Player Matchup

Odin
Odin
ArthurX
Odin
Level 142
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 19L
1,474 Elo+
Party 1
Skadi
Skadi
Erikzander
Skadi
Level 67
God Stats
11W - 3L
1,736 SR
Queue Stats
48W - 25L
1,632 Elo+
Solo
Ymir
Ymir
SHELOVESTRE2002
Ymir
Level 154
God Stats
1W - 1L
1,414 SR
Queue Stats
70W - 57L
1,544 Elo+
Solo
Kukulkan
Kukulkan
Viperdh
Kukulkan
Level 92
God Stats
5W - 5L
1,478 SR
Queue Stats
14W - 21L
1,357 Elo+
Party 1
Nut
Nut
draco245
Nut
Level 123
God Stats
10W - 14L
1,507 SR
Queue Stats
21W - 36L
1,412 Elo+
Party 1
Team Averages
Level 116
1,527 SR
1,484 Elo+

VS

Team Averages
Level 85
1,608 SR
1,516 Elo+
Achilles
Achilles
HailXeal
Achilles
Level 24
God Stats
8W - 13L
1,548 SR
Queue Stats
10W - 17L
1,423 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
LeeHarveyyOswaId
Ah Muzen Cab
Level 102
God Stats
0W - 1L
1,689 SR
Queue Stats
12W - 19L
1,433 Elo+
Party 2
Kuzenbo
Kuzenbo
RogueThePain
Kuzenbo
Level 156
God Stats
0W - 1L
1,470 SR
Queue Stats
106W - 96L
1,491 Elo+
Solo
Baron Samedi
Baron Samedi
Smurfgherkin
Baron Samedi
Level 23
God Stats
1W - 1L
1,830 SR
Queue Stats
7W - 4L
1,702 Elo+
Solo
Fenrir
Fenrir
gou0113
Fenrir
Level 122
God Stats
2W - 1L
1,500 SR
Queue Stats
83W - 82L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
ArthurX
Odin
16
6 / 1 / 7
9,593
872
9,947
11,562
12,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Skadi
17
5 / 1 / 5
9,580
871
14,734
8,137
3,208
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
1 / 0 / 7
8,521
775
6,024
12,605
12,704
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Kukulkan
Viperdh
Kukulkan
16
1 / 2 / 3
9,045
822
7,612
6,712
2,881
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

15
0 / 3 / 9
8,791
799
9,248
10,515
4,404
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HailXeal
Achilles
13
1 / 4 / 2
7,674
698
5,621
11,611
9,646
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ah Muzen Cab
LeeHarveyyOswaId
Ah Muzen Cab
15
0 / 2 / 1
8,123
738
7,232
7,844
3,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Kuzenbo
RogueThePain
Kuzenbo
14
0 / 2 / 5
8,386
762
5,647
14,105
19,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
Smurfgherkin
Baron Samedi
16
2 / 3 / 1
8,887
808
14,593
10,450
6,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
gou0113
Fenrir
15
4 / 2 / 3
9,205
837
6,350
13,404
6,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
19
13
Kills
7
7
Deaths
13
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Odin
ArthurX
Odin
6
1
7
9.5
W
Skadi
5
1
5
7.5
L
Achilles
HailXeal
Achilles
1
4
2
0.5
L
Ah Muzen Cab
LeeHarveyyOswaId
Ah Muzen Cab
0
2
1
0.25
L
Kuzenbo
RogueThePain
Kuzenbo
0
2
5
1.25
W
1
0
7
4.5
L
Baron Samedi
Smurfgherkin
Baron Samedi
2
3
1
0.83
W
Kukulkan
Viperdh
Kukulkan
1
2
3
1.25
W
0
3
9
1.5
L
Fenrir
gou0113
Fenrir
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,565
Damage
39,443
49,531
Taken
57,414
35,590
Mitigated
46,428
3,806
Healing
12,930
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
ArthurX
Odin
9,947
1,613
0
780
11,562
12,393
118
4,344
6,840
396
25,058
W
Skadi
14,734
6,235
0
250
8,137
3,208
141
1,720
6,010
0
40,506
L
Achilles
HailXeal
Achilles
5,621
795
0
2,057
11,611
9,646
0
2,203
9,173
0
9,645
L
Ah Muzen Cab
LeeHarveyyOswaId
Ah Muzen Cab
7,232
1,674
0
493
7,844
3,965
35
2,076
5,636
0
31,295
L
Kuzenbo
RogueThePain
Kuzenbo
5,647
1,684
0
3,632
14,105
19,694
0
5,340
8,679
14,189
0
W
6,024
646
0
500
12,605
12,704
15
5,447
6,600
21,152
0
L
Baron Samedi
Smurfgherkin
Baron Samedi
14,593
777
921
3,082
10,450
6,364
0
1,873
8,339
31,848
1,038
W
Kukulkan
Viperdh
Kukulkan
7,612
351
0
500
6,712
2,881
0
2,165
4,186
35,294
970
W
9,248
5,687
0
1,776
10,515
4,404
0
5,012
5,155
0
35,370
L
Fenrir
gou0113
Fenrir
6,350
1,065
0
2,745
13,404
6,759
0
2,107
11,122
0
28,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,530
Gold Earned
42,275
283
Minions Killed
186
0
Camps Cleared
0
1,154,094
Distance Traveled
1,181,052
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
9,593
872
30
3
0
244,041
0
W
Skadi
9,580
871
71
6
0
229,694
2
L
Achilles
7,674
698
6
1
0
231,243
0
L
Ah Muzen Cab
8,123
738
59
5
0
218,132
0
L
Kuzenbo
8,386
762
8
1
0
235,720
0
W
Ymir
8,521
775
34
3
0
223,099
0
L
Baron Samedi
8,887
808
71
6
0
229,503
0
W
Kukulkan
9,045
822
81
7
0
233,607
0
W
Nut
8,791
799
67
6
0
223,653
4
L
Fenrir
9,205
837
42
4
0
266,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role