Player Matchup

Surtr
Surtr
BTGz
Surtr
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 92L
1,489 Elo+
Party 2
Hercules
Hercules
Drèaming
Hercules
Level 66
God Stats
2W - 2L
1,474 SR
Queue Stats
42W - 42L
1,513 Elo+
Solo
Arachne
Arachne
FullZetsu
Arachne
Level 158
God Stats
5W - 1L
1,468 SR
Queue Stats
21W - 13L
1,597 Elo+
Solo
Vulcan
Vulcan
ReforgedSteel302
Vulcan
Level 89
God Stats
9W - 11L
1,607 SR
Queue Stats
188W - 203L
1,588 Elo+
Party 2
Sol
Sol
Tuetonictank
Sol
Level 145
God Stats
0W - 5L
1,239 SR
Queue Stats
73W - 106L
1,447 Elo+
Solo
Team Averages
Level 111
1,458 SR
1,527 Elo+

VS

Team Averages
Level 146
1,586 SR
1,544 Elo+
Surtr
Surtr
Dripp01
Surtr
Level 107
God Stats
3W - 4L
1,310 SR
Queue Stats
36W - 38L
1,545 Elo+
Party 1
Thanatos
Thanatos
Llamasutrah
Thanatos
Level 206
God Stats
8W - 5L
1,672 SR
Queue Stats
56W - 58L
1,579 Elo+
Party 1
Geb
Geb
OceanioLupis
Geb
Level 145
God Stats
14W - 4L
1,913 SR
Queue Stats
281W - 253L
1,557 Elo+
Solo
Xbalanque
Xbalanque
SirJetiau
Xbalanque
Level 149
God Stats
8W - 3L
1,738 SR
Queue Stats
132W - 128L
1,526 Elo+
Solo
Ah Puch
Ah Puch
ToastyNugs
Ah Puch
Level 125
God Stats
1W - 1L
1,300 SR
Queue Stats
34W - 44L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
BTGz
Surtr
8
0 / 4 / 0
4,779
478
4,527
9,267
4,806
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
Drèaming
Hercules
9
1 / 4 / 0
5,277
528
5,767
10,495
9,683
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Arachne
FullZetsu
Arachne
9
1 / 2 / 0
5,018
502
2,858
9,555
3,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 4 / 0
5,260
526
3,585
4,904
1,579
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 2 / 1
5,005
501
2,829
5,830
1,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Dripp01
Surtr
11
1 / 1 / 5
5,938
594
5,353
8,260
7,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Llamasutrah
Thanatos
12
10 / 0 / 4
6,864
686
8,120
7,855
3,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 0 / 4
5,487
549
3,239
6,200
4,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Xbalanque
SirJetiau
Xbalanque
12
2 / 1 / 3
6,016
602
4,402
8,495
3,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Puch
ToastyNugs
Ah Puch
11
3 / 0 / 6
6,252
625
4,759
5,177
1,855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
38
2
Kills
16
16
Deaths
2
1
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Surtr
BTGz
Surtr
0
4
0
0
W
Surtr
Dripp01
Surtr
1
1
5
3.5
L
Hercules
Drèaming
Hercules
1
4
0
0.25
L
Arachne
FullZetsu
Arachne
1
2
0
0.5
W
Thanatos
Llamasutrah
Thanatos
10
0
4
12
W
0
0
4
2
L
0
4
0
0
W
Xbalanque
SirJetiau
Xbalanque
2
1
3
3.5
W
Ah Puch
ToastyNugs
Ah Puch
3
0
6
6
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,566
Damage
25,873
40,051
Taken
35,987
21,091
Mitigated
20,155
13,108
Healing
21,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Surtr
BTGz
Surtr
4,527
1,915
0
2,265
9,267
4,806
0
2,712
6,555
769
23,023
W
Surtr
Dripp01
Surtr
5,353
1,757
0
2,655
8,260
7,415
0
512
7,079
1,484
32,768
L
Hercules
Drèaming
Hercules
5,767
2,122
0
3,425
10,495
9,683
0
1,055
8,796
1,757
33,041
L
Arachne
FullZetsu
Arachne
2,858
1,536
0
4,557
9,555
3,403
0
2,006
7,504
0
32,910
W
Thanatos
Llamasutrah
Thanatos
8,120
2,751
0
10,358
7,855
3,177
0
1,382
6,431
0
41,947
W
3,239
395
0
2,437
6,200
4,629
0
1,524
4,676
19,533
2,031
L
3,585
1,493
0
635
4,904
1,579
0
1,991
2,913
35,400
0
W
Xbalanque
SirJetiau
Xbalanque
4,402
1,454
0
3,359
8,495
3,079
0
1,556
6,939
0
53,477
W
Ah Puch
ToastyNugs
Ah Puch
4,759
180
0
2,349
5,177
1,855
0
2,261
2,916
39,172
1,317
L
2,829
1,164
0
2,226
5,830
1,620
0
467
5,363
25,337
6,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,339
Gold Earned
30,557
287
Minions Killed
339
0
Camps Cleared
0
1,000,023
Distance Traveled
1,040,911
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
4,779
478
39
4
0
221,359
2
W
Surtr
5,938
594
72
7
0
213,405
0
L
Hercules
5,277
528
72
7
0
191,687
0
L
Arachne
5,018
502
52
5
0
234,537
0
W
Thanatos
6,864
686
69
7
0
237,778
0
W
Geb
5,487
549
34
3
0
197,617
3
L
Vulcan
5,260
526
71
7
0
197,245
0
W
Xbalanque
6,016
602
90
9
0
184,747
0
W
Ah Puch
6,252
625
74
7
0
207,364
1
L
Sol
5,005
501
53
5
0
155,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role