Player Matchup

Izanami
Izanami
DilboDabbgins
Izanami
Level 109
God Stats
1W - 2L
1,785 SR
Queue Stats
77W - 49L
1,593 Elo+
Party 1
Kali
Kali
Madster
Kali
Level 43
God Stats
4W - 2L
1,894 SR
Queue Stats
57W - 51L
1,491 Elo+
Party 1
Bellona
Bellona
MoldingHam
Bellona
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
51W - 46L
1,496 Elo+
Party 1
Sobek
Sobek
Prabblice
Sobek
Level 78
God Stats
2W - 5L
1,544 SR
Queue Stats
89W - 66L
1,553 Elo+
Solo
Zeus
Zeus
thursdayyy
Zeus
Level 108
God Stats
1W - 2L
1,621 SR
Queue Stats
163W - 163L
1,451 Elo+
Solo
Team Averages
Level 77
1,669 SR
1,517 Elo+

VS

Team Averages
Level 64
1,570 SR
1,450 Elo+
Morgan Le Fay
Morgan Le Fay
FIIAspectIIF
Morgan Le Fay
Level 49
God Stats
3W - 0L
1,500 SR
Queue Stats
36W - 21L
1,594 Elo+
Solo
Bellona
Bellona
FalxVedius
Bellona
Level 65
God Stats
4W - 0L
1,852 SR
Queue Stats
118W - 94L
1,513 Elo+
Solo
Hachiman
Hachiman
GerfenCR
Hachiman
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
TheHooliest
Hun Batz
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,304 Elo+
Solo
Bacchus
Bacchus
andresfel159
Bacchus
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 17L
1,342 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
13
1 / 5 / 1
7,359
491
5,564
10,979
4,657
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

Kali
Madster
Kali
12
1 / 3 / 1
6,664
444
3,371
12,355
4,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Bellona
MoldingHam
Bellona
13
0 / 1 / 0
7,263
484
5,443
14,657
12,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Sobek
Prabblice
Sobek
9
0 / 2 / 1
6,213
414
3,930
12,670
9,927
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
2 / 3 / 0
7,295
486
4,084
8,674
2,597
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
FIIAspectIIF
Morgan Le Fay
16
4 / 2 / 1
9,581
639
11,653
9,154
3,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Bellona
FalxVedius
Bellona
16
1 / 0 / 0
10,208
681
7,674
13,807
13,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
GerfenCR
Hachiman
13
3 / 2 / 4
8,549
570
12,265
8,363
3,034
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hun Batz
TheHooliest
Hun Batz
15
4 / 0 / 2
8,581
572
4,887
9,045
4,175
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
andresfel159
Bacchus
12
2 / 0 / 7
8,391
559
4,976
10,118
10,316
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spectral Armor

Spectral Armor

+50
Physical Protection
+150
Health
+300
Mana
+10
Mp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
28
4
Kills
14
14
Deaths
4
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
1
5
1
0.3
W
Morgan Le Fay
FIIAspectIIF
Morgan Le Fay
4
2
1
2.25
W
Bellona
FalxVedius
Bellona
1
0
0
1
W
Hachiman
GerfenCR
Hachiman
3
2
4
2.5
L
Kali
Madster
Kali
1
3
1
0.5
L
Bellona
MoldingHam
Bellona
0
1
0
0
L
Sobek
Prabblice
Sobek
0
2
1
0.25
W
Hun Batz
TheHooliest
Hun Batz
4
0
2
5
W
Bacchus
andresfel159
Bacchus
2
0
7
5.5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,392
Damage
41,455
59,335
Taken
50,487
33,680
Mitigated
34,772
15,702
Healing
14,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
5,564
3,724
0
1,443
10,979
4,657
0
1,023
9,956
0
58,244
W
Morgan Le Fay
FIIAspectIIF
Morgan Le Fay
11,653
541
0
1,462
9,154
3,899
0
4,181
4,725
71,661
704
W
Bellona
FalxVedius
Bellona
7,674
1,410
0
7,636
13,807
13,348
1,249
173
12,703
0
90,229
W
Hachiman
GerfenCR
Hachiman
12,265
6,240
0
1,494
8,363
3,034
476
1,357
7,006
0
56,680
L
Kali
Madster
Kali
3,371
1,246
0
5,230
12,355
4,327
0
3,623
8,732
0
47,408
L
Bellona
MoldingHam
Bellona
5,443
981
0
5,005
14,657
12,172
0
679
12,861
0
60,922
L
Sobek
Prabblice
Sobek
3,930
191
0
3,265
12,670
9,927
0
4,501
8,169
14,731
0
W
Hun Batz
TheHooliest
Hun Batz
4,887
1,212
0
1,979
9,045
4,175
1,676
959
8,037
0
77,287
W
Bacchus
andresfel159
Bacchus
4,976
587
165
1,923
10,118
10,316
102
2,447
7,626
22,678
3,365
L
4,084
1,333
0
759
8,674
2,597
0
6,191
2,483
46,933
982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,794
Gold Earned
45,310
415
Minions Killed
500
0
Camps Cleared
0
1,446,714
Distance Traveled
1,512,372
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
7,359
491
105
7
0
284,170
0
W
Morgan Le Fay
9,581
639
130
9
0
320,941
1
W
Bellona
10,208
681
154
10
0
262,377
1
W
Hachiman
8,549
570
89
6
0
270,743
0
L
Kali
6,664
444
75
5
0
329,002
0
L
Bellona
7,263
484
115
8
0
312,089
0
L
Sobek
6,213
414
14
1
0
318,994
5
W
Hun Batz
8,581
572
100
7
0
321,627
3
W
Bacchus
8,391
559
27
2
0
336,684
2
L
Zeus
7,295
486
106
7
0
202,459
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role