Player Matchup

Arachne
Arachne
 
Arachne
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
BR0WN
Sun Wukong
Level 200
God Stats
7W - 3L
1,875 SR
Queue Stats
80W - 36L
1,688 Elo+
Party 3
Bacchus
Bacchus
Dellok10
Bacchus
Level 148
God Stats
1W - 0L
1,502 SR
Queue Stats
5W - 1L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Stallkeeer
Morgan Le Fay
Level 81
God Stats
3W - 2L
1,738 SR
Queue Stats
147W - 92L
1,586 Elo+
Party 3
Rama
Rama
Yowixd
Rama
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Team Averages
Level 139
1,623 SR
1,555 Elo+

VS

Team Averages
Level 169
1,517 SR
1,558 Elo+
Chang'e
Chang'e
DiegoGR
Chang'e
Level 198
God Stats
0W - 2L
1,500 SR
Queue Stats
130W - 125L
1,536 Elo+
Party 2
Neith
Neith
NopeXD01
Neith
Level 155
God Stats
1W - 2L
1,578 SR
Queue Stats
63W - 65L
1,593 Elo+
Solo
Aphrodite
Aphrodite
SCH1ZOL
Aphrodite
Level 154
God Stats
0W - 4L
1,156 SR
Queue Stats
198W - 200L
1,515 Elo+
Solo
Sylvanus
Sylvanus
itzan1999
Sylvanus
Level 185
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 121L
1,517 Elo+
Party 2
Arachne
Arachne
wollemord
Arachne
Level 155
God Stats
1W - 1L
1,849 SR
Queue Stats
78W - 61L
1,626 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
10
4 / 1 / 2
5,501
550
4,622
10,974
4,005
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sun Wukong
BR0WN
Sun Wukong
12
3 / 0 / 3
6,852
685
6,490
9,131
5,085
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bacchus
Dellok10
Bacchus
8
1 / 0 / 1
4,993
499
4,516
7,097
6,110
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Morgan Le Fay
Stallkeeer
Morgan Le Fay
12
3 / 0 / 2
6,133
613
9,679
5,649
2,238
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Rama
Yowixd
Rama
10
0 / 2 / 0
5,235
524
4,258
7,298
2,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DiegoGR
Chang'e
9
0 / 3 / 1
5,447
545
5,170
7,750
2,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Neith
NopeXD01
Neith
12
2 / 0 / 0
5,716
572
6,755
7,191
2,889
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
SCH1ZOL
Aphrodite
10
0 / 3 / 0
5,226
523
3,032
7,712
3,368
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
itzan1999
Sylvanus
9
1 / 1 / 0
5,541
554
3,674
7,847
5,958
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
wollemord
Arachne
9
0 / 4 / 0
4,771
477
3,461
13,904
5,112
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
4
11
Kills
3
3
Deaths
11
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
4
1
2
5
W
Sun Wukong
BR0WN
Sun Wukong
3
0
3
4.5
W
Bacchus
Dellok10
Bacchus
1
0
1
1.5
L
Chang'e
DiegoGR
Chang'e
0
3
1
0.17
L
Neith
NopeXD01
Neith
2
0
0
2
L
Aphrodite
SCH1ZOL
Aphrodite
0
3
0
0
W
Morgan Le Fay
Stallkeeer
Morgan Le Fay
3
0
2
4
W
Rama
Yowixd
Rama
0
2
0
0
L
Sylvanus
itzan1999
Sylvanus
1
1
0
1
L
Arachne
wollemord
Arachne
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,565
Damage
22,092
40,149
Taken
44,404
20,080
Mitigated
19,723
15,343
Healing
21,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
4,622
2,703
0
5,344
10,974
4,005
8
2,310
8,410
0
31,262
W
Sun Wukong
BR0WN
Sun Wukong
6,490
1,484
0
4,333
9,131
5,085
0
3,281
5,308
0
49,333
W
Bacchus
Dellok10
Bacchus
4,516
1,036
0
2,103
7,097
6,110
0
1,502
5,552
19,288
0
L
Chang'e
DiegoGR
Chang'e
5,170
214
120
3,150
7,750
2,396
0
1,039
6,638
29,625
2,131
L
Neith
NopeXD01
Neith
6,755
2,134
0
2,630
7,191
2,889
0
1,397
5,794
0
57,054
L
Aphrodite
SCH1ZOL
Aphrodite
3,032
271
893
3,019
7,712
3,368
0
5,223
1,889
34,042
535
W
Morgan Le Fay
Stallkeeer
Morgan Le Fay
9,679
1,317
0
1,439
5,649
2,238
0
2,122
3,265
50,357
0
W
Rama
Yowixd
Rama
4,258
3,679
0
2,124
7,298
2,642
0
892
6,406
0
40,620
L
Sylvanus
itzan1999
Sylvanus
3,674
1,083
1,078
3,621
7,847
5,958
0
2,228
5,452
15,367
2,093
L
Arachne
wollemord
Arachne
3,461
2,199
0
6,744
13,904
5,112
0
3,245
10,322
0
37,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,714
Gold Earned
26,701
362
Minions Killed
315
0
Camps Cleared
0
1,038,244
Distance Traveled
955,187
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
5,501
550
49
5
0
232,880
0
W
Sun Wukong
6,852
685
101
10
0
221,143
3
W
Bacchus
4,993
499
25
3
0
205,661
4
L
Chang'e
5,447
545
59
6
0
194,942
0
L
Neith
5,716
572
94
9
0
179,964
0
L
Aphrodite
5,226
523
72
7
0
172,674
0
W
Morgan Le Fay
6,133
613
103
10
0
203,354
2
W
Rama
5,235
524
84
8
0
175,206
0
L
Sylvanus
5,541
554
28
3
0
189,550
0
L
Arachne
4,771
477
62
6
0
218,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role