Player Matchup

Chang'e
Chang'e
Bronze IV
DanielColin
Chang'e
Bronze IV
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,329 MMR
Party 2
Gilgamesh
Gilgamesh
Bronze III
DreWar
Gilgamesh
Bronze III
Level 66
God Stats
1W - 3L
1,392 SR
Queue Stats
1W - 6L
1,324 MMR
Party 2
Arachne
Arachne
Bronze IV
NiiDoC
Arachne
Bronze IV
Level 84
God Stats
0W - 2L
1,577 SR
Queue Stats
1W - 6L
1,324 MMR
Party 2
Team Averages
Bronze IV
Bronze IV
Average Tier
Level 72
1,490 SR
1,326 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 125
1,481 SR
1,375 MMR
Baron Samedi
Baron Samedi
Gold IV
BrozefStalin
Baron Samedi
Gold IV
Level 129
God Stats
4W - 4L
1,590 SR
Queue Stats
81W - 85L
1,362 MMR
Party 1
Ymir
Ymir
Bronze III
Hayden Spicer
Ymir
Bronze III
Level 118
God Stats
1W - 1L
1,415 SR
Queue Stats
3W - 8L
1,402 MMR
Solo
Shiva
Shiva
Gold IV
SithisIsAll
Shiva
Gold IV
Level 129
God Stats
7W - 9L
1,437 SR
Queue Stats
81W - 85L
1,362 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
DanielColin
Chang'e
9
0 / 7 / 0
6,075
608
2,206
10,996
3,602
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
DreWar
Gilgamesh
11
0 / 2 / 1
6,349
635
4,712
13,675
13,047
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
NiiDoC
Arachne
12
1 / 5 / 0
6,502
650
1,876
12,456
6,254
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
NutBastetAthenaSun WukongBacchus

VS

Bans
KuzenboDanzaburouHou YiMedusaXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BrozefStalin
Baron Samedi
14
5 / 0 / 8
8,937
894
11,997
7,982
3,811
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

14
7 / 1 / 7
9,223
922
9,088
8,128
4,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 0 / 11
8,405
841
8,452
6,682
4,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
40
1
Kills
14
14
Deaths
1
1
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BrozefStalin
Baron Samedi
5
0
8
9
L
Chang'e
DanielColin
Chang'e
0
7
0
0
L
Gilgamesh
DreWar
Gilgamesh
0
2
1
0.25
W
7
1
7
10.5
L
Arachne
NiiDoC
Arachne
1
5
0
0.2
W
2
0
11
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,794
Damage
29,537
37,127
Taken
22,792
22,903
Mitigated
12,456
2,625
Healing
8,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BrozefStalin
Baron Samedi
11,997
928
1,998
2,775
7,982
3,811
752
977
7,005
40,170
0
L
Chang'e
DanielColin
Chang'e
2,206
189
432
1,040
10,996
3,602
0
6,513
3,476
17,012
0
L
Gilgamesh
DreWar
Gilgamesh
4,712
691
0
519
13,675
13,047
0
4,719
7,943
0
19,182
W
9,088
1,602
0
2,877
8,128
4,311
224
339
7,789
24,773
588
L
Arachne
NiiDoC
Arachne
1,876
845
0
634
12,456
6,254
0
6,773
4,599
0
12,082
W
8,452
1,333
138
760
6,682
4,334
1,081
946
5,736
0
24,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,926
Gold Earned
26,565
76
Minions Killed
172
0
Camps Cleared
0
491,654
Distance Traveled
610,431
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,937
894
68
7
0
194,317
0
L
Chang'e
6,075
608
32
3
0
141,014
0
L
Gilgamesh
6,349
635
20
2
0
171,485
0
W
Ymir
9,223
922
48
5
0
176,947
0
L
Arachne
6,502
650
24
2
0
179,155
0
W
Shiva
8,405
841
56
6
0
239,167
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role