Player Matchup

Olorun
Olorun
DZMance
Olorun
Level 101
God Stats
9W - 5L
1,648 SR
Queue Stats
117W - 110L
1,426 Elo+
Party 3
Medusa
Medusa
KafkaEnthusiast
Medusa
Level 44
God Stats
6W - 4L
1,561 SR
Queue Stats
47W - 30L
1,528 Elo+
Party 1
Fenrir
Fenrir
Nilcomanjensen
Fenrir
Level 108
God Stats
7W - 3L
1,716 SR
Queue Stats
133W - 126L
1,479 Elo+
Party 3
Bellona
Bellona
RainbowCryptex
Bellona
Level 55
God Stats
11W - 5L
1,702 SR
Queue Stats
96W - 105L
1,417 Elo+
Party 3
Yemoja
Yemoja
Unkiin
Yemoja
Level 16
God Stats
2W - 1L
1,740 SR
Queue Stats
11W - 8L
1,446 Elo+
Party 1
Team Averages
Level 65
1,673 SR
1,459 Elo+

VS

Team Averages
Level 82
1,581 SR
1,460 Elo+
Bellona
Bellona
GrabbyMcKnockers
Bellona
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 23L
1,484 Elo+
Solo
Ao Kuang
Ao Kuang
Mighty_1_Atlas
Ao Kuang
Level 90
God Stats
6W - 0L
1,912 SR
Queue Stats
84W - 74L
1,492 Elo+
Party 2
Agni
Agni
Vasquez623
Agni
Level 57
God Stats
1W - 2L
1,500 SR
Queue Stats
63W - 83L
1,382 Elo+
Party 4
Medusa
Medusa
gatlincg
Medusa
Level 120
God Stats
2W - 4L
1,267 SR
Queue Stats
39W - 39L
1,445 Elo+
Party 4
Horus
Horus
superrsayan980
Horus
Level 81
God Stats
5W - 4L
1,728 SR
Queue Stats
81W - 72L
1,499 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
DZMance
Olorun
12
6 / 2 / 1
6,791
617
5,937
7,651
3,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 4 / 4
5,324
484
5,528
7,590
2,683
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mace

Mace

+10
Physical Power

10
3 / 4 / 4
5,875
534
5,055
12,216
4,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
3 / 6 / 0
6,392
581
6,952
12,004
7,787
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Yemoja
Unkiin
Yemoja
10
0 / 1 / 3
5,494
499
1,650
5,483
2,884
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
6 / 3 / 0
7,070
643
6,633
11,828
8,689
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ao Kuang
10
3 / 3 / 5
6,190
563
6,647
10,179
3,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2% Attack Speed.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

11
4 / 5 / 1
6,353
578
6,233
6,788
2,440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
gatlincg
Medusa
10
1 / 2 / 2
5,677
516
3,186
7,765
2,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 1 / 3
6,015
547
3,975
9,137
7,691
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
28
13
Kills
17
17
Deaths
14
12
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Olorun
DZMance
Olorun
6
2
1
3.25
W
6
3
0
2
L
1
4
4
0.75
W
Ao Kuang
3
3
5
1.83
L
3
4
4
1.25
L
3
6
0
0.5
L
Yemoja
Unkiin
Yemoja
0
1
3
1.5
W
4
5
1
0.9
W
Medusa
gatlincg
Medusa
1
2
2
1
W
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,122
Damage
26,674
44,944
Taken
45,697
21,560
Mitigated
25,689
12,901
Healing
18,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
DZMance
Olorun
5,937
3,103
128
2,699
7,651
3,554
730
5,328
2,234
35,298
4,438
W
6,633
3,557
0
6,100
11,828
8,689
0
202
11,626
0
39,769
L
5,528
1,943
0
437
7,590
2,683
0
2,750
4,699
0
33,148
W
Ao Kuang
6,647
2,545
92
4,149
10,179
3,903
0
1,169
9,010
27,735
7,371
L
5,055
1,545
0
4,192
12,216
4,652
0
3,716
8,330
0
36,877
L
6,952
2,609
0
3,159
12,004
7,787
0
690
11,314
0
38,481
L
Yemoja
Unkiin
Yemoja
1,650
338
1,279
1,007
5,483
2,884
17
0
5,299
13,361
0
W
6,233
1,275
0
857
6,788
2,440
0
2,724
4,064
31,087
0
W
Medusa
gatlincg
Medusa
3,186
1,028
0
2,240
7,765
2,966
176
1,398
6,367
0
39,997
W
3,975
1,847
1,389
3,426
9,137
7,691
237
1,542
7,595
0
23,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,876
Gold Earned
31,305
238
Minions Killed
247
0
Camps Cleared
0
1,009,975
Distance Traveled
1,024,645
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
6,791
617
59
5
0
182,746
0
W
Bellona
7,070
643
64
6
0
190,287
3
L
Medusa
5,324
484
44
4
0
195,865
0
W
Ao Kuang
6,190
563
50
5
0
222,501
0
L
Fenrir
5,875
534
56
5
0
215,245
0
L
Bellona
6,392
581
64
6
0
211,506
0
L
Yemoja
5,494
499
15
1
0
204,613
1
W
Agni
6,353
578
38
3
0
185,486
2
W
Medusa
5,677
516
59
5
0
198,986
0
W
Horus
6,015
547
36
3
0
227,385
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role