Player Matchup

Bakasura
Bakasura
ElReydeAlmas
Bakasura
Level 142
God Stats
3W - 3L
1,520 SR
Queue Stats
61W - 79L
1,542 Elo+
Party 2
Athena
Athena
Garticus127
Athena
Level 138
God Stats
3W - 2L
1,895 SR
Queue Stats
37W - 38L
1,565 Elo+
Party 2
Chaac
Chaac
GrizzlyK1NG
Chaac
Level 145
God Stats
2W - 2L
1,471 SR
Queue Stats
28W - 38L
1,501 Elo+
Party 2
Merlin
Merlin
PokerTokens
Merlin
Level 156
God Stats
0W - 2L
1,669 SR
Queue Stats
63W - 73L
1,542 Elo+
Party 2
Artemis
Artemis
spiixty
Artemis
Level 104
God Stats
0W - 2L
1,607 SR
Queue Stats
29W - 35L
1,473 Elo+
Party 2
Team Averages
Level 137
1,632 SR
1,525 Elo+

VS

Team Averages
Level 118
1,639 SR
1,538 Elo+
Osiris
Osiris
 
Osiris
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
AStolenPC
Xing Tian
Level 129
God Stats
2W - 2L
1,314 SR
Queue Stats
6W - 5L
1,470 Elo+
Party 1
Ra
Ra
FarFromDry
Ra
Level 141
God Stats
3W - 1L
1,872 SR
Queue Stats
112W - 109L
1,571 Elo+
Party 1
Apollo
Apollo
somelostcause
Apollo
Level 87
God Stats
7W - 1L
1,883 SR
Queue Stats
202W - 171L
1,580 Elo+
Party 1
Nemesis
Nemesis
tc1848
Nemesis
Level 107
God Stats
9W - 4L
1,626 SR
Queue Stats
71W - 61L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ElReydeAlmas
Bakasura
11
3 / 0 / 0
5,738
574
2,299
7,542
2,963
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Athena
7
0 / 1 / 0
4,600
460
1,159
7,631
5,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 0 / 1
5,754
575
3,619
9,665
8,513
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Merlin
12
0 / 2 / 2
6,190
619
3,822
5,011
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Artemis
spiixty
Artemis
8
0 / 2 / 0
5,055
506
4,200
6,022
2,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
11
0 / 1 / 0
6,158
616
7,100
9,089
6,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Xing Tian
AStolenPC
Xing Tian
10
0 / 0 / 3
5,773
577
2,843
6,601
4,827
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
0 / 1 / 1
6,165
617
2,268
5,680
2,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 0 / 1
5,526
553
5,969
2,896
1,255
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Nemesis
tc1848
Nemesis
11
3 / 1 / 0
6,023
602
3,096
8,099
2,844
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
10
3
Kills
5
5
Deaths
3
3
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
0
1
0
0
W
Xing Tian
AStolenPC
Xing Tian
0
0
3
1.5
L
Bakasura
ElReydeAlmas
Bakasura
3
0
0
3
W
0
1
1
0.5
L
Athena
0
1
0
0
L
0
0
1
0.5
L
Merlin
0
2
2
0.5
W
2
0
1
2.5
L
Artemis
spiixty
Artemis
0
2
0
0
W
Nemesis
tc1848
Nemesis
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,099
Damage
21,276
35,871
Taken
32,365
21,238
Mitigated
17,283
13,880
Healing
15,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
7,100
2,985
0
5,819
9,089
6,356
0
0
8,838
0
53,546
W
Xing Tian
AStolenPC
Xing Tian
2,843
334
0
1,968
6,601
4,827
0
667
5,857
19,719
1,602
L
Bakasura
ElReydeAlmas
Bakasura
2,299
1,479
0
4,746
7,542
2,963
0
256
7,211
0
30,403
W
2,268
307
195
2,493
5,680
2,001
0
2,225
3,037
48,474
861
L
Athena
1,159
338
0
2,206
7,631
5,779
0
1,852
5,759
9,528
0
L
3,619
1,130
0
4,292
9,665
8,513
0
0
8,926
0
41,359
L
Merlin
3,822
296
0
789
5,011
1,852
0
1,464
3,304
49,784
1,117
W
5,969
3,202
0
1,759
2,896
1,255
0
446
2,450
0
44,702
L
Artemis
spiixty
Artemis
4,200
2,174
0
1,847
6,022
2,131
0
1,209
4,813
0
37,698
W
Nemesis
tc1848
Nemesis
3,096
1,082
0
3,571
8,099
2,844
0
1,136
6,695
0
43,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,337
Gold Earned
29,645
358
Minions Killed
369
0
Camps Cleared
0
989,659
Distance Traveled
1,042,069
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
6,158
616
90
9
0
196,142
0
W
Xing Tian
5,773
577
30
3
0
221,156
4
L
Bakasura
5,738
574
75
8
0
233,236
0
W
Ra
6,165
617
97
10
0
200,395
1
L
Athena
4,600
460
11
1
0
198,183
4
L
Chaac
5,754
575
90
9
0
201,743
2
L
Merlin
6,190
619
106
11
0
181,337
2
W
Apollo
5,526
553
81
8
0
187,596
1
L
Artemis
5,055
506
76
8
0
175,160
1
W
Nemesis
6,023
602
71
7
0
236,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role