Player Matchup

Nemesis
Nemesis
Arkf
Nemesis
Level 65
God Stats
41W - 33L
1,581 SR
Queue Stats
150W - 158L
1,470 Elo+
Party 1
Osiris
Osiris
Arsurber
Osiris
Level 83
God Stats
3W - 0L
1,897 SR
Queue Stats
87W - 68L
1,537 Elo+
Party 2
Ymir
Ymir
SlipperyTree69
Ymir
Level 39
God Stats
45W - 43L
1,582 SR
Queue Stats
66W - 72L
1,524 Elo+
Solo
Janus
Janus
TheTreshman
Janus
Level 29
God Stats
2W - 0L
1,722 SR
Queue Stats
27W - 19L
1,510 Elo+
Party 2
Neith
Neith
YourLocalChungus
Neith
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
34W - 31L
1,422 Elo+
Party 1
Team Averages
Level 49
1,656 SR
1,493 Elo+

VS

Team Averages
Level 38
1,420 SR
1,287 Elo+
Rama
Rama
Dexout
Rama
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,297 Elo+
Party 4
Susano
Susano
Hakimari
Susano
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,184 Elo+
Party 3
Charon
Charon
Hemoplague
Charon
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,297 Elo+
Party 4
Anubis
Anubis
Xsmurda
Anubis
Level 49
God Stats
1W - 4L
1,299 SR
Queue Stats
78W - 94L
1,474 Elo+
Solo
Chang'e
Chang'e
s4iah
Chang'e
Level 24
God Stats
0W - 2L
1,300 SR
Queue Stats
6W - 10L
1,184 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Arkf
Nemesis
13
6 / 1 / 2
7,020
702
7,739
11,114
4,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Osiris
Arsurber
Osiris
11
1 / 1 / 2
6,302
630
4,317
8,409
7,821
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

10
0 / 0 / 2
6,228
623
1,862
6,447
4,359
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
1 / 5 / 3
5,533
553
2,155
6,760
1,630
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

10
2 / 0 / 0
5,944
594
2,746
2,417
910
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Dexout
Rama
9
0 / 3 / 0
4,558
456
2,316
4,989
1,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Susano
Hakimari
Susano
10
0 / 3 / 2
5,420
542
2,113
7,985
2,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
Hemoplague
Charon
9
0 / 0 / 0
5,223
522
2,861
4,216
2,706
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Anubis
Xsmurda
Anubis
12
6 / 2 / 0
7,190
719
5,638
6,261
2,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
s4iah
Chang'e
9
1 / 2 / 0
5,536
554
4,352
7,650
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
10
Kills
7
7
Deaths
10
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
Arkf
Nemesis
6
1
2
7
W
Osiris
Arsurber
Osiris
1
1
2
2
L
Rama
Dexout
Rama
0
3
0
0
L
Susano
Hakimari
Susano
0
3
2
0.33
L
Charon
Hemoplague
Charon
0
0
0
0
W
0
0
2
1
W
1
5
3
0.5
L
Anubis
Xsmurda
Anubis
6
2
0
3
W
2
0
0
2
L
Chang'e
s4iah
Chang'e
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,819
Damage
17,280
35,147
Taken
31,101
18,979
Mitigated
12,380
11,200
Healing
9,895
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
Arkf
Nemesis
7,739
4,883
0
3,401
11,114
4,259
0
2,347
8,767
0
52,308
W
Osiris
Arsurber
Osiris
4,317
1,768
0
3,653
8,409
7,821
0
3,744
4,665
0
40,652
L
Rama
Dexout
Rama
2,316
2,137
0
604
4,989
1,560
0
666
4,323
0
25,454
L
Susano
Hakimari
Susano
2,113
579
0
3,167
7,985
2,896
0
589
7,276
0
36,464
L
Charon
Hemoplague
Charon
2,861
868
0
1,319
4,216
2,706
0
1,196
3,020
15,467
0
W
1,862
446
0
2,080
6,447
4,359
84
1,843
4,604
32,632
1,511
W
2,155
248
0
500
6,760
1,630
0
3,833
2,927
23,819
0
L
Anubis
Xsmurda
Anubis
5,638
274
0
2,642
6,261
2,970
0
1,250
4,815
49,777
2,244
W
2,746
1,372
0
1,566
2,417
910
671
998
1,419
0
36,558
L
Chang'e
s4iah
Chang'e
4,352
520
40
2,123
7,650
2,248
0
0
7,650
29,991
1,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,027
Gold Earned
27,927
322
Minions Killed
297
0
Camps Cleared
0
1,017,894
Distance Traveled
996,439
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,020
702
82
8
0
262,486
3
W
Osiris
6,302
630
74
7
0
198,710
0
L
Rama
4,558
456
52
5
0
182,277
0
L
Susano
5,420
542
76
8
0
234,823
0
L
Charon
5,223
522
18
2
0
207,429
0
W
Ymir
6,228
623
51
5
0
193,250
2
W
Janus
5,533
553
51
5
0
175,296
0
L
Anubis
7,190
719
94
9
0
176,942
0
W
Neith
5,944
594
64
6
0
188,152
0
L
Chang'e
5,536
554
57
6
0
194,968
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role