Player Matchup

Hera
Hera
ABN SpenceNasty
Hera
Level 126
God Stats
6W - 2L
1,741 SR
Queue Stats
160W - 162L
1,470 Elo+
Party 2
Bastet
Bastet
ITZ ME B
Bastet
Level 129
God Stats
3W - 0L
1,860 SR
Queue Stats
166W - 183L
1,462 Elo+
Party 2
Terra
Terra
McRibGoat
Terra
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 12L
1,448 Elo+
Party 1
Scylla
Scylla
OcDMiller
Scylla
Level 27
God Stats
4W - 0L
1,833 SR
Queue Stats
16W - 11L
1,440 Elo+
Solo
Bakasura
Bakasura
YoshiBender
Bakasura
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 12L
1,489 Elo+
Party 1
Team Averages
Level 113
1,687 SR
1,462 Elo+

VS

Team Averages
Level 96
1,454 SR
1,476 Elo+
Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Bluewaterfall
Horus
Level 95
God Stats
0W - 2L
1,243 SR
Queue Stats
103W - 99L
1,507 Elo+
Solo
Janus
Janus
EyeAmVisionCS
Janus
Level 103
God Stats
0W - 3L
1,525 SR
Queue Stats
55W - 46L
1,558 Elo+
Party 3
Hercules
Hercules
SPDFG
Hercules
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 45L
1,487 Elo+
Solo
Medusa
Medusa
TuckerRobertson1
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,329 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 4
5,773
1,155
5,220
3,064
1,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bastet
ITZ ME B
Bastet
10
3 / 0 / 3
6,121
1,224
3,665
2,475
991
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Terra
McRibGoat
Terra
11
2 / 1 / 4
6,270
1,254
5,421
8,511
6,986
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Scylla
OcDMiller
Scylla
10
0 / 2 / 3
5,476
1,095
1,625
4,563
1,539
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bakasura
YoshiBender
Bakasura
10
0 / 0 / 4
5,886
1,177
5,172
7,364
6,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
1
0 / 0 / 0
1,408
282
0
0
0
10
0 / 3 / 3
5,185
1,037
3,113
8,504
6,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

12
0 / 0 / 1
5,284
1,057
9,439
3,018
1,280
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
SPDFG
Hercules
11
2 / 1 / 2
5,423
1,085
2,181
6,511
6,587
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

11
2 / 2 / 1
5,451
1,090
4,215
5,050
2,161
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
6
Kills
4
4
Deaths
6
18
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
0
0
0
W
1
1
4
3
L
0
3
3
0.5
L
0
0
1
0.5
W
Bastet
ITZ ME B
Bastet
3
0
3
4.5
W
Terra
McRibGoat
Terra
2
1
4
4
W
Scylla
OcDMiller
Scylla
0
2
3
0.75
L
Hercules
SPDFG
Hercules
2
1
2
3
L
2
2
1
1.25
W
Bakasura
YoshiBender
Bakasura
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,103
Damage
18,948
25,977
Taken
23,083
17,731
Mitigated
16,392
13,071
Healing
10,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
0
0
0
0
0
0
0
0
0
0
0
W
5,220
844
0
250
3,064
1,361
245
1,182
1,840
11,065
0
L
3,113
1,691
2,051
2,400
8,504
6,364
0
4,125
3,369
0
6,476
L
9,439
871
662
455
3,018
1,280
0
1,790
1,190
23,078
0
W
Bastet
ITZ ME B
Bastet
3,665
541
558
621
2,475
991
0
612
1,825
0
5,016
W
Terra
McRibGoat
Terra
5,421
71
2,407
2,229
8,511
6,986
0
3,349
4,997
10,442
0
W
Scylla
OcDMiller
Scylla
1,625
164
635
1,058
4,563
1,539
123
1,190
3,334
10,623
122
L
Hercules
SPDFG
Hercules
2,181
424
912
3,055
6,511
6,587
0
3,811
2,118
0
5,607
L
4,215
1,148
453
542
5,050
2,161
0
2,529
2,391
0
10,928
W
Bakasura
YoshiBender
Bakasura
5,172
2,250
2,162
3,151
7,364
6,854
0
3,106
4,046
0
7,806

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,526
Gold Earned
22,751
67
Minions Killed
56
0
Camps Cleared
0
656,404
Distance Traveled
515,696
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
1,408
282
0
0
0
0
0
W
Hera
5,773
1,155
11
2
0
113,329
0
L
Horus
5,185
1,037
10
2
0
127,859
0
L
Janus
5,284
1,057
21
4
0
126,183
0
W
Bastet
6,121
1,224
3
1
0
155,066
0
W
Terra
6,270
1,254
5
1
0
146,334
0
W
Scylla
5,476
1,095
17
3
0
115,200
0
L
Hercules
5,423
1,085
8
2
0
133,523
0
L
Medusa
5,451
1,090
17
3
0
128,131
0
W
Bakasura
5,886
1,177
31
6
0
126,475
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role