Player Matchup

Sun Wukong
Sun Wukong
Diamond III
Fellend
Sun Wukong
Diamond III
Level 185
God Stats
19W - 18L
1,599 SR
Queue Stats
198W - 182L
2,261 MMR
Party 1
Sobek
Sobek
Platinum I
ILostGwen
Sobek
Platinum I
Level 60
God Stats
2W - 1L
1,505 SR
Queue Stats
50W - 38L
2,151 MMR
Party 1
Arachne
Arachne
Platinum III
Solace69
Arachne
Platinum III
Level 127
God Stats
28W - 35L
1,529 SR
Queue Stats
240W - 228L
1,915 MMR
Solo
Chang'e
Chang'e
Masters
hostilepuppy601
Chang'e
Masters
Level 186
God Stats
0W - 4L
1,499 SR
Queue Stats
250W - 216L
2,620 MMR
Solo
Chiron
Chiron
Platinum III
zenpaizero2551
Chiron
Platinum III
Level 158
God Stats
0W - 3L
1,208 SR
Queue Stats
103W - 101L
1,876 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 143
1,468 SR
2,164 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 134
1,450 SR
2,162 MMR
Terra
Terra
Gold I
Jossseis
Terra
Gold I
Level 140
God Stats
5W - 1L
1,530 SR
Queue Stats
54W - 46L
1,863 MMR
Solo
Scylla
Scylla
Diamond IV
PolarBearDan
Scylla
Diamond IV
Level 152
God Stats
8W - 4L
1,670 SR
Queue Stats
217W - 200L
2,144 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum III
TeMandeACasa
Tsukuyomi
Platinum III
Level 107
God Stats
2W - 4L
1,276 SR
Queue Stats
36W - 23L
1,958 MMR
Solo
Osiris
Osiris
Platinum IV
oSpyC
Osiris
Platinum IV
Level 148
God Stats
3W - 0L
1,491 SR
Queue Stats
34W - 28L
1,886 MMR
Solo
Izanami
Izanami
Masters
perçules
Izanami
Masters
Level 125
God Stats
1W - 1L
1,282 SR
Queue Stats
92W - 49L
2,961 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Fellend
Sun Wukong
12
1 / 0 / 0
6,865
624
5,833
11,801
7,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Sobek
ILostGwen
Sobek
10
0 / 2 / 3
5,658
514
2,927
9,108
7,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Arachne
Solace69
Arachne
11
2 / 2 / 1
5,488
499
3,329
10,797
4,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
0 / 0 / 2
6,289
572
6,032
5,224
1,955
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

10
0 / 3 / 1
5,021
456
2,974
7,932
2,191
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
AresKaliThothAmaterasuAgni

VS

Bans
AwilixCthulhuBellonaAthenaDa Ji
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
Jossseis
Terra
10
2 / 0 / 1
6,239
567
3,182
9,101
6,574
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
12
2 / 0 / 2
6,684
608
4,468
2,605
843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
TeMandeACasa
Tsukuyomi
11
0 / 2 / 2
5,634
512
2,801
8,211
3,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Osiris
oSpyC
Osiris
10
0 / 1 / 0
6,437
585
8,598
13,870
9,657
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Izanami
perçules
Izanami
12
3 / 0 / 3
7,348
668
8,919
6,064
2,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
15
3
Kills
7
7
Deaths
3
7
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Fellend
Sun Wukong
1
0
0
1
L
Sobek
ILostGwen
Sobek
0
2
3
0.75
W
Terra
Jossseis
Terra
2
0
1
2.5
W
Scylla
2
0
2
3
L
Arachne
Solace69
Arachne
2
2
1
1.25
W
Tsukuyomi
TeMandeACasa
Tsukuyomi
0
2
2
0.5
L
0
0
2
1
W
Osiris
oSpyC
Osiris
0
1
0
0
W
Izanami
perçules
Izanami
3
0
3
4.5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,095
Damage
27,968
44,862
Taken
39,851
24,173
Mitigated
22,565
20,230
Healing
18,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Fellend
Sun Wukong
5,833
1,358
0
5,802
11,801
7,891
0
0
11,801
0
61,303
L
Sobek
ILostGwen
Sobek
2,927
436
0
3,437
9,108
7,942
0
2,494
6,614
18,010
1,319
W
Terra
Jossseis
Terra
3,182
1,089
251
2,186
9,101
6,574
0
4,045
4,690
12,965
2,301
W
Scylla
4,468
272
0
889
2,605
843
0
534
1,965
58,978
0
L
Arachne
Solace69
Arachne
3,329
1,729
0
4,452
10,797
4,194
0
2,629
8,168
0
34,830
W
Tsukuyomi
TeMandeACasa
Tsukuyomi
2,801
538
0
3,389
8,211
3,225
0
1,875
6,197
0
36,658
L
6,032
709
1,523
2,946
5,224
1,955
0
1,904
3,320
53,501
0
W
Osiris
oSpyC
Osiris
8,598
2,867
0
7,338
13,870
9,657
0
1,602
12,198
0
57,540
W
Izanami
perçules
Izanami
8,919
6,535
0
4,484
6,064
2,266
765
878
5,186
0
69,143
L
2,974
1,389
145
1,925
7,932
2,191
0
427
7,505
0
36,735

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,321
Gold Earned
32,342
359
Minions Killed
424
0
Camps Cleared
0
1,103,779
Distance Traveled
1,085,284
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,865
624
111
10
0
226,725
1
L
Sobek
5,658
514
28
3
0
234,075
1
W
Terra
6,239
567
20
2
0
234,721
2
W
Scylla
6,684
608
126
11
0
220,896
5
L
Arachne
5,488
499
58
5
0
241,991
0
W
Tsukuyomi
5,634
512
65
6
0
241,955
1
L
Chang'e
6,289
572
106
10
0
231,608
0
W
Osiris
6,437
585
103
9
0
203,159
0
W
Izanami
7,348
668
110
10
0
184,553
2
L
Chiron
5,021
456
56
5
0
169,380
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role