Player Matchup

Sol
Sol
Diamond IV
Gilgafeet
Sol
Diamond IV
Level 45
God Stats
7W - 2L
1,947 SR
Queue Stats
41W - 21L
1,960 MMR
Party 1
Tyr
Tyr
Platinum II
LAughterMan
Tyr
Platinum II
Level 77
God Stats
30W - 12L
1,737 SR
Queue Stats
39W - 20L
1,723 MMR
Party 1
Ne Zha
Ne Zha
Platinum II
ZekZekZek
Ne Zha
Platinum II
Level 60
God Stats
1W - 0L
1,256 SR
Queue Stats
43W - 26L
1,688 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 61
1,647 SR
1,790 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 126
1,589 SR
1,279 MMR
Arachne
Arachne
Silver II
I_AMHE3IA_I
Arachne
Silver II
Level 148
God Stats
5W - 8L
1,575 SR
Queue Stats
170W - 208L
1,031 MMR
Solo
Hercules
Hercules
Bronze III
Plasticparts
Hercules
Bronze III
Level 124
God Stats
0W - 1L
1,622 SR
Queue Stats
3W - 10L
1,426 MMR
Party 2
Anubis
Anubis
Bronze V
tuki3388
Anubis
Bronze V
Level 105
God Stats
0W - 3L
1,571 SR
Queue Stats
3W - 13L
1,380 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
10 / 0 / 5
8,983
898
14,536
6,497
2,043
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
2 / 1 / 14
7,800
780
6,544
6,266
6,197
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ne Zha
ZekZekZek
Ne Zha
13
4 / 0 / 10
8,013
801
7,774
5,341
3,527
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bans
AresAphroditeAchillesSurtrAtlas

VS

Bans
Bake KujiraOdinDiscordiaBellonaHera
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
I_AMHE3IA_I
Arachne
10
0 / 3 / 1
6,166
617
2,250
9,604
8,764
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hercules
Plasticparts
Hercules
10
0 / 7 / 0
5,908
591
3,108
16,573
9,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
tuki3388
Anubis
10
1 / 6 / 0
6,270
627
3,132
7,383
3,070
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
2
16
Kills
1
1
Deaths
16
29
Assists
1
Player
Kills
Deaths
Assists
KDA
W
10
0
5
12.5
L
Arachne
I_AMHE3IA_I
Arachne
0
3
1
0.17
W
2
1
14
9
L
Hercules
Plasticparts
Hercules
0
7
0
0
W
Ne Zha
ZekZekZek
Ne Zha
4
0
10
9
L
Anubis
tuki3388
Anubis
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,854
Damage
8,490
18,104
Taken
33,560
11,767
Mitigated
21,758
5,778
Healing
4,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,536
6,154
0
3,507
6,497
2,043
200
1,320
5,060
45,330
8,178
L
Arachne
I_AMHE3IA_I
Arachne
2,250
2,040
0
929
9,604
8,764
0
3,795
5,491
0
10,858
W
6,544
143
0
757
6,266
6,197
0
1,361
4,708
494
18,718
L
Hercules
Plasticparts
Hercules
3,108
426
0
2,932
16,573
9,924
0
8,195
7,916
0
13,956
W
Ne Zha
ZekZekZek
Ne Zha
7,774
1,152
0
1,514
5,341
3,527
580
362
4,828
0
25,104
L
Anubis
tuki3388
Anubis
3,132
37
172
332
7,383
3,070
0
1,732
5,488
13,389
365

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,796
Gold Earned
18,344
161
Minions Killed
70
0
Camps Cleared
0
584,355
Distance Traveled
482,700
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,983
898
89
9
0
178,474
0
L
Arachne
6,166
617
21
2
0
172,169
0
W
Tyr
7,800
780
24
2
0
198,212
0
L
Hercules
5,908
591
29
3
0
166,731
0
W
Ne Zha
8,013
801
48
5
0
207,669
0
L
Anubis
6,270
627
20
2
0
143,800
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role