Player Matchup

Mercury
Mercury
 
Mercury
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
Darihh
Cabrakan
Level 145
God Stats
1W - 1L
1,334 SR
Queue Stats
69W - 57L
1,583 Elo+
Party 1
Geb
Geb
Oldsniper29
Geb
Level 68
God Stats
5W - 1L
1,723 SR
Queue Stats
186W - 156L
1,589 Elo+
Party 1
Shiva
Shiva
XplodingPeanut
Shiva
Level 149
God Stats
6W - 0L
1,976 SR
Queue Stats
170W - 192L
1,448 Elo+
Party 3
Ares
Ares
skippy4fun
Ares
Level 105
God Stats
2W - 3L
1,378 SR
Queue Stats
88W - 116L
1,436 Elo+
Party 3
Team Averages
Level 122
1,582 SR
1,511 Elo+

VS

Team Averages
Level 138
1,484 SR
1,528 Elo+
Hachiman
Hachiman
 
Hachiman
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
 
Yu Huang
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
DrDrewbacca
Ravana
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 90L
1,576 Elo+
Solo
Izanami
Izanami
GucciGoooober
Izanami
Level 140
God Stats
1W - 1L
1,730 SR
Queue Stats
33W - 22L
1,574 Elo+
Party 2
Nut
Nut
Hakuryu7
Nut
Level 127
God Stats
0W - 3L
1,189 SR
Queue Stats
50W - 52L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
1 / 1 / 4
5,827
971
1,054
1,521
554
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cabrakan
Darihh
Cabrakan
14
3 / 1 / 11
7,631
1,272
6,292
7,520
5,449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
4 / 1 / 12
7,817
1,303
8,163
6,858
7,223
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
6 / 2 / 8
7,571
1,262
6,628
8,072
7,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 2 / 12
7,003
1,167
5,914
5,666
8,628
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
13
1 / 3 / 5
6,808
1,135
6,743
6,646
2,854
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yu Huang
 
Yu Huang
1
0 / 0 / 0
1,752
292
0
0
0
Ravana
12
0 / 4 / 4
5,954
992
3,006
8,702
4,105
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Izanami
9
2 / 6 / 1
6,208
1,035
4,433
8,703
3,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
4 / 3 / 3
7,108
1,185
8,682
7,314
3,291
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
20
16
Kills
7
7
Deaths
16
47
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
1
4
3
L
Hachiman
 
Hachiman
1
3
5
1.17
L
Yu Huang
 
Yu Huang
0
0
0
0
W
Cabrakan
Darihh
Cabrakan
3
1
11
8.5
L
Ravana
0
4
4
0.5
L
Izanami
2
6
1
0.42
L
4
3
3
1.83
W
4
1
12
10
W
6
2
8
5
W
2
2
12
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,051
Damage
22,864
29,637
Taken
31,365
28,935
Mitigated
13,733
11,061
Healing
4,654
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
1,054
452
0
0
1,521
554
104
0
1,521
0
1,333
L
Hachiman
 
Hachiman
6,743
3,557
206
453
6,646
2,854
0
3,685
2,826
0
15,760
L
Yu Huang
 
Yu Huang
0
0
0
0
0
0
0
0
0
0
0
W
Cabrakan
Darihh
Cabrakan
6,292
688
1,388
2,563
7,520
5,449
114
0
7,520
12,614
0
L
Ravana
3,006
235
412
990
8,702
4,105
0
5,990
2,494
0
6,593
L
Izanami
4,433
2,477
228
472
8,703
3,483
0
5,461
3,157
0
10,286
L
8,682
4,459
308
1,585
7,314
3,291
220
4,852
2,369
0
19,991
W
8,163
650
2,321
1,401
6,858
7,223
203
0
6,858
13,807
1,017
W
6,628
790
1,336
1,312
8,072
7,081
405
0
8,072
158
20,493
W
5,914
295
345
395
5,666
8,628
235
0
5,666
10,289
1,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,849
Gold Earned
27,830
74
Minions Killed
62
0
Camps Cleared
0
570,995
Distance Traveled
409,924
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,827
971
3
1
0
56,620
0
L
Hachiman
6,808
1,135
20
3
0
99,993
0
L
Yu Huang
1,752
292
0
0
0
0
0
W
Cabrakan
7,631
1,272
15
3
0
132,099
0
L
Ravana
5,954
992
7
1
0
124,803
0
L
Izanami
6,208
1,035
14
2
0
88,612
0
L
Nut
7,108
1,185
21
4
0
96,516
0
W
Geb
7,817
1,303
15
3
0
131,401
0
W
Shiva
7,571
1,262
27
5
0
132,077
0
W
Ares
7,003
1,167
14
2
0
118,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role