Player Matchup

Yemoja
Yemoja
AngeloDeGiule
Yemoja
Level 152
God Stats
3W - 2L
1,470 SR
Queue Stats
24W - 19L
1,547 Elo+
Solo
Serqet
Serqet
DerivedCraft
Serqet
Level 155
God Stats
0W - 1L
1,703 SR
Queue Stats
86W - 74L
1,517 Elo+
Solo
Loki
Loki
KugelAkrobat841
Loki
Level 174
God Stats
1W - 3L
1,698 SR
Queue Stats
159W - 158L
1,439 Elo+
Solo
Ix Chel
Ix Chel
LOLxNasty
Ix Chel
Level 139
God Stats
43W - 32L
1,525 SR
Queue Stats
133W - 135L
1,472 Elo+
Solo
Amaterasu
Amaterasu
Protaeus
Amaterasu
Level 139
God Stats
11W - 5L
1,708 SR
Queue Stats
12W - 15L
1,452 Elo+
Solo
Team Averages
Level 152
1,621 SR
1,486 Elo+

VS

Team Averages
Level 170
1,586 SR
1,459 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
ChumBucketStaff
Bellona
Level 186
God Stats
4W - 0L
1,861 SR
Queue Stats
84W - 80L
1,530 Elo+
Solo
Bacchus
Bacchus
TheAirCondition
Bacchus
Level 197
God Stats
7W - 3L
1,570 SR
Queue Stats
227W - 208L
1,500 Elo+
Solo
Surtr
Surtr
dEAd N0BLE
Surtr
Level 158
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 18L
1,263 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,376
489
3,598
10,778
5,945
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Serqet
9
1 / 2 / 2
5,024
457
2,723
9,090
3,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

11
2 / 3 / 0
5,994
545
2,051
8,387
2,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Ix Chel
LOLxNasty
Ix Chel
10
0 / 3 / 1
4,987
453
2,299
7,592
2,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
Protaeus
Amaterasu
10
2 / 2 / 0
6,035
549
7,914
14,214
6,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
11
1 / 0 / 5
6,582
598
7,496
2,143
785
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Artemis
 
Artemis
10
2 / 1 / 0
5,702
518
4,070
9,410
3,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
4 / 1 / 1
7,443
677
3,668
5,895
3,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
3 / 1 / 4
6,124
557
8,259
7,455
4,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Surtr
11
1 / 2 / 1
6,241
567
9,489
11,516
7,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
22
5
Kills
11
11
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
5
3.5
W
Artemis
 
Artemis
2
1
0
2
L
0
1
0
0
W
4
1
1
4.5
L
Serqet
1
2
2
1
L
2
3
0
0.67
L
Ix Chel
LOLxNasty
Ix Chel
0
3
1
0.17
L
Amaterasu
Protaeus
Amaterasu
2
2
0
1
W
3
1
4
5
W
Surtr
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,585
Damage
32,982
50,061
Taken
36,419
21,864
Mitigated
19,782
18,291
Healing
15,080
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
7,496
2,569
0
490
2,143
785
543
1,432
711
43,216
829
W
Artemis
 
Artemis
4,070
2,000
0
5,425
9,410
3,153
0
1,890
7,136
0
33,671
L
3,598
479
1,566
3,936
10,778
5,945
0
5,579
4,814
19,671
762
W
3,668
1,479
0
3,424
5,895
3,683
583
312
5,583
0
55,734
L
Serqet
2,723
997
0
3,243
9,090
3,115
0
2,606
6,368
0
23,549
L
2,051
130
0
426
8,387
2,880
0
2,075
6,118
0
42,447
L
Ix Chel
LOLxNasty
Ix Chel
2,299
354
435
1,956
7,592
2,949
0
3,237
4,161
42,908
0
L
Amaterasu
Protaeus
Amaterasu
7,914
4,354
0
6,729
14,214
6,975
0
1,592
11,895
0
39,658
W
8,259
1,080
0
450
7,455
4,379
0
2,204
5,251
24,424
908
W
Surtr
9,489
5,138
0
5,291
11,516
7,782
0
0
11,516
1,395
43,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,416
Gold Earned
32,092
298
Minions Killed
332
0
Camps Cleared
0
1,093,910
Distance Traveled
1,064,979
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,582
598
82
7
0
201,461
0
W
Artemis
5,702
518
61
6
0
224,529
0
L
Yemoja
5,376
489
25
2
0
212,774
0
W
Bellona
7,443
677
99
9
0
217,524
6
L
Serqet
5,024
457
46
4
0
233,425
0
L
Loki
5,994
545
77
7
0
224,530
5
L
Ix Chel
4,987
453
69
6
0
192,507
0
L
Amaterasu
6,035
549
81
7
0
230,674
1
W
Bacchus
6,124
557
30
3
0
220,433
0
W
Surtr
6,241
567
60
5
0
201,032
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role