Player Matchup

Chaac
Chaac
 
Chaac
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Dusten_92185
Sol
Level 107
God Stats
0W - 5L
1,175 SR
Queue Stats
120W - 117L
1,434 Elo+
Solo
Kumbhakarna
Kumbhakarna
LKPK
Kumbhakarna
Level 233
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 25L
1,481 Elo+
Solo
Anhur
Anhur
PowerHiiT
Anhur
Level 67
God Stats
2W - 2L
1,500 SR
Queue Stats
61W - 72L
1,527 Elo+
Solo
Guan Yu
Guan Yu
caradexiranha
Guan Yu
Level 153
God Stats
0W - 3L
1,189 SR
Queue Stats
28W - 40L
1,447 Elo+
Solo
Team Averages
Level 141
1,373 SR
1,478 Elo+

VS

Team Averages
Level 130
1,560 SR
1,509 Elo+
Sol
Sol
 
Sol
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
 
Hercules
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
ShuKrute
Chaac
Level 161
God Stats
1W - 1L
1,524 SR
Queue Stats
55W - 48L
1,494 Elo+
Solo
Horus
Horus
yrabordy
Horus
Level 83
God Stats
4W - 0L
1,332 SR
Queue Stats
53W - 43L
1,605 Elo+
Solo
Vulcan
Vulcan
zebazlf
Vulcan
Level 125
God Stats
6W - 0L
1,943 SR
Queue Stats
101W - 109L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
3 / 2 / 2
7,328
916
9,846
9,338
9,468
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

10
0 / 3 / 1
5,775
722
4,054
5,923
2,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Kumbhakarna
LKPK
Kumbhakarna
11
0 / 5 / 4
6,020
753
2,789
11,294
9,670
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Anhur
PowerHiiT
Anhur
12
3 / 2 / 2
6,773
847
4,715
6,108
2,498
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Guan Yu
11
0 / 4 / 4
5,951
744
6,530
11,827
10,079
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
5 / 0 / 7
8,044
1,006
11,968
4,006
2,268
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hercules
 
Hercules
12
3 / 1 / 7
6,991
874
5,874
10,555
11,067
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chaac
ShuKrute
Chaac
14
4 / 1 / 9
7,829
979
9,429
9,540
10,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Horus
yrabordy
Horus
12
2 / 2 / 9
7,433
929
4,138
8,239
8,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Vulcan
zebazlf
Vulcan
13
1 / 2 / 11
7,324
916
8,429
6,269
3,659
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
58
6
Kills
15
16
Deaths
6
13
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
3
2
2
2
W
Sol
 
Sol
5
0
7
8.5
W
Hercules
 
Hercules
3
1
7
6.5
L
0
3
1
0.17
L
Kumbhakarna
LKPK
Kumbhakarna
0
5
4
0.4
L
Anhur
PowerHiiT
Anhur
3
2
2
2
W
Chaac
ShuKrute
Chaac
4
1
9
8.5
L
Guan Yu
0
4
4
0.5
W
Horus
yrabordy
Horus
2
2
9
3.25
W
Vulcan
zebazlf
Vulcan
1
2
11
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,934
Damage
39,838
44,490
Taken
38,609
34,077
Mitigated
35,974
16,185
Healing
14,985
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
9,846
901
155
2,670
9,338
9,468
0
4,897
4,142
0
29,324
W
Sol
 
Sol
11,968
3,469
0
868
4,006
2,268
1,071
330
3,632
24,712
1,262
W
Hercules
 
Hercules
5,874
696
1,072
3,871
10,555
11,067
101
2,153
8,061
0
8,539
L
4,054
547
205
1,397
5,923
2,362
0
2,254
3,592
10,687
0
L
Kumbhakarna
LKPK
Kumbhakarna
2,789
276
268
1,700
11,294
9,670
0
5,640
5,346
4,715
0
L
Anhur
PowerHiiT
Anhur
4,715
2,898
1,878
1,739
6,108
2,498
0
3,178
2,754
0
10,893
W
Chaac
ShuKrute
Chaac
9,429
1,158
1,151
4,405
9,540
10,684
77
1,983
7,500
0
14,376
L
Guan Yu
6,530
490
1,942
4,231
11,827
10,079
0
5,141
6,469
0
9,705
W
Horus
yrabordy
Horus
4,138
1,094
931
2,197
8,239
8,296
48
1,202
6,831
1,596
4,631
W
Vulcan
zebazlf
Vulcan
8,429
4,758
0
490
6,269
3,659
49
1,175
5,013
22,760
537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,847
Gold Earned
37,621
78
Minions Killed
91
0
Camps Cleared
0
690,439
Distance Traveled
780,015
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,328
916
35
4
0
151,181
0
W
Sol
8,044
1,006
35
4
0
141,536
0
W
Hercules
6,991
874
3
0
0
161,078
0
L
Sol
5,775
722
20
3
0
109,449
0
L
Kumbhakarna
6,020
753
2
0
0
133,318
0
L
Anhur
6,773
847
17
2
0
132,138
0
W
Chaac
7,829
979
15
2
0
159,491
0
L
Guan Yu
5,951
744
4
1
0
164,353
0
W
Horus
7,433
929
4
1
0
153,587
0
W
Vulcan
7,324
916
34
4
0
164,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role