Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
DynamicY
Chang'e
Level 167
God Stats
2W - 6L
1,538 SR
Queue Stats
235W - 205L
1,558 Elo+
Solo
Fafnir
Fafnir
Gabe1
Fafnir
Level 135
God Stats
16W - 11L
1,677 SR
Queue Stats
175W - 144L
1,580 Elo+
Party 2
Olorun
Olorun
StarWarrior28
Olorun
Level 157
God Stats
1W - 2L
1,417 SR
Queue Stats
150W - 149L
1,526 Elo+
Party 2
Bellona
Bellona
lazyexe
Bellona
Level 158
God Stats
9W - 8L
1,626 SR
Queue Stats
342W - 292L
1,592 Elo+
Solo
Team Averages
Level 155
1,552 SR
1,551 Elo+

VS

Team Averages
Level 146
1,704 SR
1,552 Elo+
Apollo
Apollo
CrushmyheadMirko
Apollo
Level 105
God Stats
37W - 17L
1,704 SR
Queue Stats
73W - 58L
1,598 Elo+
Solo
Bellona
Bellona
Huapetron
Bellona
Level 156
God Stats
1W - 0L
1,667 SR
Queue Stats
4W - 3L
1,716 Elo+
Party 1
Sylvanus
Sylvanus
InerHookElite
Sylvanus
Level 146
God Stats
54W - 43L
1,569 SR
Queue Stats
135W - 106L
1,556 Elo+
Solo
Fenrir
Fenrir
JiH4RO
Fenrir
Level 170
God Stats
2W - 0L
1,942 SR
Queue Stats
5W - 6L
1,478 Elo+
Party 1
Ix Chel
Ix Chel
MXRIoO
Ix Chel
Level 152
God Stats
1W - 0L
1,639 SR
Queue Stats
4W - 5L
1,411 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
11
5 / 2 / 0
6,608
601
8,423
13,393
6,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
DynamicY
Chang'e
12
0 / 3 / 3
6,658
605
4,841
9,487
3,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Fafnir
Gabe1
Fafnir
10
1 / 2 / 2
6,056
551
3,799
11,370
11,303
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 4 / 1
5,771
525
3,748
6,813
2,401
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Bellona
lazyexe
Bellona
10
0 / 3 / 0
6,292
572
6,471
11,929
8,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 1 / 5
7,339
667
6,772
6,694
2,621
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Mystical Earring

Mystical Earring

+15
Mp 5

Bellona
Huapetron
Bellona
13
4 / 0 / 1
7,727
702
10,183
11,379
12,829
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
InerHookElite
Sylvanus
12
2 / 1 / 6
6,266
570
3,973
8,657
4,095
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
JiH4RO
Fenrir
11
1 / 3 / 3
5,822
529
5,050
12,313
4,660
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ix Chel
MXRIoO
Ix Chel
12
3 / 2 / 4
7,239
658
5,894
8,474
3,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
33
7
Kills
14
14
Deaths
7
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
5
2
0
2.5
W
4
1
5
6.5
L
Chang'e
DynamicY
Chang'e
0
3
3
0.5
L
Fafnir
Gabe1
Fafnir
1
2
2
1
W
Bellona
Huapetron
Bellona
4
0
1
4.5
W
Sylvanus
InerHookElite
Sylvanus
2
1
6
5
W
Fenrir
JiH4RO
Fenrir
1
3
3
0.83
W
Ix Chel
MXRIoO
Ix Chel
3
2
4
2.5
L
1
4
1
0.38
L
Bellona
lazyexe
Bellona
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,282
Damage
31,872
52,992
Taken
47,517
31,890
Mitigated
27,472
16,846
Healing
19,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
8,423
2,550
0
2,693
13,393
6,094
0
1,432
11,912
0
46,535
W
6,772
4,265
0
1,778
6,694
2,621
1,164
2,019
4,675
0
53,735
L
Chang'e
DynamicY
Chang'e
4,841
317
480
2,598
9,487
3,639
0
2,966
6,521
48,985
1,550
L
Fafnir
Gabe1
Fafnir
3,799
766
0
4,005
11,370
11,303
42
2,443
8,838
12,132
2,027
W
Bellona
Huapetron
Bellona
10,183
4,360
0
5,060
11,379
12,829
425
546
10,833
0
56,797
W
Sylvanus
InerHookElite
Sylvanus
3,973
804
637
2,921
8,657
4,095
0
1,646
7,011
27,904
10,800
W
Fenrir
JiH4RO
Fenrir
5,050
1,788
0
4,630
12,313
4,660
0
4,042
8,271
0
34,169
W
Ix Chel
MXRIoO
Ix Chel
5,894
589
717
3,900
8,474
3,267
43
3,468
5,006
47,602
1,428
L
3,748
1,797
180
1,274
6,813
2,401
122
1,739
5,074
31,921
9,261
L
Bellona
lazyexe
Bellona
6,471
3,884
0
5,616
11,929
8,453
0
519
10,536
0
48,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,385
Gold Earned
34,393
346
Minions Killed
380
0
Camps Cleared
0
1,131,181
Distance Traveled
1,218,203
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,608
601
68
6
0
257,093
0
W
Apollo
7,339
667
82
7
0
221,472
0
L
Chang'e
6,658
605
105
10
0
237,616
4
L
Fafnir
6,056
551
6
1
0
255,118
2
W
Bellona
7,727
702
97
9
0
244,051
4
W
Sylvanus
6,266
570
61
6
0
278,968
3
W
Fenrir
5,822
529
53
5
0
251,919
4
W
Ix Chel
7,239
658
87
8
0
221,793
5
L
Olorun
5,771
525
73
7
0
192,885
1
L
Bellona
6,292
572
94
9
0
188,469
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role