Player Matchup

Ares
Ares
Grandmaster
 
Ares
Grandmaster
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Bakasura
Bakasura
Grandmaster
Dоpe
Bakasura
Grandmaster
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 3L
3,400 MMR
Party 2
Hou Yi
Hou Yi
Grandmaster
mi74chael
Hou Yi
Grandmaster
Level 186
God Stats
96W - 17L
2,081 SR
Queue Stats
428W - 53L
3,500 MMR
Party 2
Team Averages
Grandmaster
Grandmaster
Average Tier
Level 154
1,694 SR
2,800 MMR

VS

Team Averages
Diamond V
Diamond V
Average Tier
Level 144
1,655 SR
2,104 MMR
Ah Muzen Cab
Ah Muzen Cab
Diamond V
A1STBananaJoe
Ah Muzen Cab
Diamond V
Level 244
God Stats
2W - 3L
1,373 SR
Queue Stats
49W - 59L
2,130 MMR
Solo
Gilgamesh
Gilgamesh
Diamond V
ImFushe
Gilgamesh
Diamond V
Level 123
God Stats
8W - 6L
1,778 SR
Queue Stats
93W - 79L
2,059 MMR
Party 1
Bacchus
Bacchus
Diamond IV
עodeη
Bacchus
Diamond IV
Level 64
God Stats
11W - 6L
1,814 SR
Queue Stats
73W - 61L
2,123 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
16
3 / 1 / 7
10,253
732
15,812
17,250
21,162
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Bakasura
Dоpe
Bakasura
15
5 / 2 / 5
10,550
754
15,064
19,433
16,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Hou Yi
mi74chael
Hou Yi
16
3 / 0 / 5
10,401
743
18,663
9,379
5,133
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bans
CharonAchillesKuzenboThothAphrodite

VS

Bans
Ne ZhaBaron SamediMorgan Le FayXing TianSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
A1STBananaJoe
Ah Muzen Cab
12
0 / 6 / 1
8,111
579
9,293
14,844
6,510
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Gilgamesh
ImFushe
Gilgamesh
15
2 / 3 / 1
9,441
674
13,466
19,724
16,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bacchus
עodeη
Bacchus
13
1 / 2 / 2
8,865
633
9,975
19,913
24,932
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
7
11
Kills
3
3
Deaths
11
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
3
1
7
6.5
L
Ah Muzen Cab
A1STBananaJoe
Ah Muzen Cab
0
6
1
0.08
W
Bakasura
Dоpe
Bakasura
5
2
5
3.75
L
Gilgamesh
ImFushe
Gilgamesh
2
3
1
0.83
W
Hou Yi
mi74chael
Hou Yi
3
0
5
5.5
L
Bacchus
עodeη
Bacchus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,539
Damage
32,734
46,062
Taken
54,481
42,413
Mitigated
48,441
19,963
Healing
10,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
15,812
1,929
0
3,210
17,250
21,162
0
2,373
13,963
26,516
2,458
L
Ah Muzen Cab
A1STBananaJoe
Ah Muzen Cab
9,293
2,320
0
693
14,844
6,510
0
3,723
9,894
0
40,048
W
Bakasura
Dоpe
Bakasura
15,064
9,257
0
12,209
19,433
16,118
224
3,399
15,138
0
41,540
L
Gilgamesh
ImFushe
Gilgamesh
13,466
3,987
0
6,884
19,724
16,999
0
5,472
12,851
0
46,771
W
Hou Yi
mi74chael
Hou Yi
18,663
9,903
0
4,544
9,379
5,133
2,441
1,787
7,029
0
68,572
L
Bacchus
עodeη
Bacchus
9,975
1,061
0
2,637
19,913
24,932
0
4,557
12,942
22,844
3,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,204
Gold Earned
26,417
217
Minions Killed
165
0
Camps Cleared
0
845,005
Distance Traveled
836,049
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,253
732
29
2
0
280,850
0
L
Ah Muzen Cab
8,111
579
55
4
0
261,665
0
W
Bakasura
10,550
754
90
6
0
299,952
1
L
Gilgamesh
9,441
674
75
5
0
281,499
0
W
Hou Yi
10,401
743
98
7
0
264,203
0
L
Bacchus
8,865
633
35
3
0
292,885
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role