Player Matchup

Zhong Kui
Zhong Kui
Silver III
 
Zhong Kui
Silver III
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Silver I
Freelump
Ares
Silver I
Level 142
God Stats
2W - 0L
1,688 SR
Queue Stats
67W - 76L
1,288 MMR
Party 2
Arachne
Arachne
Bronze III
Krunkapotomas
Arachne
Bronze III
Level 69
God Stats
3W - 3L
1,606 SR
Queue Stats
12W - 14L
1,454 MMR
Solo
Chiron
Chiron
Gold IV
PotIsntCool
Chiron
Gold IV
Level 157
God Stats
3W - 0L
1,937 SR
Queue Stats
41W - 35L
1,603 MMR
Party 2
Surtr
Surtr
Platinum IV
fersa0988
Surtr
Platinum IV
Level 183
God Stats
1W - 0L
1,271 SR
Queue Stats
77W - 76L
1,453 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 141
1,601 SR
1,460 MMR

VS

Team Averages
Bronze II
Bronze II
Average Tier
Level 122
1,559 SR
1,461 MMR
Nemesis
Nemesis
Bronze III
 
Nemesis
Bronze III
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze V
BlessEvie
Cthulhu
Bronze V
Level 159
God Stats
0W - 1L
1,509 SR
Queue Stats
0W - 4L
1,427 MMR
Party 1
Neith
Neith
Bronze III
GhostOfWarfare
Neith
Bronze III
Level 145
God Stats
0W - 2L
1,839 SR
Queue Stats
2W - 3L
1,500 MMR
Party 3
Kukulkan
Kukulkan
Silver III
In_tuition_
Kukulkan
Silver III
Level 88
God Stats
0W - 2L
1,376 SR
Queue Stats
8W - 22L
1,415 MMR
Party 3
Ne Zha
Ne Zha
Bronze III
MistakenYair
Ne Zha
Bronze III
Level 173
God Stats
0W - 1L
1,571 SR
Queue Stats
4W - 4L
1,462 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
8 / 2 / 1
7,242
724
7,344
7,394
5,596
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Ares
10
0 / 0 / 3
5,939
594
1,958
5,902
4,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Arachne
11
2 / 0 / 1
5,974
597
1,444
5,487
2,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Chiron
11
1 / 0 / 1
6,162
616
3,484
3,953
1,504
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Surtr
fersa0988
Surtr
11
2 / 0 / 2
6,391
639
2,513
4,891
3,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
BellonaTyrOdinSusano

VS

Bans
ThorArtioLokiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
5
0 / 9 / 0
4,052
405
2,706
9,775
5,650
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Cthulhu
BlessEvie
Cthulhu
7
0 / 1 / 2
4,408
441
4,245
5,387
3,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

8
0 / 1 / 0
4,650
465
1,052
4,181
1,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
In_tuition_
Kukulkan
9
0 / 2 / 2
4,617
462
544
3,124
1,247
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
11
2 / 1 / 0
5,869
587
2,326
7,383
3,379
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
13
Kills
2
2
Deaths
14
8
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
8
2
1
4.25
L
Nemesis
 
Nemesis
0
9
0
0
L
Cthulhu
BlessEvie
Cthulhu
0
1
2
1
W
Ares
0
0
3
1.5
L
0
1
0
0
L
Kukulkan
In_tuition_
Kukulkan
0
2
2
0.5
W
Arachne
2
0
1
2.5
L
Ne Zha
2
1
0
2
W
Chiron
1
0
1
1.5
W
Surtr
fersa0988
Surtr
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,743
Damage
10,873
27,627
Taken
29,850
17,380
Mitigated
15,374
12,150
Healing
4,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
7,344
2,129
0
3,757
7,394
5,596
180
1,105
5,952
46,637
1,093
L
Nemesis
 
Nemesis
2,706
1,290
0
571
9,775
5,650
0
4,267
5,426
0
17,326
L
Cthulhu
BlessEvie
Cthulhu
4,245
348
60
1,128
5,387
3,664
0
1,538
3,804
21,868
522
W
Ares
1,958
0
0
2,069
5,902
4,323
0
2,043
3,859
21,891
0
L
1,052
315
0
1,132
4,181
1,434
0
150
4,031
0
23,949
L
Kukulkan
In_tuition_
Kukulkan
544
135
0
250
3,124
1,247
0
1,793
1,331
23,937
0
W
Arachne
1,444
932
0
3,641
5,487
2,102
0
348
5,139
0
45,513
L
Ne Zha
2,326
646
0
1,312
7,383
3,379
0
1,567
5,690
0
45,477
W
Chiron
3,484
1,342
214
1,474
3,953
1,504
0
1,221
2,732
0
50,723
W
Surtr
fersa0988
Surtr
2,513
1,059
0
995
4,891
3,855
85
252
4,569
602
37,642

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,708
Gold Earned
23,596
329
Minions Killed
239
0
Camps Cleared
0
960,016
Distance Traveled
850,719
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
7,242
724
70
7
0
162,863
0
L
Nemesis
4,052
405
21
2
0
158,355
0
L
Cthulhu
4,408
441
28
3
0
182,036
0
W
Ares
5,939
594
29
3
0
211,271
2
L
Neith
4,650
465
55
6
0
167,340
0
L
Kukulkan
4,617
462
47
5
0
138,136
0
W
Arachne
5,974
597
82
8
0
224,579
0
L
Ne Zha
5,869
587
88
9
0
204,852
0
W
Chiron
6,162
616
87
9
0
165,400
0
W
Surtr
6,391
639
61
6
0
195,903
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role