Player Matchup

Ares
Ares
Silver I
 
Ares
Silver I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Silver II
H41GY92
Ne Zha
Silver II
Level 127
God Stats
7W - 10L
1,632 SR
Queue Stats
66W - 71L
977 MMR
Solo
Lancelot
Lancelot
Silver I
IIVB34STVII
Lancelot
Silver I
Level 87
God Stats
2W - 1L
1,851 SR
Queue Stats
117W - 135L
1,135 MMR
Solo
Nu Wa
Nu Wa
Bronze III
MoonLotus423
Nu Wa
Bronze III
Level 101
God Stats
5W - 4L
1,563 SR
Queue Stats
87W - 124L
106 MMR
Solo
Izanami
Izanami
Silver III
ShadowScorpio1
Izanami
Silver III
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 35L
945 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 118
1,609 SR
932 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 107
1,553 SR
858 MMR
Agni
Agni
Silver III
P1g__54
Agni
Silver III
Level 113
God Stats
3W - 2L
1,982 SR
Queue Stats
18W - 27L
1,056 MMR
Solo
Bastet
Bastet
Silver II
ThijsvdVeer
Bastet
Silver II
Level 80
God Stats
2W - 2L
1,215 SR
Queue Stats
20W - 22L
1,153 MMR
Solo
Bellona
Bellona
Silver II
Yuppx
Bellona
Silver II
Level 121
God Stats
24W - 25L
1,452 SR
Queue Stats
313W - 316L
1,071 MMR
Solo
Cabrakan
Cabrakan
Bronze III
nhlingo_goal_poa
Cabrakan
Bronze III
Level 123
God Stats
9W - 10L
1,453 SR
Queue Stats
31W - 72L
-113 MMR
Solo
Heimdallr
Heimdallr
Silver III
xDewhurst
Heimdallr
Silver III
Level 100
God Stats
2W - 1L
1,664 SR
Queue Stats
30W - 36L
1,123 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
0 / 2 / 2
8,445
444
8,679
19,436
18,480
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Ne Zha
H41GY92
Ne Zha
15
3 / 5 / 0
8,646
455
9,434
21,232
9,003
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Lancelot
IIVB34STVII
Lancelot
16
0 / 1 / 0
9,877
520
15,520
20,158
15,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 4 / 2
7,985
420
7,827
11,429
3,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 4 / 0
8,621
454
14,059
14,239
6,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

Bans
AnubisThanatosAo Kuang

VS

Bans
AwilixBacchusAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
P1g__54
Agni
18
5 / 1 / 5
11,548
608
14,689
10,645
4,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Bastet
19
5 / 2 / 4
10,635
560
8,175
17,548
7,259
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bellona
Yuppx
Bellona
17
0 / 0 / 2
10,677
562
13,248
22,993
26,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

17
1 / 0 / 7
9,580
504
5,975
20,496
19,942
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Heimdallr
xDewhurst
Heimdallr
17
5 / 1 / 2
10,278
541
18,544
14,044
6,328
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
36
4
Kills
16
16
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
2
2
0.5
L
Ne Zha
H41GY92
Ne Zha
3
5
0
0.6
L
Lancelot
IIVB34STVII
Lancelot
0
1
0
0
L
0
4
2
0.25
W
Agni
P1g__54
Agni
5
1
5
7.5
L
1
4
0
0.25
W
Bastet
5
2
4
3.5
W
Bellona
Yuppx
Bellona
0
0
2
1
W
1
0
7
4.5
W
Heimdallr
xDewhurst
Heimdallr
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,519
Damage
60,631
86,494
Taken
85,726
52,794
Mitigated
64,375
21,996
Healing
36,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
8,679
1,156
0
5,279
19,436
18,480
0
4,609
14,827
35,255
0
L
Ne Zha
H41GY92
Ne Zha
9,434
763
0
7,506
21,232
9,003
0
5,731
15,501
0
71,947
L
Lancelot
IIVB34STVII
Lancelot
15,520
2,379
0
2,930
20,158
15,906
0
156
20,002
1,239
95,246
L
7,827
1,896
0
2,154
11,429
3,176
0
6,887
4,542
49,682
2,229
W
Agni
P1g__54
Agni
14,689
1,025
0
2,146
10,645
4,413
0
4,164
6,481
101,391
67
L
14,059
9,161
0
4,127
14,239
6,229
0
3,281
10,958
0
95,315
W
Bastet
8,175
2,185
0
11,263
17,548
7,259
0
2,412
15,136
0
98,171
W
Bellona
Yuppx
Bellona
13,248
4,370
0
11,582
22,993
26,433
0
1,806
21,187
0
91,428
W
5,975
1,413
0
5,396
20,496
19,942
299
5,613
14,883
31,633
0
W
Heimdallr
xDewhurst
Heimdallr
18,544
7,808
0
6,611
14,044
6,328
2,280
3,966
10,078
0
107,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,574
Gold Earned
52,718
513
Minions Killed
668
0
Camps Cleared
0
1,909,565
Distance Traveled
1,873,459
23
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
8,445
444
37
2
0
422,603
10
L
Ne Zha
8,646
455
103
5
0
412,571
4
L
Lancelot
9,877
520
156
8
0
395,067
0
L
Nu Wa
7,985
420
64
3
0
344,641
6
W
Agni
11,548
608
169
9
0
387,984
2
L
Izanami
8,621
454
153
8
0
334,683
3
W
Bastet
10,635
560
132
7
0
445,593
0
W
Bellona
10,677
562
163
9
0
336,877
8
W
Cabrakan
9,580
504
43
2
0
361,566
5
W
Heimdallr
10,278
541
161
8
0
341,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role