Player Matchup

Hercules
Hercules
 
Hercules
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
 
Hera
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Kukuro666
Izanami
Level 34
God Stats
3W - 1L
1,902 SR
Queue Stats
71W - 70L
1,508 Elo+
Party 1
Kali
Kali
PopSmokeBPL
Kali
Level 159
God Stats
1W - 1L
1,290 SR
Queue Stats
66W - 66L
1,505 Elo+
Party 1
Cerberus
Cerberus
Raiza555
Cerberus
Level 106
God Stats
2W - 2L
1,251 SR
Queue Stats
50W - 48L
1,486 Elo+
Party 1
Team Averages
Level 109
1,489 SR
1,500 Elo+

VS

Team Averages
Level 144
1,369 SR
1,498 Elo+
King Arthur
King Arthur
 
King Arthur
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
 
Ra
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Athena
Athena
Gikay-
Athena
Level 146
God Stats
0W - 3L
1,078 SR
Queue Stats
8W - 10L
1,508 Elo+
Party 2
Izanami
Izanami
MouseyPineapple
Izanami
Level 96
God Stats
3W - 4L
1,500 SR
Queue Stats
149W - 141L
1,497 Elo+
Solo
Ymir
Ymir
electronic_jorge
Ymir
Level 143
God Stats
1W - 2L
1,265 SR
Queue Stats
131W - 143L
1,485 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
3 / 0 / 0
7,018
702
7,741
9,215
6,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hera
 
Hera
9
1 / 2 / 1
5,614
561
6,634
4,752
1,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Kukuro666
Izanami
9
0 / 0 / 1
4,784
478
5,554
5,324
1,869
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

12
2 / 1 / 2
6,031
603
3,809
10,063
4,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Cerberus
Raiza555
Cerberus
9
0 / 1 / 1
5,374
537
2,578
8,748
5,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
10
0 / 2 / 0
5,664
566
4,861
10,866
8,960
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ra
 
Ra
10
1 / 2 / 2
5,229
523
2,009
6,300
2,282
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Athena
Gikay-
Athena
8
0 / 0 / 1
5,194
519
4,763
7,250
5,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 1 / 1
5,042
504
5,481
7,389
2,663
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 1 / 0
5,639
564
3,723
8,070
4,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
6
Kills
4
4
Deaths
6
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
3
0
0
3
W
Hera
 
Hera
1
2
1
0.75
L
King Arthur
 
King Arthur
0
2
0
0
L
Ra
 
Ra
1
2
2
1
L
Athena
Gikay-
Athena
0
0
1
0.5
W
Izanami
Kukuro666
Izanami
0
0
1
0.5
L
0
1
1
0.5
W
2
1
2
3
W
Cerberus
Raiza555
Cerberus
0
1
1
0.5
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,316
Damage
20,837
38,102
Taken
39,875
20,771
Mitigated
23,686
11,488
Healing
12,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,741
3,074
0
3,628
9,215
6,429
0
994
8,221
0
48,264
W
Hera
 
Hera
6,634
1,121
0
1,250
4,752
1,782
0
3,107
1,645
37,208
767
L
King Arthur
 
King Arthur
4,861
815
0
2,699
10,866
8,960
0
0
10,866
0
40,659
L
Ra
 
Ra
2,009
90
132
3,273
6,300
2,282
0
3,057
2,643
32,129
0
L
Athena
Gikay-
Athena
4,763
1,325
0
1,681
7,250
5,649
0
1,697
5,481
15,725
0
W
Izanami
Kukuro666
Izanami
5,554
3,868
0
1,017
5,324
1,869
0
2,094
3,230
0
45,616
L
5,481
4,331
0
2,284
7,389
2,663
0
2,229
5,064
0
47,297
W
3,809
1,636
0
2,024
10,063
4,922
0
1,806
8,257
0
53,701
W
Cerberus
Raiza555
Cerberus
2,578
115
368
3,201
8,748
5,769
0
2,494
6,254
13,197
1,151
L
3,723
321
0
2,867
8,070
4,132
0
837
7,063
37,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,821
Gold Earned
26,768
306
Minions Killed
293
0
Camps Cleared
0
1,037,262
Distance Traveled
1,037,917
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
7,018
702
78
8
0
203,191
0
W
Hera
5,614
561
64
6
0
188,888
0
L
King Arthur
5,664
566
74
7
0
197,946
5
L
Ra
5,229
523
59
6
0
214,553
0
L
Athena
5,194
519
23
2
0
230,835
2
W
Izanami
4,784
478
56
6
0
189,599
0
L
Izanami
5,042
504
70
7
0
178,107
0
W
Kali
6,031
603
77
8
0
237,673
1
W
Cerberus
5,374
537
31
3
0
217,911
3
L
Ymir
5,639
564
67
7
0
216,476
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role