Player Matchup

Anhur
Anhur
Platinum II
Aqsin
Anhur
Platinum II
Level 116
God Stats
22W - 17L
1,601 SR
Queue Stats
165W - 149L
1,878 MMR
Solo
Da Ji
Da Ji
Platinum III
Dauphíne
Da Ji
Platinum III
Level 121
God Stats
3W - 9L
1,332 SR
Queue Stats
71W - 60L
1,828 MMR
Solo
Khepri
Khepri
Platinum I
DonJackius
Khepri
Platinum I
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 43L
1,894 MMR
Solo
Vulcan
Vulcan
Platinum I
RuαnMei
Vulcan
Platinum I
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,877 MMR
Solo
Odin
Odin
Gold II
TboKamp
Odin
Gold II
Level 146
God Stats
3W - 0L
1,876 SR
Queue Stats
16W - 5L
1,831 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 125
1,562 SR
1,862 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,643 SR
1,861 MMR
Fafnir
Fafnir
Platinum IV
Athlaeos
Fafnir
Platinum IV
Level 149
God Stats
44W - 29L
1,676 SR
Queue Stats
44W - 29L
1,997 MMR
Party 2
Eset
Eset
Gold I
FrozenKalle
Eset
Gold I
Level 157
God Stats
3W - 1L
1,718 SR
Queue Stats
49W - 38L
1,821 MMR
Party 2
Lancelot
Lancelot
Platinum IV
Jogatero
Lancelot
Platinum IV
Level 122
God Stats
3W - 7L
1,410 SR
Queue Stats
212W - 210L
1,788 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum III
Malekith11
Sun Wukong
Platinum III
Level 102
God Stats
22W - 26L
1,557 SR
Queue Stats
506W - 505L
1,865 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum III
Yummykiller
Ah Muzen Cab
Platinum III
Level 152
God Stats
7W - 4L
1,856 SR
Queue Stats
252W - 246L
1,833 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Aqsin
Anhur
20
4 / 2 / 4
13,552
616
12,322
17,154
10,712
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
Dauphíne
Da Ji
18
4 / 2 / 14
11,286
513
16,086
19,277
11,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
DonJackius
Khepri
18
1 / 0 / 15
11,597
527
7,448
13,991
19,070
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Vulcan
RuαnMei
Vulcan
20
7 / 4 / 4
12,820
583
17,797
15,745
8,243
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odin
TboKamp
Odin
20
13 / 0 / 6
13,369
608
25,370
17,215
20,797
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
AresThanatosBellonaSusano

VS

Bans
OsirisGebUllrAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Athlaeos
Fafnir
16
1 / 0 / 2
10,581
481
9,779
17,371
21,891
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

19
1 / 6 / 2
10,824
492
12,387
14,530
5,606
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Lancelot
Jogatero
Lancelot
16
3 / 10 / 3
9,979
454
9,440
23,799
10,052
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Sun Wukong
Malekith11
Sun Wukong
16
2 / 8 / 0
10,765
489
8,853
27,594
19,907
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Ah Muzen Cab
Yummykiller
Ah Muzen Cab
19
1 / 5 / 1
11,454
521
14,165
17,759
7,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
16
29
Kills
8
8
Deaths
29
43
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Anhur
Aqsin
Anhur
4
2
4
3
L
Fafnir
Athlaeos
Fafnir
1
0
2
2
W
Da Ji
Dauphíne
Da Ji
4
2
14
5.5
W
Khepri
DonJackius
Khepri
1
0
15
8.5
L
1
6
2
0.33
L
Lancelot
Jogatero
Lancelot
3
10
3
0.45
L
Sun Wukong
Malekith11
Sun Wukong
2
8
0
0.25
W
Vulcan
RuαnMei
Vulcan
7
4
4
2.25
W
Odin
TboKamp
Odin
13
0
6
16
L
Ah Muzen Cab
Yummykiller
Ah Muzen Cab
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,023
Damage
54,624
83,382
Taken
101,053
70,533
Mitigated
64,560
16,150
Healing
20,338
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Aqsin
Anhur
12,322
5,305
0
6,513
17,154
10,712
1,386
2,086
15,060
0
146,773
L
Fafnir
Athlaeos
Fafnir
9,779
1,933
0
6,516
17,371
21,891
0
6,767
10,274
32,147
2,094
W
Da Ji
Dauphíne
Da Ji
16,086
4,809
0
839
19,277
11,711
0
4,238
14,847
0
102,952
W
Khepri
DonJackius
Khepri
7,448
1,179
0
2,573
13,991
19,070
0
4,389
9,385
39,188
3,877
L
12,387
1,230
453
1,158
14,530
5,606
0
5,815
8,591
114,025
0
L
Lancelot
Jogatero
Lancelot
9,440
2,538
0
4,467
23,799
10,052
0
6,068
17,499
7
74,330
L
Sun Wukong
Malekith11
Sun Wukong
8,853
1,839
0
5,446
27,594
19,907
0
3,925
22,499
0
68,278
W
Vulcan
RuαnMei
Vulcan
17,797
4,280
0
1,574
15,745
8,243
245
7,659
7,739
129,405
2,942
W
Odin
TboKamp
Odin
25,370
8,027
0
4,651
17,215
20,797
36
3,184
13,876
0
107,265
L
Ah Muzen Cab
Yummykiller
Ah Muzen Cab
14,165
4,537
0
2,298
17,759
7,104
160
2,532
15,053
0
140,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,624
Gold Earned
53,603
733
Minions Killed
729
0
Camps Cleared
0
2,285,382
Distance Traveled
2,151,369
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
13,552
616
246
11
0
424,055
6
L
Fafnir
10,581
481
51
2
0
463,464
4
W
Da Ji
11,286
513
121
6
0
467,043
0
W
Khepri
11,597
527
53
2
0
466,960
2
L
Eset
10,824
492
232
11
0
389,031
0
L
Lancelot
9,979
454
116
5
0
452,635
3
L
Sun Wukong
10,765
489
130
6
0
442,434
5
W
Vulcan
12,820
583
193
9
0
447,696
0
W
Odin
13,369
608
120
5
0
479,628
2
L
Ah Muzen Cab
11,454
521
200
9
0
403,805
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role