Player Matchup

Freya
Freya
 
Freya
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
HolyElmo
Hun Batz
Level 175
God Stats
3W - 0L
1,846 SR
Queue Stats
50W - 49L
1,518 Elo+
Solo
Scylla
Scylla
LapisDei
Scylla
Level 210
God Stats
1W - 0L
1,396 SR
Queue Stats
19W - 14L
1,564 Elo+
Party 1
King Arthur
King Arthur
Zeta02
King Arthur
Level 157
God Stats
11W - 14L
1,365 SR
Queue Stats
142W - 141L
1,498 Elo+
Solo
Odin
Odin
incupoint
Odin
Level 146
God Stats
9W - 2L
1,913 SR
Queue Stats
112W - 113L
1,516 Elo+
Solo
Team Averages
Level 169
1,604 SR
1,519 Elo+

VS

Team Averages
Level 152
1,482 SR
1,491 Elo+
Anhur
Anhur
 
Anhur
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
 
Charon
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
ProZ CluTch
Zhong Kui
Level 145
God Stats
27W - 21L
1,500 SR
Queue Stats
244W - 226L
1,527 Elo+
Solo
Zeus
Zeus
resek97
Zeus
Level 159
God Stats
1W - 2L
1,411 SR
Queue Stats
21W - 36L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
11
0 / 1 / 3
6,047
1,209
5,138
6,418
2,206
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hun Batz
HolyElmo
Hun Batz
11
3 / 0 / 2
7,019
1,404
5,764
4,158
1,904
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Scylla
LapisDei
Scylla
11
2 / 0 / 3
6,751
1,350
5,729
2,142
773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Zeta02
King Arthur
11
0 / 1 / 3
5,952
1,190
3,250
6,040
4,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Odin
11
0 / 0 / 5
6,188
1,238
3,592
2,847
2,460
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Team 1 Tickets

383

VS

Team 2 Tickets

348

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
0 / 0 / 2
6,310
1,262
1,576
5,104
3,225
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mulan
 
Mulan
11
0 / 2 / 2
5,959
1,192
4,419
7,238
6,074
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charon
 
Charon
10
0 / 1 / 0
5,473
1,095
30
1,246
501
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Zhong Kui
ProZ CluTch
Zhong Kui
11
1 / 0 / 1
6,270
1,254
6,798
6,209
5,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Zeus
resek97
Zeus
11
1 / 2 / 1
6,505
1,301
4,908
5,530
2,144
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
5
Kills
2
2
Deaths
5
16
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Freya
 
Freya
0
1
3
1.5
L
Anhur
 
Anhur
0
0
2
1
L
Mulan
 
Mulan
0
2
2
0.5
L
Charon
 
Charon
0
1
0
0
W
Hun Batz
HolyElmo
Hun Batz
3
0
2
4
W
Scylla
LapisDei
Scylla
2
0
3
3.5
L
Zhong Kui
ProZ CluTch
Zhong Kui
1
0
1
1.5
W
King Arthur
Zeta02
King Arthur
0
1
3
1.5
W
Odin
0
0
5
2.5
L
Zeus
resek97
Zeus
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,473
Damage
17,731
21,605
Taken
25,327
11,637
Mitigated
16,953
2,487
Healing
1,396
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Freya
 
Freya
5,138
1,783
0
1,873
6,418
2,206
0
3,758
2,394
9,926
0
L
Anhur
 
Anhur
1,576
771
0
706
5,104
3,225
0
915
4,067
0
3,307
L
Mulan
 
Mulan
4,419
492
0
80
7,238
6,074
0
2,946
4,147
667
14,721
L
Charon
 
Charon
30
30
57
2
1,246
501
0
667
539
310
0
W
Hun Batz
HolyElmo
Hun Batz
5,764
969
0
375
4,158
1,904
0
2,409
1,587
0
26,407
W
Scylla
LapisDei
Scylla
5,729
288
0
0
2,142
773
0
1,102
974
17,273
0
L
Zhong Kui
ProZ CluTch
Zhong Kui
6,798
431
0
551
6,209
5,009
0
3,496
2,595
16,909
0
W
King Arthur
Zeta02
King Arthur
3,250
395
0
0
6,040
4,294
0
2,926
2,993
0
12,813
W
Odin
3,592
548
0
239
2,847
2,460
0
1,402
1,339
0
7,590
L
Zeus
resek97
Zeus
4,908
200
0
0
5,530
2,144
0
2,284
3,112
23,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,957
Gold Earned
30,517
123
Minions Killed
107
7
Camps Cleared
5
619,142
Distance Traveled
423,500
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Freya
6,047
1,209
9
2
3
120,864
0
L
Anhur
6,310
1,262
3
1
0
107,363
0
L
Mulan
5,959
1,192
24
5
0
95,963
0
L
Charon
5,473
1,095
1
0
1
13,357
0
W
Hun Batz
7,019
1,404
58
12
0
136,066
0
W
Scylla
6,751
1,350
32
6
0
122,580
0
L
Zhong Kui
6,270
1,254
39
8
2
99,797
0
W
King Arthur
5,952
1,190
16
3
2
127,935
0
W
Odin
6,188
1,238
8
2
2
111,697
0
L
Zeus
6,505
1,301
40
8
2
107,020
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role