Player Matchup

Hachiman
Hachiman
Diamond II
AlefinAle
Hachiman
Diamond II
Level 188
God Stats
35W - 27L
1,643 SR
Queue Stats
318W - 291L
2,409 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
JustBlαnk
Sun Wukong
Diamond II
Level 103
God Stats
2W - 3L
1,219 SR
Queue Stats
194W - 165L
2,413 MMR
Solo
Thoth
Thoth
Diamond I
MazeRunnеr
Thoth
Diamond I
Level 155
God Stats
18W - 13L
1,710 SR
Queue Stats
103W - 84L
2,538 MMR
Solo
Bakasura
Bakasura
Masters
Moиkeyking
Bakasura
Masters
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 74L
2,858 MMR
Solo
Hercules
Hercules
Masters
VeganaDestroyer
Hercules
Masters
Level 240
God Stats
4W - 4L
1,853 SR
Queue Stats
421W - 378L
2,383 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 155
1,585 SR
2,520 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 177
1,651 SR
2,222 MMR
Amaterasu
Amaterasu
Masters
 
Amaterasu
Masters
Level 204
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond II
Mikẹ
Anhur
Diamond II
Level 149
God Stats
3W - 2L
1,842 SR
Queue Stats
45W - 30L
2,413 MMR
Party 1
Persephone
Persephone
Diamond IV
TheDarkDodo
Persephone
Diamond IV
Level 158
God Stats
10W - 15L
1,550 SR
Queue Stats
152W - 138L
2,080 MMR
Solo
Charon
Charon
Masters
Thorín
Charon
Masters
Level 214
God Stats
18W - 20L
1,622 SR
Queue Stats
164W - 141L
2,660 MMR
Party 1
Chaac
Chaac
Diamond I
leonard205
Chaac
Diamond I
Level 158
God Stats
1W - 1L
1,738 SR
Queue Stats
101W - 80L
2,455 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AlefinAle
Hachiman
6
1 / 1 / 1
3,553
711
2,039
4,083
1,150
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sun Wukong
JustBlαnk
Sun Wukong
7
0 / 0 / 1
4,310
862
1,244
3,556
1,454
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
3 / 0 / 1
4,228
846
3,407
1,514
416
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bakasura
Moиkeyking
Bakasura
6
2 / 1 / 1
3,839
768
1,110
5,010
1,607
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
6
1 / 0 / 1
3,987
797
2,307
4,874
2,335
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Bans
BellonaNeithArachne

VS

Bans
AresSobekOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
6
1 / 1 / 0
3,403
681
2,742
4,714
1,904
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Anhur
Mikẹ
Anhur
6
0 / 1 / 0
3,120
624
2,383
3,358
799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Persephone
TheDarkDodo
Persephone
5
0 / 3 / 0
3,562
712
735
3,740
971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Charon
Thorín
Charon
5
1 / 1 / 0
3,419
684
2,133
3,395
1,985
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Chaac
3
0 / 1 / 0
2,776
555
642
2,282
842
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
2
7
Kills
2
2
Deaths
7
5
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
1
1
0
1
W
Hachiman
AlefinAle
Hachiman
1
1
1
1.5
W
Sun Wukong
JustBlαnk
Sun Wukong
0
0
1
0.5
W
3
0
1
3.5
L
Anhur
Mikẹ
Anhur
0
1
0
0
W
Bakasura
Moиkeyking
Bakasura
2
1
1
2.5
L
Persephone
TheDarkDodo
Persephone
0
3
0
0
L
Charon
Thorín
Charon
1
1
0
1
W
Hercules
1
0
1
1.5
L
Chaac
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,107
Damage
8,635
19,037
Taken
17,489
6,962
Mitigated
6,501
7,563
Healing
5,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
2,742
1,290
0
1,525
4,714
1,904
0
671
3,944
0
16,082
W
Hachiman
AlefinAle
Hachiman
2,039
1,074
0
1,705
4,083
1,150
0
464
3,619
0
21,718
W
Sun Wukong
JustBlαnk
Sun Wukong
1,244
559
0
1,232
3,556
1,454
0
0
3,556
0
25,607
W
3,407
333
0
440
1,514
416
0
519
995
25,299
0
L
Anhur
Mikẹ
Anhur
2,383
1,580
0
1,257
3,358
799
0
0
3,358
0
20,224
W
Bakasura
Moиkeyking
Bakasura
1,110
730
0
2,098
5,010
1,607
0
461
4,549
0
12,780
L
Persephone
TheDarkDodo
Persephone
735
0
0
830
3,740
971
0
2,278
986
18,209
0
L
Charon
Thorín
Charon
2,133
627
0
984
3,395
1,985
0
0
3,395
8,087
251
W
Hercules
2,307
395
0
2,088
4,874
2,335
0
1,173
3,701
0
8,743
L
Chaac
642
172
0
906
2,282
842
0
0
2,272
0
5,594

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,917
Gold Earned
16,280
188
Minions Killed
114
0
Camps Cleared
0
584,652
Distance Traveled
464,205
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
3,403
681
29
6
0
121,215
0
W
Hachiman
3,553
711
33
7
0
104,967
1
W
Sun Wukong
4,310
862
59
12
0
112,513
0
W
Thoth
4,228
846
48
10
0
102,074
0
L
Anhur
3,120
624
26
5
0
107,289
0
W
Bakasura
3,839
768
34
7
0
127,169
0
L
Persephone
3,562
712
37
7
0
98,650
0
L
Charon
3,419
684
13
3
0
95,660
0
W
Hercules
3,987
797
14
3
0
137,929
0
L
Chaac
2,776
555
9
2
0
41,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role