Player Matchup

Hercules
Hercules
Gold Cthulhu
Hercules
Level 29
God Stats
5W - 0L
1,892 SR
Queue Stats
35W - 19L
1,726 Elo+
Party 2
Danzaburou
Danzaburou
M1GHTYzzMATTHEW
Danzaburou
Level 102
God Stats
33W - 20L
1,638 SR
Queue Stats
117W - 106L
1,459 Elo+
Solo
Ra
Ra
Unibolt
Ra
Level 66
God Stats
2W - 0L
1,828 SR
Queue Stats
105W - 111L
1,512 Elo+
Party 3
Ravana
Ravana
cyanoticendd
Ravana
Level 105
God Stats
3W - 6L
1,269 SR
Queue Stats
223W - 197L
1,545 Elo+
Party 3
Sylvanus
Sylvanus
voi1d
Sylvanus
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 26L
1,570 Elo+
Party 2
Team Averages
Level 91
1,625 SR
1,562 Elo+

VS

Team Averages
Level 107
1,556 SR
1,462 Elo+
Yemoja
Yemoja
FLAKOPT
Yemoja
Level 68
God Stats
1W - 1L
1,829 SR
Queue Stats
67W - 42L
1,588 Elo+
Solo
Tyr
Tyr
FucqFatJwilson
Tyr
Level 52
God Stats
0W - 3L
1,286 SR
Queue Stats
14W - 19L
1,419 Elo+
Solo
Merlin
Merlin
SOLARISPLEXUS
Merlin
Level 140
God Stats
7W - 12L
1,576 SR
Queue Stats
11W - 14L
1,445 Elo+
Party 1
Chernobog
Chernobog
baekuun
Chernobog
Level 127
God Stats
0W - 1L
1,361 SR
Queue Stats
8W - 9L
1,375 Elo+
Party 1
Arachne
Arachne
nikattaq10
Arachne
Level 147
God Stats
5W - 1L
1,730 SR
Queue Stats
12W - 12L
1,483 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Gold Cthulhu
Hercules
12
2 / 0 / 0
6,877
688
3,238
5,948
5,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Danzaburou
M1GHTYzzMATTHEW
Danzaburou
11
2 / 0 / 0
6,369
637
3,920
6,137
2,303
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
1 / 0 / 2
6,548
655
3,779
5,098
2,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Ravana
9
2 / 2 / 3
5,653
565
5,737
8,933
3,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
voi1d
Sylvanus
9
0 / 1 / 3
5,605
561
2,903
4,426
3,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
FLAKOPT
Yemoja
8
1 / 2 / 0
4,980
498
1,828
6,585
4,304
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

9
1 / 2 / 0
5,014
501
2,034
7,808
3,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

11
0 / 0 / 1
5,670
567
3,452
3,582
1,203
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Chernobog
baekuun
Chernobog
9
0 / 0 / 0
4,768
477
2,415
4,563
1,528
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
nikattaq10
Arachne
9
1 / 3 / 0
4,812
481
4,373
11,447
3,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
7
Kills
3
3
Deaths
7
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Yemoja
FLAKOPT
Yemoja
1
2
0
0.5
L
1
2
0
0.5
W
Hercules
Gold Cthulhu
Hercules
2
0
0
2
W
Danzaburou
M1GHTYzzMATTHEW
Danzaburou
2
0
0
2
L
0
0
1
0.5
W
1
0
2
2
L
Chernobog
baekuun
Chernobog
0
0
0
0
W
Ravana
2
2
3
1.75
L
Arachne
nikattaq10
Arachne
1
3
0
0.33
W
Sylvanus
voi1d
Sylvanus
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,577
Damage
14,102
30,542
Taken
33,985
16,253
Mitigated
14,106
15,296
Healing
12,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
FLAKOPT
Yemoja
1,828
375
1,438
1,401
6,585
4,304
0
1,748
4,837
14,548
0
L
2,034
381
0
2,436
7,808
3,339
0
577
6,904
0
23,842
W
Hercules
Gold Cthulhu
Hercules
3,238
1,019
0
2,174
5,948
5,251
433
106
5,842
8,104
42,074
W
Danzaburou
M1GHTYzzMATTHEW
Danzaburou
3,920
1,558
0
3,494
6,137
2,303
0
1,201
4,936
0
50,847
L
3,452
123
0
950
3,582
1,203
0
1,623
1,959
46,173
0
W
3,779
712
376
2,003
5,098
2,111
0
2,204
2,894
52,854
1,552
L
Chernobog
baekuun
Chernobog
2,415
1,142
0
1,858
4,563
1,528
0
32
4,531
0
35,671
W
Ravana
5,737
2,179
0
4,483
8,933
3,525
12
958
7,975
0
41,234
L
Arachne
nikattaq10
Arachne
4,373
2,379
0
4,489
11,447
3,732
0
2,932
8,515
0
34,788
W
Sylvanus
voi1d
Sylvanus
2,903
720
884
1,882
4,426
3,063
26
943
3,483
15,754
1,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,052
Gold Earned
25,244
383
Minions Killed
282
0
Camps Cleared
0
979,619
Distance Traveled
964,106
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,980
498
18
2
0
176,203
1
L
Tyr
5,014
501
43
4
0
210,532
0
W
Hercules
6,877
688
97
10
0
205,654
0
W
Danzaburou
6,369
637
85
9
0
187,599
1
L
Merlin
5,670
567
92
9
0
184,977
0
W
Ra
6,548
655
100
10
0
197,905
0
L
Chernobog
4,768
477
70
7
0
181,459
0
W
Ravana
5,653
565
64
6
0
202,203
2
L
Arachne
4,812
481
59
6
0
210,935
0
W
Sylvanus
5,605
561
37
4
0
186,258
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role