Player Matchup

Kuzenbo
Kuzenbo
Earth Finger
Kuzenbo
Level 193
God Stats
3W - 3L
1,249 SR
Queue Stats
92W - 94L
1,476 Elo+
Party 3
Nemesis
Nemesis
ROMANATORS4
Nemesis
Level 156
God Stats
9W - 3L
1,672 SR
Queue Stats
168W - 46L
1,901 Elo+
Party 2
Medusa
Medusa
SlyrDragneel
Medusa
Level 155
God Stats
1W - 0L
1,318 SR
Queue Stats
62W - 60L
1,524 Elo+
Party 3
Lancelot
Lancelot
Sοlomon
Lancelot
Level 201
God Stats
4W - 3L
1,743 SR
Queue Stats
404W - 124L
1,820 Elo+
Party 2
Atlas
Atlas
Trignuh
Atlas
Level 288
God Stats
5W - 0L
2,037 SR
Queue Stats
405W - 157L
1,768 Elo+
Party 2
Team Averages
Level 199
1,604 SR
1,698 Elo+

VS

Team Averages
Level 122
1,662 SR
1,528 Elo+
Anubis
Anubis
BlameAndrea
Anubis
Level 179
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,634 Elo+
Party 4
Bastet
Bastet
Jaerap
Bastet
Level 112
God Stats
5W - 1L
1,949 SR
Queue Stats
19W - 21L
1,469 Elo+
Party 1
Apollo
Apollo
M1nim4L
Apollo
Level 136
God Stats
2W - 1L
1,703 SR
Queue Stats
17W - 19L
1,469 Elo+
Party 1
Loki
Loki
XxonS
Loki
Level 101
God Stats
1W - 2L
1,479 SR
Queue Stats
13W - 15L
1,446 Elo+
Party 1
Anhur
Anhur
sljag
Anhur
Level 81
God Stats
2W - 4L
1,679 SR
Queue Stats
56W - 39L
1,622 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Earth Finger
Kuzenbo
9
3 / 2 / 1
6,372
637
4,916
10,110
8,238
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Nemesis
ROMANATORS4
Nemesis
13
1 / 0 / 3
7,028
703
5,257
6,262
3,149
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
8
0 / 4 / 3
4,887
489
3,374
6,982
1,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Lancelot
Sοlomon
Lancelot
13
7 / 1 / 1
6,617
662
6,036
8,086
3,728
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atlas
Trignuh
Atlas
12
5 / 3 / 2
6,816
682
5,838
7,828
3,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
9
1 / 3 / 6
5,848
585
7,350
8,880
5,197
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Bastet
Jaerap
Bastet
11
4 / 4 / 0
5,885
589
3,751
9,373
2,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Apollo
M1nim4L
Apollo
10
4 / 2 / 4
5,923
592
5,901
7,096
2,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Loki
XxonS
Loki
7
0 / 3 / 0
4,284
428
1,224
6,467
1,765
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anhur
sljag
Anhur
9
1 / 4 / 1
5,468
547
2,252
6,415
2,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
21
16
Kills
10
10
Deaths
16
10
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Anubis
1
3
6
1.33
W
Kuzenbo
Earth Finger
Kuzenbo
3
2
1
1.75
L
Bastet
Jaerap
Bastet
4
4
0
1
L
Apollo
M1nim4L
Apollo
4
2
4
3
W
Nemesis
ROMANATORS4
Nemesis
1
0
3
2.5
W
Medusa
0
4
3
0.38
W
Lancelot
Sοlomon
Lancelot
7
1
1
7.5
W
Atlas
Trignuh
Atlas
5
3
2
2
L
Loki
XxonS
Loki
0
3
0
0
L
Anhur
sljag
Anhur
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,421
Damage
20,478
39,268
Taken
38,231
20,240
Mitigated
14,821
13,481
Healing
10,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
7,350
1,072
0
2,685
8,880
5,197
0
3,095
5,627
33,697
0
W
Kuzenbo
Earth Finger
Kuzenbo
4,916
1,682
1,119
3,269
10,110
8,238
187
3,725
6,385
17,129
738
L
Bastet
Jaerap
Bastet
3,751
1,421
0
3,963
9,373
2,982
0
1,029
8,195
0
34,697
L
Apollo
M1nim4L
Apollo
5,901
4,555
0
2,445
7,096
2,753
0
2,795
4,171
0
38,661
W
Nemesis
ROMANATORS4
Nemesis
5,257
1,216
0
3,639
6,262
3,149
0
645
5,617
0
54,908
W
Medusa
3,374
1,059
0
820
6,982
1,719
356
2,244
4,738
0
29,687
W
Lancelot
Sοlomon
Lancelot
6,036
2,365
0
3,834
8,086
3,728
0
114
7,972
0
51,874
W
Atlas
Trignuh
Atlas
5,838
1,302
0
800
7,828
3,406
0
845
6,983
42,490
0
L
Loki
XxonS
Loki
1,224
338
0
500
6,467
1,765
0
0
6,111
0
16,188
L
Anhur
sljag
Anhur
2,252
1,305
0
1,179
6,415
2,124
0
2,782
3,208
0
31,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,720
Gold Earned
27,408
347
Minions Killed
272
0
Camps Cleared
0
1,024,620
Distance Traveled
960,098
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,848
585
43
4
0
182,983
0
W
Kuzenbo
6,372
637
24
2
0
198,300
6
L
Bastet
5,885
589
64
6
0
252,235
2
L
Apollo
5,923
592
68
7
0
208,433
4
W
Nemesis
7,028
703
110
11
0
210,012
0
W
Medusa
4,887
489
43
4
0
177,163
0
W
Lancelot
6,617
662
88
9
0
250,682
0
W
Atlas
6,816
682
82
8
0
188,463
0
L
Loki
4,284
428
34
3
0
173,220
0
L
Anhur
5,468
547
63
6
0
143,227
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role