Player Matchup

Bastet
Bastet
 
Bastet
Level 207
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Poseidon
Poseidon
CubanKingpin311
Poseidon
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,513 Elo+
Party 2
Cu Chulainn
Cu Chulainn
OGBadAssDog
Cu Chulainn
Level 166
God Stats
0W - 1L
1,605 SR
Queue Stats
51W - 41L
1,572 Elo+
Party 2
Charybdis
Charybdis
Shellerra22
Charybdis
Level 161
God Stats
0W - 2L
1,694 SR
Queue Stats
63W - 48L
1,591 Elo+
Party 2
Team Averages
Level 165
1,560 SR
1,535 Elo+

VS

Team Averages
Level 163
1,573 SR
1,416 Elo+
Maui
Maui
EseGuey646
Maui
Level 158
God Stats
7W - 13L
1,430 SR
Queue Stats
8W - 24L
1,058 Elo+
Solo
Horus
Horus
Gorditσ
Horus
Level 227
God Stats
4W - 0L
1,892 SR
Queue Stats
62W - 68L
1,509 Elo+
Party 1
Izanami
Izanami
N0mAds17
Izanami
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 39L
1,476 Elo+
Solo
Anubis
Anubis
Penetratσr
Anubis
Level 104
God Stats
2W - 0L
1,695 SR
Queue Stats
24W - 30L
1,488 Elo+
Party 1
Discordia
Discordia
zopilote503
Discordia
Level 172
God Stats
1W - 1L
1,347 SR
Queue Stats
75W - 73L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
1 / 4 / 3
6,772
484
4,646
13,131
5,108
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Atlas
 
Atlas
10
0 / 3 / 2
6,337
453
2,836
12,163
9,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Poseidon
12
3 / 4 / 0
7,623
545
8,215
7,579
2,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cu Chulainn
OGBadAssDog
Cu Chulainn
12
2 / 5 / 1
8,062
576
8,362
17,203
13,819
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charybdis
Shellerra22
Charybdis
12
1 / 2 / 0
6,983
499
6,939
8,513
2,794
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 1
8,359
597
8,125
15,171
17,140
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Horus
Gorditσ
Horus
14
6 / 0 / 6
8,735
624
6,633
10,709
8,617
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Izanami
N0mAds17
Izanami
13
0 / 2 / 2
7,683
549
6,363
9,414
3,841
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
16
5 / 0 / 9
8,723
623
10,945
10,527
6,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Discordia
zopilote503
Discordia
14
3 / 1 / 4
8,080
577
5,547
5,514
2,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
7
Kills
18
18
Deaths
7
6
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
1
4
3
0.63
L
Atlas
 
Atlas
0
3
2
0.33
L
Poseidon
3
4
0
0.75
W
4
4
1
1.13
W
Horus
Gorditσ
Horus
6
0
6
9
W
Izanami
N0mAds17
Izanami
0
2
2
0.5
L
Cu Chulainn
OGBadAssDog
Cu Chulainn
2
5
1
0.5
W
Anubis
5
0
9
9.5
L
Charybdis
Shellerra22
Charybdis
1
2
0
0.5
W
Discordia
zopilote503
Discordia
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,998
Damage
37,613
58,589
Taken
51,335
33,200
Mitigated
37,866
12,087
Healing
19,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
4,646
1,038
0
2,998
13,131
5,108
0
2,775
10,356
0
62,377
L
Atlas
 
Atlas
2,836
1,062
0
2,868
12,163
9,230
0
4,669
7,494
19,611
597
L
Poseidon
8,215
760
0
1,230
7,579
2,249
0
5,628
1,951
45,545
137
W
8,125
3,224
0
2,911
15,171
17,140
180
955
14,166
51,628
11,397
W
Horus
Gorditσ
Horus
6,633
2,975
4,455
5,017
10,709
8,617
69
3,965
6,519
0
26,418
W
Izanami
N0mAds17
Izanami
6,363
4,226
0
1,058
9,414
3,841
541
1,497
7,867
0
73,899
L
Cu Chulainn
OGBadAssDog
Cu Chulainn
8,362
1,123
0
2,731
17,203
13,819
0
9,257
7,946
0
66,426
W
Anubis
10,945
391
0
5,690
10,527
6,097
58
3,094
7,217
86,550
0
L
Charybdis
Shellerra22
Charybdis
6,939
3,047
0
2,260
8,513
2,794
0
1,491
7,022
0
60,693
W
Discordia
zopilote503
Discordia
5,547
395
0
470
5,514
2,171
56
756
4,602
53,970
1,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,777
Gold Earned
41,580
402
Minions Killed
516
0
Camps Cleared
0
1,334,998
Distance Traveled
1,353,026
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,772
484
91
7
0
296,809
2
L
Atlas
6,337
453
19
1
0
268,608
3
L
Poseidon
7,623
545
86
6
0
257,690
2
W
Maui
8,359
597
111
8
0
237,504
0
W
Horus
8,735
624
40
3
0
302,443
0
W
Izanami
7,683
549
131
9
0
255,084
0
L
Cu Chulainn
8,062
576
104
7
0
248,069
0
W
Anubis
8,723
623
137
10
0
290,505
1
L
Charybdis
6,983
499
102
7
0
263,822
1
W
Discordia
8,080
577
97
7
0
267,490
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role