Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
LazyPhantomKai
Anubis
Level 154
God Stats
2W - 2L
1,458 SR
Queue Stats
68W - 62L
1,548 Elo+
Party 1
Jing Wei
Jing Wei
SuperArik
Jing Wei
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,571 Elo+
Party 1
Tsukuyomi
Tsukuyomi
blackshinob23
Tsukuyomi
Level 157
God Stats
5W - 5L
1,619 SR
Queue Stats
42W - 50L
1,492 Elo+
Party 1
Erlang Shen
Erlang Shen
jourdenwaffles
Erlang Shen
Level 129
God Stats
3W - 2L
1,853 SR
Queue Stats
51W - 64L
1,508 Elo+
Party 1
Team Averages
Level 139
1,586 SR
1,524 Elo+

VS

Team Averages
Level 115
1,592 SR
1,527 Elo+
Neith
Neith
Albañil
Neith
Level 155
God Stats
15W - 13L
1,521 SR
Queue Stats
117W - 117L
1,536 Elo+
Solo
Scylla
Scylla
AquireMaidens
Scylla
Level 127
God Stats
6W - 4L
1,637 SR
Queue Stats
58W - 54L
1,522 Elo+
Party 2
Fenrir
Fenrir
ArsenalCake
Fenrir
Level 105
God Stats
25W - 21L
1,584 SR
Queue Stats
174W - 160L
1,526 Elo+
Solo
Bacchus
Bacchus
SallyOfMander
Bacchus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 46L
1,553 Elo+
Party 2
Heimdallr
Heimdallr
bigboyfred
Heimdallr
Level 89
God Stats
1W - 1L
1,718 SR
Queue Stats
63W - 56L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
13
3 / 0 / 4
7,581
474
6,981
14,174
13,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

16
4 / 1 / 2
9,438
590
8,519
10,500
5,567
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jing Wei
SuperArik
Jing Wei
15
3 / 3 / 6
8,571
536
9,668
12,250
5,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Tsukuyomi
blackshinob23
Tsukuyomi
14
7 / 2 / 3
8,394
525
8,070
11,961
4,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Erlang Shen
jourdenwaffles
Erlang Shen
14
2 / 1 / 2
8,578
536
8,465
19,285
16,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Albañil
Neith
13
2 / 5 / 3
7,813
488
10,741
12,037
4,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
2 / 2 / 1
8,376
524
6,561
7,060
2,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Fenrir
13
1 / 4 / 2
7,186
449
8,676
14,986
6,251
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
12
2 / 3 / 2
8,152
510
8,895
12,894
14,540
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heimdallr
bigboyfred
Heimdallr
13
0 / 5 / 0
7,811
488
10,563
13,585
6,140
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
15
19
Kills
7
7
Deaths
19
17
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
3
0
4
5
L
Neith
Albañil
Neith
2
5
3
0.7
L
2
2
1
1.25
L
Fenrir
1
4
2
0.5
W
4
1
2
5
L
Bacchus
2
3
2
1
W
Jing Wei
SuperArik
Jing Wei
3
3
6
2
L
Heimdallr
bigboyfred
Heimdallr
0
5
0
0
W
Tsukuyomi
blackshinob23
Tsukuyomi
7
2
3
4.25
W
Erlang Shen
jourdenwaffles
Erlang Shen
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,703
Damage
45,436
68,170
Taken
60,562
46,534
Mitigated
34,003
27,982
Healing
12,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
6,981
1,127
0
1,844
14,174
13,750
0
5,635
8,539
31,519
360
L
Neith
Albañil
Neith
10,741
4,197
0
2,157
12,037
4,890
0
2,626
9,411
0
64,336
L
6,561
1,103
0
1,060
7,060
2,182
0
3,424
3,636
63,981
0
L
Fenrir
8,676
1,132
0
4,331
14,986
6,251
0
4,138
10,848
0
51,296
W
8,519
615
0
6,808
10,500
5,567
0
4,734
5,766
86,362
2,876
L
Bacchus
8,895
1,823
0
3,629
12,894
14,540
0
4,661
8,233
33,731
0
W
Jing Wei
SuperArik
Jing Wei
9,668
7,179
0
3,993
12,250
5,465
0
3,197
9,053
0
66,509
L
Heimdallr
bigboyfred
Heimdallr
10,563
5,494
0
875
13,585
6,140
0
163
13,422
0
59,639
W
Tsukuyomi
blackshinob23
Tsukuyomi
8,070
2,779
0
5,773
11,961
4,759
0
1,334
10,627
0
60,310
W
Erlang Shen
jourdenwaffles
Erlang Shen
8,465
3,431
0
9,564
19,285
16,993
0
556
18,729
0
56,542

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,562
Gold Earned
39,338
483
Minions Killed
428
0
Camps Cleared
0
1,650,930
Distance Traveled
1,481,870
17
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
7,581
474
37
2
0
326,839
6
L
Neith
7,813
488
106
7
0
286,917
4
L
Scylla
8,376
524
128
8
0
299,813
0
L
Fenrir
7,186
449
68
4
0
340,699
0
W
Anubis
9,438
590
153
10
0
290,088
5
L
Bacchus
8,152
510
24
2
0
301,823
0
W
Jing Wei
8,571
536
106
7
0
294,398
0
L
Heimdallr
7,811
488
102
6
0
252,618
0
W
Tsukuyomi
8,394
525
92
6
0
328,994
6
W
Erlang Shen
8,578
536
95
6
0
410,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role