Player Matchup

Hachiman
Hachiman
Bormoly
Hachiman
Level 156
God Stats
7W - 11L
1,467 SR
Queue Stats
30W - 32L
1,508 Elo+
Solo
Sobek
Sobek
Nacx96
Sobek
Level 97
God Stats
2W - 6L
1,398 SR
Queue Stats
333W - 350L
1,467 Elo+
Solo
Ra
Ra
p0wned036
Ra
Level 58
God Stats
51W - 45L
1,587 SR
Queue Stats
86W - 67L
1,581 Elo+
Solo
Team Averages
Level 104
1,484 SR
1,519 Elo+

VS

Team Averages
Level 140
1,762 SR
1,687 Elo+
Medusa
Medusa
Jaim3
Medusa
Level 159
God Stats
12W - 1L
2,064 SR
Queue Stats
77W - 17L
1,839 Elo+
Party 1
Hercules
Hercules
JonyMacarroniYT
Hercules
Level 170
God Stats
13W - 8L
1,724 SR
Queue Stats
86W - 25L
1,791 Elo+
Party 1
Sol
Sol
SzentMuccii
Sol
Level 91
God Stats
106W - 97L
1,499 SR
Queue Stats
129W - 139L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bormoly
Hachiman
10
0 / 0 / 0
5,926
593
8,358
9,011
3,485
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Sobek
Nacx96
Sobek
8
0 / 6 / 0
5,755
576
3,229
13,768
11,001
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 1 / 0
7,003
700
4,338
7,089
2,928
Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Jaim3
Medusa
12
2 / 0 / 5
7,571
757
11,056
7,373
2,882
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

Hercules
12
2 / 1 / 5
7,231
723
8,617
14,348
10,107
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

12
3 / 0 / 3
7,307
731
6,721
7,085
2,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2% Attack Speed.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
20
0
Kills
7
7
Deaths
1
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Bormoly
Hachiman
0
0
0
0
W
Medusa
Jaim3
Medusa
2
0
5
4.5
W
Hercules
2
1
5
4.5
L
Sobek
Nacx96
Sobek
0
6
0
0
W
3
0
3
4.5
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,925
Damage
26,394
29,868
Taken
28,806
17,414
Mitigated
15,225
4,554
Healing
11,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Bormoly
Hachiman
8,358
5,395
0
2,529
9,011
3,485
0
2,318
6,641
0
23,038
W
Medusa
Jaim3
Medusa
11,056
2,992
0
1,145
7,373
2,882
270
3,143
4,122
0
42,757
W
Hercules
8,617
1,950
0
6,955
14,348
10,107
50
3,205
11,095
0
19,200
L
Sobek
Nacx96
Sobek
3,229
275
0
1,076
13,768
11,001
0
2,754
10,874
5,481
506
W
6,721
2,937
0
3,502
7,085
2,236
883
743
6,318
23,004
1,726
L
4,338
377
371
578
7,089
2,928
0
1,434
5,655
37,292
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,684
Gold Earned
22,109
110
Minions Killed
118
0
Camps Cleared
0
581,327
Distance Traveled
590,000
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,926
593
22
2
0
207,480
0
W
Medusa
7,571
757
50
5
0
195,265
0
W
Hercules
7,231
723
22
2
0
201,060
0
L
Sobek
5,755
576
3
0
0
169,434
1
W
Sol
7,307
731
46
5
0
193,675
0
L
Ra
7,003
700
85
9
0
204,413
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role