hera
15
6 / 2 / 8
9,646
643
11,590
7,224
2,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
62
8
Kills
26
27
Deaths
8
14
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
3
4
2
1
L
0
2
4
1
L
Tyr
AkkoV
Tyr
5
4
3
1.63
W
Sylvanus
2
3
9
2.17
W
Hachiman
DefconTwo
Hachiman
3
2
3
2.25
W
Ymir
Exell
Ymir
8
1
8
12
L
Poseidon
GMAN-23-
Poseidon
0
9
3
0.17
L
Tiamat
0
8
2
0.13
W
Chaac
S7 Cardx
Chaac
7
0
8
11
W
Hera
paazify
Hera
6
2
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,293
Damage
45,851
61,502
Taken
57,252
32,751
Mitigated
40,919
11,547
Healing
16,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
5,956
1,065
0
1,496
15,083
12,382
0
7,985
7,098
21,076
1,992
L
4,078
2,801
0
2,292
7,109
2,610
45
2,014
5,095
0
42,450
L
Tyr
AkkoV
Tyr
8,397
1,387
0
4,373
12,788
5,614
0
5,203
7,585
0
45,409
W
Sylvanus
6,899
1,802
1,619
3,713
14,672
12,524
452
5,325
9,227
18,951
1,102
W
Hachiman
DefconTwo
Hachiman
6,142
3,781
0
1,589
7,546
3,170
138
1,075
6,421
0
87,379
W
Ymir
Exell
Ymir
10,174
2,227
0
2,645
14,370
8,572
0
3,452
10,793
74,015
0
L
Poseidon
GMAN-23-
Poseidon
5,870
944
0
380
12,788
4,829
0
8,723
4,065
48,535
0
L
Tiamat
4,992
869
55
2,951
13,734
7,316
0
4,136
9,598
37,879
0
W
Chaac
S7 Cardx
Chaac
11,046
1,963
0
6,188
13,440
13,685
162
3,855
9,148
110
88,013
W
Hera
paazify
Hera
11,590
2,378
0
1,235
7,224
2,968
1,910
1,936
5,264
73,580
1,207

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,084
Gold Earned
47,059
341
Minions Killed
552
0
Camps Cleared
0
1,338,408
Distance Traveled
1,441,005
2
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
7,481
499
30
2
0
279,842
0
L
Nut
6,494
433
64
4
0
191,676
0
L
Tyr
7,835
522
79
5
0
331,857
0
W
Sylvanus
7,816
521
21
1
0
259,526
4
W
Hachiman
9,334
622
145
10
0
288,343
0
W
Ymir
9,489
633
100
7
0
283,697
8
L
Poseidon
6,553
437
87
6
0
256,592
2
L
Tiamat
6,721
448
81
5
0
278,441
0
W
Chaac
10,774
718
162
11
0
314,049
0
W
Hera
9,646
643
124
8
0
295,390
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role