Player Matchup

Anubis
Anubis
 
Anubis
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Surtr
Surtr
AWA_BuBu
Surtr
Level 100
God Stats
137W - 95L
1,598 SR
Queue Stats
156W - 133L
1,550 Elo+
Solo
Heimdallr
Heimdallr
WaldDruide_
Heimdallr
Level 200
God Stats
3W - 6L
1,414 SR
Queue Stats
92W - 75L
1,545 Elo+
Party 2
Bacchus
Bacchus
weishalu
Bacchus
Level 155
God Stats
3W - 0L
1,736 SR
Queue Stats
32W - 29L
1,569 Elo+
Party 2
Hun Batz
Hun Batz
whatzz_up1
Hun Batz
Level 145
God Stats
1W - 1L
1,171 SR
Queue Stats
23W - 18L
1,561 Elo+
Party 2
Team Averages
Level 152
1,484 SR
1,545 Elo+

VS

Team Averages
Level 69
1,353 SR
1,457 Elo+
Gilgamesh
Gilgamesh
Katryu
Gilgamesh
Level 94
God Stats
0W - 3L
1,237 SR
Queue Stats
20W - 11L
1,403 Elo+
Party 1
Ra
Ra
Kirari 1689
Ra
Level 36
God Stats
2W - 4L
1,239 SR
Queue Stats
46W - 61L
1,463 Elo+
Solo
Nemesis
Nemesis
RicknRollbadumz
Nemesis
Level 72
God Stats
0W - 2L
1,282 SR
Queue Stats
82W - 80L
1,532 Elo+
Party 3
Ishtar
Ishtar
SchMolCH
Ishtar
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,566 Elo+
Party 3
Maui
Maui
xVivienx
Maui
Level 34
God Stats
2W - 2L
1,509 SR
Queue Stats
17W - 24L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
14
3 / 0 / 0
8,198
586
4,183
3,876
1,915
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Surtr
AWA_BuBu
Surtr
14
1 / 2 / 2
8,047
575
14,551
17,131
14,920
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
WaldDruide_
Heimdallr
15
4 / 1 / 3
8,806
629
14,394
13,675
6,397
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Bacchus
weishalu
Bacchus
12
1 / 2 / 5
7,368
526
4,821
11,614
12,515
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hun Batz
whatzz_up1
Hun Batz
14
2 / 0 / 3
7,607
543
5,265
10,125
4,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Katryu
Gilgamesh
13
2 / 2 / 0
7,731
552
12,186
20,563
17,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

13
1 / 0 / 1
7,124
509
4,833
3,654
1,211
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

13
1 / 1 / 1
6,835
488
6,981
11,671
5,291
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ishtar
SchMolCH
Ishtar
13
1 / 4 / 0
7,146
510
9,969
13,941
5,205
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Maui
11
0 / 4 / 2
6,807
486
2,225
13,375
11,671
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
11
Kills
5
5
Deaths
11
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
3
0
0
3
W
Surtr
AWA_BuBu
Surtr
1
2
2
1
L
Gilgamesh
Katryu
Gilgamesh
2
2
0
1
L
1
0
1
1.5
L
1
1
1
1.5
L
Ishtar
SchMolCH
Ishtar
1
4
0
0.25
W
Heimdallr
WaldDruide_
Heimdallr
4
1
3
5.5
W
Bacchus
weishalu
Bacchus
1
2
5
1.75
W
Hun Batz
whatzz_up1
Hun Batz
2
0
3
3.5
L
Maui
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,214
Damage
36,194
56,421
Taken
63,204
40,358
Mitigated
40,864
21,272
Healing
16,891
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
4,183
0
0
2,337
3,876
1,915
189
1,078
2,798
70,384
1,377
W
Surtr
AWA_BuBu
Surtr
14,551
6,055
0
7,356
17,131
14,920
31
546
15,591
2,411
65,098
L
Gilgamesh
Katryu
Gilgamesh
12,186
4,682
0
6,059
20,563
17,486
0
2,627
17,936
0
75,909
L
4,833
356
276
1,193
3,654
1,211
0
586
3,068
57,551
0
L
6,981
1,717
0
2,616
11,671
5,291
0
951
10,720
0
61,513
L
Ishtar
SchMolCH
Ishtar
9,969
6,639
0
4,670
13,941
5,205
930
1,001
12,940
0
66,041
W
Heimdallr
WaldDruide_
Heimdallr
14,394
8,501
0
7,099
13,675
6,397
0
1,184
12,491
0
92,096
W
Bacchus
weishalu
Bacchus
4,821
1,171
0
2,801
11,614
12,515
8
2,770
8,651
16,019
1,263
W
Hun Batz
whatzz_up1
Hun Batz
5,265
1,232
0
1,679
10,125
4,611
0
1,330
8,748
0
58,185
L
Maui
2,225
635
0
2,077
13,375
11,671
0
4,912
8,463
24,781
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,026
Gold Earned
35,643
489
Minions Killed
464
0
Camps Cleared
0
1,433,247
Distance Traveled
1,456,291
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,198
586
129
9
0
287,623
0
W
Surtr
8,047
575
109
8
0
259,611
0
L
Gilgamesh
7,731
552
132
9
0
274,317
0
L
Ra
7,124
509
95
7
0
264,829
0
L
Nemesis
6,835
488
96
7
0
341,545
4
L
Ishtar
7,146
510
112
8
0
319,297
0
W
Heimdallr
8,806
629
136
10
0
277,252
3
W
Bacchus
7,368
526
24
2
0
287,744
2
W
Hun Batz
7,607
543
91
7
0
321,017
0
L
Maui
6,807
486
29
2
0
256,303
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role