Player Matchup

Charon
Charon
Diamond II
BeyondPlusUltra
Charon
Diamond II
Level 177
God Stats
2W - 0L
1,928 SR
Queue Stats
36W - 13L
2,393 MMR
Party 1
Agni
Agni
Diamond III
EnchantedFantom
Agni
Diamond III
Level 171
God Stats
5W - 2L
1,779 SR
Queue Stats
35W - 13L
2,347 MMR
Party 1
Nemesis
Nemesis
Diamond III
SoulSerfer
Nemesis
Diamond III
Level 157
God Stats
1W - 0L
1,906 SR
Queue Stats
35W - 13L
2,347 MMR
Party 1
Team Averages
Diamond III
Diamond III
Average Tier
Level 168
1,871 SR
2,363 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,557 SR
1,776 MMR
Janus
Janus
Diamond III
 
Janus
Diamond III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
King Arthur
King Arthur
Diamond V
 
King Arthur
Diamond V
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chaac
Chaac
Diamond III
z727z
Chaac
Diamond III
Level 129
God Stats
3W - 3L
1,671 SR
Queue Stats
96W - 72L
2,328 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 2
9,454
675
6,684
16,395
14,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

16
1 / 1 / 2
10,323
737
10,506
11,287
4,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Nemesis
SoulSerfer
Nemesis
15
1 / 4 / 2
9,831
702
13,776
17,199
9,641
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AchillesCthulhuNe ZhaThothOdin

VS

Bans
KuzenboXbalanqueHorusHachimanShiva
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
0 / 1 / 5
10,262
733
13,436
9,784
4,726
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

King Arthur
 
King Arthur
15
1 / 1 / 3
9,240
660
10,544
14,182
17,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
z727z
Chaac
14
4 / 1 / 1
9,789
699
10,032
12,672
14,310
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
3
Kills
5
5
Deaths
3
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
1
5
2.5
L
King Arthur
 
King Arthur
1
1
3
2.5
W
1
0
2
2
W
1
1
2
2
W
Nemesis
SoulSerfer
Nemesis
1
4
2
0.5
L
Chaac
z727z
Chaac
4
1
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,966
Damage
34,012
44,881
Taken
36,638
28,533
Mitigated
36,670
14,974
Healing
13,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
13,436
537
0
4,324
9,784
4,726
808
4,121
5,020
74,159
820
L
King Arthur
 
King Arthur
10,544
1,509
0
4,071
14,182
17,634
378
6,240
6,889
0
21,747
W
6,684
1,359
0
4,508
16,395
14,553
318
3,944
10,650
23,976
0
W
10,506
381
0
3,033
11,287
4,339
923
3,858
6,803
48,333
418
W
Nemesis
SoulSerfer
Nemesis
13,776
4,206
0
7,433
17,199
9,641
953
4,178
11,310
0
45,676
L
Chaac
z727z
Chaac
10,032
512
0
5,135
12,672
14,310
187
5,903
5,903
0
26,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,608
Gold Earned
29,291
190
Minions Killed
197
0
Camps Cleared
0
872,652
Distance Traveled
893,914
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
10,262
733
151
11
0
301,810
0
L
King Arthur
9,240
660
22
2
0
299,209
7
W
Charon
9,454
675
29
2
0
281,819
0
W
Agni
10,323
737
101
7
0
299,858
0
W
Nemesis
9,831
702
60
4
0
290,975
0
L
Chaac
9,789
699
24
2
0
292,895
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role