Player Matchup

Nemesis
Nemesis
Silver I
 
Nemesis
Silver I
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Silver I
Arisyi I
King Arthur
Silver I
Level 125
God Stats
4W - 4L
1,754 SR
Queue Stats
54W - 57L
1,290 MMR
Party 1
Cerberus
Cerberus
Silver II
ElmoLannister
Cerberus
Silver II
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 55L
1,175 MMR
Party 1
Ra
Ra
Gold V
JEDAiV1095
Ra
Gold V
Level 149
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 52L
1,217 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
gAuG3rYd3R
Ah Muzen Cab
Silver I
Level 62
God Stats
9W - 10L
1,404 SR
Queue Stats
66W - 79L
1,221 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 141
1,532 SR
1,281 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 115
1,531 SR
1,221 MMR
Skadi
Skadi
Silver I
GhostLove290
Skadi
Silver I
Level 120
God Stats
37W - 38L
1,570 SR
Queue Stats
162W - 173L
1,222 MMR
Solo
Cthulhu
Cthulhu
Gold IV
ImOnlyHueman
Cthulhu
Gold IV
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
457W - 465L
1,212 MMR
Solo
Chaac
Chaac
Silver III
cpeterson97
Chaac
Silver III
Level 89
God Stats
0W - 2L
1,492 SR
Queue Stats
26W - 37L
1,203 MMR
Solo
Agni
Agni
Silver II
hihobyeho
Agni
Silver II
Level 96
God Stats
0W - 1L
1,566 SR
Queue Stats
19W - 28L
1,240 MMR
Solo
Serqet
Serqet
Gold V
scaclet
Serqet
Gold V
Level 127
God Stats
43W - 39L
1,527 SR
Queue Stats
157W - 163L
1,231 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
2 / 0 / 2
6,135
472
4,558
10,879
4,665
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
Arisyi I
King Arthur
13
3 / 1 / 0
7,814
601
9,187
11,369
8,966
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cerberus
ElmoLannister
Cerberus
10
1 / 0 / 5
6,611
509
4,694
8,729
7,979
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

13
3 / 0 / 0
7,263
559
4,995
5,847
2,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Ah Muzen Cab
gAuG3rYd3R
Ah Muzen Cab
13
1 / 0 / 1
7,322
563
4,343
7,467
2,935
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bans
AwilixAthenaArtioAres

VS

Bans
Bake KujiraArachneSurtrThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 0
6,092
469
3,659
7,089
2,690
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
ImOnlyHueman
Cthulhu
9
0 / 3 / 0
4,916
378
7,100
10,432
6,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 2 / 1
6,155
473
4,336
10,618
8,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Agni
10
0 / 2 / 0
6,131
472
5,347
6,165
2,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Serqet
scaclet
Serqet
12
1 / 2 / 0
6,432
495
5,273
9,657
4,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
2
10
Kills
1
1
Deaths
10
8
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
2
0
2
3
W
King Arthur
Arisyi I
King Arthur
3
1
0
3
W
Cerberus
ElmoLannister
Cerberus
1
0
5
3.5
L
0
1
0
0
L
Cthulhu
ImOnlyHueman
Cthulhu
0
3
0
0
W
3
0
0
3
L
0
2
1
0.25
W
Ah Muzen Cab
gAuG3rYd3R
Ah Muzen Cab
1
0
1
1.5
L
Agni
0
2
0
0
L
Serqet
scaclet
Serqet
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,777
Damage
25,715
44,291
Taken
43,961
26,935
Mitigated
24,369
13,298
Healing
9,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
4,558
1,526
0
2,537
10,879
4,665
0
1,968
8,653
0
47,480
W
King Arthur
Arisyi I
King Arthur
9,187
795
0
2,262
11,369
8,966
0
1,032
9,425
10,279
52,607
W
Cerberus
ElmoLannister
Cerberus
4,694
471
0
3,017
8,729
7,979
0
3,428
5,036
19,795
405
L
3,659
1,647
0
839
7,089
2,690
0
812
6,277
0
48,160
L
Cthulhu
ImOnlyHueman
Cthulhu
7,100
916
0
2,454
10,432
6,306
0
3,101
7,256
19,764
873
W
4,995
329
723
2,715
5,847
2,390
0
3,139
2,394
49,273
2,163
L
4,336
646
0
3,911
10,618
8,485
0
817
9,801
0
41,978
W
Ah Muzen Cab
gAuG3rYd3R
Ah Muzen Cab
4,343
959
0
2,044
7,467
2,935
59
1,401
5,655
0
65,564
L
Agni
5,347
248
0
500
6,165
2,431
16
3,849
2,261
45,104
1,058
L
Serqet
scaclet
Serqet
5,273
772
0
1,937
9,657
4,457
0
1,814
7,843
0
61,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,145
Gold Earned
29,726
413
Minions Killed
368
0
Camps Cleared
0
1,386,691
Distance Traveled
1,281,056
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,135
472
69
5
0
322,001
2
W
King Arthur
7,814
601
99
8
0
252,235
0
W
Cerberus
6,611
509
43
3
0
287,078
2
L
Skadi
6,092
469
83
6
0
232,528
2
L
Cthulhu
4,916
378
35
3
0
267,001
2
W
Ra
7,263
559
90
7
0
279,791
4
L
Chaac
6,155
473
67
5
0
247,442
0
W
Ah Muzen Cab
7,322
563
112
9
0
245,586
1
L
Agni
6,131
472
84
6
0
228,723
0
L
Serqet
6,432
495
99
8
0
305,362
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role