Player Matchup

Cerberus
Cerberus
Platinum III
Gloomii
Cerberus
Platinum III
Level 64
God Stats
3W - 3L
1,434 SR
Queue Stats
33W - 23L
1,909 MMR
Party 1
Da Ji
Da Ji
Platinum II
OnlyCookieDough
Da Ji
Platinum II
Level 159
God Stats
5W - 4L
1,529 SR
Queue Stats
53W - 42L
1,913 MMR
Party 1
Ah Puch
Ah Puch
Platinum III
Pattyshack29
Ah Puch
Platinum III
Level 198
God Stats
1W - 0L
1,911 SR
Queue Stats
52W - 37L
1,874 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 140
1,624 SR
1,899 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 153
1,472 SR
1,413 MMR
Bacchus
Bacchus
Platinum IV
 
Bacchus
Platinum IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Gold III
BluntJoints
Chang'e
Gold III
Level 157
God Stats
5W - 4L
1,488 SR
Queue Stats
35W - 43L
1,575 MMR
Party 2
Thor
Thor
Silver II
P4K CHAOS
Thor
Silver II
Level 177
God Stats
3W - 6L
1,428 SR
Queue Stats
137W - 194L
1,163 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Gloomii
Cerberus
14
7 / 2 / 3
8,315
832
7,740
9,981
8,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 1 / 7
7,517
752
5,370
7,839
3,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
Pattyshack29
Ah Puch
14
1 / 0 / 8
7,790
779
4,352
5,139
2,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
AchillesNe ZhaSun WukongKuzenboAres

VS

Bans
ThothCupidAgniUllrMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
3
0 / 0 / 0
5,100
510
0
0
0
Chang'e
BluntJoints
Chang'e
11
2 / 5 / 0
6,431
643
4,783
9,905
2,399
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thor
12
0 / 5 / 2
6,486
649
4,959
9,920
3,591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
10
Kills
2
3
Deaths
10
18
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
0
0
0
0
L
Chang'e
BluntJoints
Chang'e
2
5
0
0.4
W
Cerberus
Gloomii
Cerberus
7
2
3
4.25
W
2
1
7
5.5
L
Thor
0
5
2
0.2
W
Ah Puch
Pattyshack29
Ah Puch
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,462
Damage
9,742
22,959
Taken
19,825
14,415
Mitigated
5,990
4,397
Healing
2,460
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
0
0
0
0
0
0
0
0
0
0
0
L
Chang'e
BluntJoints
Chang'e
4,783
0
176
2,273
9,905
2,399
0
5,330
4,257
12,077
0
W
Cerberus
Gloomii
Cerberus
7,740
173
0
1,821
9,981
8,153
130
1,651
8,330
27,576
703
W
5,370
1,042
0
517
7,839
3,843
0
2,236
5,603
0
21,701
L
Thor
4,959
299
0
11
9,920
3,591
0
5,310
4,124
0
21,640
W
Ah Puch
Pattyshack29
Ah Puch
4,352
119
0
2,059
5,139
2,419
144
950
4,189
32,549
945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,622
Gold Earned
18,017
185
Minions Killed
53
0
Camps Cleared
0
559,254
Distance Traveled
284,522
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,100
510
0
0
0
0
0
L
Chang'e
6,431
643
21
2
0
144,510
0
W
Cerberus
8,315
832
60
6
0
204,094
1
W
Da Ji
7,517
752
34
3
0
175,826
0
L
Thor
6,486
649
32
3
0
140,012
1
W
Ah Puch
7,790
779
91
9
0
179,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role