Player Matchup

Agni
Agni
 
Agni
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
ColaBear420
Fenrir
Level 232
God Stats
7W - 12L
1,321 SR
Queue Stats
78W - 83L
1,524 Elo+
Solo
Nu Wa
Nu Wa
Kiyoshiro8
Nu Wa
Level 116
God Stats
17W - 26L
1,462 SR
Queue Stats
316W - 344L
1,487 Elo+
Solo
Hercules
Hercules
TheyCall11HimDee
Hercules
Level 145
God Stats
1W - 5L
1,456 SR
Queue Stats
66W - 75L
1,487 Elo+
Solo
Ares
Ares
temp-314392
Ares
Level 107
God Stats
0W - 1L
1,692 SR
Queue Stats
28W - 34L
1,501 Elo+
Solo
Team Averages
Level 144
1,486 SR
1,500 Elo+

VS

Team Averages
Level 168
1,941 SR
2,001 Elo+
Lancelot
Lancelot
Alienceゞ
Lancelot
Level 158
God Stats
2W - 0L
1,759 SR
Queue Stats
28W - 1L
2,020 Elo+
Party 1
Geb
Geb
LuckinʚCoffee
Geb
Level 150
God Stats
7W - 0L
1,884 SR
Queue Stats
46W - 2L
2,058 Elo+
Party 1
Hera
Hera
君の猪名
Hera
Level 168
God Stats
8W - 0L
2,201 SR
Queue Stats
101W - 17L
1,963 Elo+
Party 1
Neith
Neith
我看你是真饿了
Neith
Level 168
God Stats
3W - 0L
1,935 SR
Queue Stats
97W - 14L
2,013 Elo+
Party 1
Mulan
Mulan
花满堂丶
Mulan
Level 195
God Stats
5W - 2L
1,925 SR
Queue Stats
242W - 74L
1,949 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
1 / 3 / 1
6,374
1,275
4,058
7,628
2,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
11
0 / 1 / 2
6,078
1,216
2,673
9,000
8,161
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
11
0 / 3 / 2
5,996
1,199
5,052
5,369
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 0 / 0
5,860
1,172
633
1,899
1,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

10
1 / 3 / 0
6,442
1,288
3,526
12,734
10,639
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Team 1 Tickets

334

VS

Team 2 Tickets

394

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Alienceゞ
Lancelot
12
4 / 0 / 6
7,362
1,472
8,864
4,076
2,244
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

12
0 / 0 / 8
7,008
1,402
4,448
3,086
2,502
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

12
2 / 0 / 7
6,834
1,367
5,031
1,667
707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
2 / 1 / 6
6,605
1,321
6,641
3,699
1,396
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

11
2 / 1 / 5
6,678
1,336
9,355
6,491
4,256
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
2
Kills
10
10
Deaths
2
5
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
1
3
1
0.5
W
Lancelot
Alienceゞ
Lancelot
4
0
6
7
L
Fenrir
0
1
2
1
L
Nu Wa
0
3
2
0.33
W
0
0
8
4
L
0
0
0
0
L
1
3
0
0.33
W
2
0
7
5.5
W
2
1
6
5
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,942
Damage
34,339
36,630
Taken
19,019
24,915
Mitigated
11,105
1,854
Healing
2,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
4,058
266
0
40
7,628
2,771
0
1,796
5,661
19,767
638
W
Lancelot
Alienceゞ
Lancelot
8,864
2,128
0
584
4,076
2,244
0
2,083
1,993
0
16,171
L
Fenrir
2,673
389
0
164
9,000
8,161
0
2,371
6,303
0
8,542
L
Nu Wa
5,052
762
0
0
5,369
1,822
0
479
4,854
12,773
0
W
4,448
41
0
562
3,086
2,502
0
1,670
1,416
10,421
2,121
L
633
117
0
425
1,899
1,522
0
397
1,502
0
2,165
L
3,526
855
0
1,225
12,734
10,639
0
3,651
8,993
7,365
0
W
5,031
924
0
0
1,667
707
0
1,370
297
16,736
912
W
6,641
1,641
0
400
3,699
1,396
0
2,451
1,248
0
18,650
W
9,355
3,174
0
984
6,491
4,256
0
4,829
1,662
0
16,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,750
Gold Earned
34,487
83
Minions Killed
114
3
Camps Cleared
5
473,492
Distance Traveled
529,420
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
6,374
1,275
45
9
1
114,450
0
W
Lancelot
7,362
1,472
12
2
2
143,603
0
L
Fenrir
6,078
1,216
10
2
1
101,929
0
L
Nu Wa
5,996
1,199
16
3
0
111,709
0
W
Geb
7,008
1,402
7
1
0
86,700
0
L
Hercules
5,860
1,172
2
0
1
47,501
0
L
Ares
6,442
1,288
10
2
0
97,903
0
W
Hera
6,834
1,367
36
7
1
114,399
0
W
Neith
6,605
1,321
33
7
0
87,077
0
W
Mulan
6,678
1,336
26
5
2
97,641
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role