Player Matchup

Geb
Geb
Gold I
Consist
Geb
Gold I
Level 156
God Stats
1W - 1L
1,302 SR
Queue Stats
89W - 89L
1,620 MMR
Solo
Hachiman
Hachiman
Gold III
KingDemanded
Hachiman
Gold III
Level 129
God Stats
3W - 4L
1,092 SR
Queue Stats
64W - 62L
1,543 MMR
Party 2
Ra
Ra
Platinum IV
Otis562
Ra
Platinum IV
Level 145
God Stats
6W - 4L
1,607 SR
Queue Stats
126W - 120L
1,760 MMR
Party 2
Bakasura
Bakasura
Platinum V
SpyHunter7
Bakasura
Platinum V
Level 145
God Stats
1W - 0L
1,767 SR
Queue Stats
62W - 57L
1,668 MMR
Solo
Ares
Ares
Silver I
kaiserwilhelmi
Ares
Silver I
Level 122
God Stats
2W - 0L
1,840 SR
Queue Stats
9W - 7L
1,642 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 139
1,521 SR
1,647 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 137
1,716 SR
1,644 MMR
Horus
Horus
Gold I
Koveak
Horus
Gold I
Level 212
God Stats
1W - 4L
1,799 SR
Queue Stats
35W - 29L
1,725 MMR
Party 1
Merlin
Merlin
Gold II
Mojio
Merlin
Gold II
Level 158
God Stats
4W - 3L
1,852 SR
Queue Stats
30W - 27L
1,656 MMR
Party 1
Erlang Shen
Erlang Shen
Gold I
adorablethug
Erlang Shen
Gold I
Level 124
God Stats
5W - 4L
1,606 SR
Queue Stats
96W - 87L
1,647 MMR
Solo
Kuzenbo
Kuzenbo
Gold III
efsixranked
Kuzenbo
Gold III
Level 84
God Stats
9W - 7L
1,677 SR
Queue Stats
89W - 88L
1,560 MMR
Party 3
Rama
Rama
Gold II
mitigating
Rama
Gold II
Level 106
God Stats
2W - 3L
1,647 SR
Queue Stats
90W - 87L
1,631 MMR
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
7
1 / 1 / 4
4,552
650
2,067
5,388
3,860
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hachiman
KingDemanded
Hachiman
7
1 / 1 / 0
4,014
573
1,835
3,231
995
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

9
1 / 1 / 2
4,748
678
2,635
2,663
896
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bakasura
SpyHunter7
Bakasura
9
3 / 2 / 0
4,531
647
2,270
6,701
2,436
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
1 / 1 / 2
4,161
594
4,226
6,010
5,636
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bans
VamanaBellonaThanatosAo KuangNemesis

VS

Bans
ArachneLancelotSun WukongGuan YuCernunnos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Koveak
Horus
8
1 / 1 / 1
4,617
660
3,215
7,248
3,382
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
Mojio
Merlin
8
0 / 3 / 2
4,702
672
2,396
4,173
1,408
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Erlang Shen
adorablethug
Erlang Shen
7
3 / 2 / 2
4,676
668
5,531
6,799
2,903
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Kuzenbo
efsixranked
Kuzenbo
4
0 / 1 / 1
3,441
492
293
3,004
1,874
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

9
2 / 0 / 0
4,544
649
1,778
3,256
1,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
12
7
Kills
6
6
Deaths
7
8
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Geb
1
1
4
3
W
Hachiman
KingDemanded
Hachiman
1
1
0
1
L
Horus
Koveak
Horus
1
1
1
1.5
L
Merlin
Mojio
Merlin
0
3
2
0.33
W
1
1
2
2
W
Bakasura
SpyHunter7
Bakasura
3
2
0
1.5
L
Erlang Shen
adorablethug
Erlang Shen
3
2
2
2
L
Kuzenbo
efsixranked
Kuzenbo
0
1
1
0.5
W
1
1
2
2
L
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,033
Damage
13,213
23,993
Taken
24,480
13,823
Mitigated
10,586
9,144
Healing
8,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
2,067
279
0
1,599
5,388
3,860
0
863
4,525
9,018
0
W
Hachiman
KingDemanded
Hachiman
1,835
973
0
531
3,231
995
0
0
3,231
0
25,741
L
Horus
Koveak
Horus
3,215
1,837
112
4,414
7,248
3,382
0
2,571
4,565
0
26,686
L
Merlin
Mojio
Merlin
2,396
254
0
326
4,173
1,408
0
2,201
1,918
31,779
448
W
2,635
452
192
711
2,663
896
0
818
1,845
37,574
0
W
Bakasura
SpyHunter7
Bakasura
2,270
1,693
0
3,690
6,701
2,436
0
465
6,236
0
22,208
L
Erlang Shen
adorablethug
Erlang Shen
5,531
3,350
0
1,584
6,799
2,903
0
2,515
4,181
0
19,594
L
Kuzenbo
efsixranked
Kuzenbo
293
128
0
450
3,004
1,874
0
926
2,078
1,245
0
W
4,226
263
0
2,421
6,010
5,636
0
428
5,582
17,831
0
L
1,778
1,257
0
1,485
3,256
1,019
0
776
2,480
0
29,644

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,006
Gold Earned
21,980
193
Minions Killed
201
0
Camps Cleared
0
723,541
Distance Traveled
615,363
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
4,552
650
3
0
0
161,258
0
W
Hachiman
4,014
573
49
7
0
126,444
0
L
Horus
4,617
660
47
7
0
135,758
1
L
Merlin
4,702
672
75
11
0
125,867
1
W
Ra
4,748
678
73
10
0
149,506
4
W
Bakasura
4,531
647
50
7
0
155,820
0
L
Erlang Shen
4,676
668
24
3
0
160,034
2
L
Kuzenbo
3,441
492
4
1
0
62,185
0
W
Ares
4,161
594
18
3
0
130,513
0
L
Rama
4,544
649
51
7
0
131,519
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role