Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jing Wei
Jing Wei
 
Jing Wei
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Persephone
Persephone
Heatheretts
Persephone
Level 174
God Stats
0W - 2L
1,318 SR
Queue Stats
46W - 53L
1,376 Elo+
Solo
Zeus
Zeus
Sanderooney
Zeus
Level 122
God Stats
1W - 1L
1,709 SR
Queue Stats
106W - 119L
1,513 Elo+
Solo
Guan Yu
Guan Yu
tahoezach
Guan Yu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 29L
1,225 Elo+
Solo
Team Averages
Level 126
1,505 SR
1,423 Elo+

VS

Team Averages
Level 116
1,597 SR
1,534 Elo+
Artemis
Artemis
 
Artemis
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
JobLessGamer674
Guan Yu
Level 126
God Stats
3W - 1L
1,645 SR
Queue Stats
155W - 142L
1,547 Elo+
Solo
Kuzenbo
Kuzenbo
PeakyChanka
Kuzenbo
Level 87
God Stats
3W - 1L
1,842 SR
Queue Stats
110W - 120L
1,477 Elo+
Party 1
Jormungandr
Jormungandr
Three311Eleven
Jormungandr
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 24L
1,588 Elo+
Solo
Athena
Athena
lordofthenickel
Athena
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
137W - 128L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
15
1 / 3 / 3
8,572
779
8,010
16,082
9,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Jing Wei
 
Jing Wei
15
1 / 2 / 6
8,347
759
8,124
8,666
3,821
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Persephone
Heatheretts
Persephone
15
5 / 5 / 3
9,414
856
18,095
9,824
4,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

15
1 / 4 / 3
8,008
728
12,235
9,432
4,008
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
tahoezach
Guan Yu
7
0 / 2 / 1
6,328
575
1,051
3,758
1,641
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
17
5 / 0 / 7
9,985
908
13,547
7,605
3,598
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

14
0 / 2 / 11
9,069
824
5,617
15,201
12,540
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Mystical Earring

Mystical Earring

+15
Mp 5

Kuzenbo
PeakyChanka
Kuzenbo
15
3 / 2 / 10
9,121
829
9,101
14,868
20,743
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
Three311Eleven
Jormungandr
15
3 / 3 / 8
9,269
843
6,547
13,084
13,786
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
5 / 2 / 7
9,242
840
8,546
16,861
16,200
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
59
8
Kills
16
16
Deaths
9
16
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Bakasura
 
Bakasura
1
3
3
0.83
L
Jing Wei
 
Jing Wei
1
2
6
2
W
Artemis
 
Artemis
5
0
7
8.5
L
Persephone
Heatheretts
Persephone
5
5
3
1.3
W
0
2
11
2.75
W
Kuzenbo
PeakyChanka
Kuzenbo
3
2
10
4
L
1
4
3
0.63
W
Jormungandr
Three311Eleven
Jormungandr
3
3
8
2.33
W
5
2
7
4.25
L
Guan Yu
tahoezach
Guan Yu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,515
Damage
43,358
47,762
Taken
67,619
23,296
Mitigated
66,867
15,279
Healing
30,184
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
 
Bakasura
8,010
5,083
144
7,823
16,082
9,538
0
4,416
11,220
0
11,552
L
Jing Wei
 
Jing Wei
8,124
6,022
485
1,801
8,666
3,821
0
5,399
2,917
0
20,700
W
Artemis
 
Artemis
13,547
6,066
808
1,403
7,605
3,598
4,039
4,714
2,841
0
29,464
L
Persephone
Heatheretts
Persephone
18,095
1,376
522
1,908
9,824
4,288
0
5,220
4,521
28,885
0
W
5,617
716
11,785
7,231
15,201
12,540
1,081
7,046
7,785
0
13,817
W
Kuzenbo
PeakyChanka
Kuzenbo
9,101
3,164
1,849
1,246
14,868
20,743
718
6,168
8,647
13,777
654
L
12,235
1,739
787
559
9,432
4,008
0
4,491
4,799
31,834
546
W
Jormungandr
Three311Eleven
Jormungandr
6,547
1,521
991
1,163
13,084
13,786
301
6,036
6,408
22,105
1,537
W
8,546
2,069
1,670
2,038
16,861
16,200
562
6,124
9,316
16,492
899
L
Guan Yu
tahoezach
Guan Yu
1,051
67
821
429
3,758
1,641
0
1,691
1,990
0
1,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,669
Gold Earned
46,686
121
Minions Killed
130
0
Camps Cleared
0
837,308
Distance Traveled
1,120,918
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
8,572
779
27
2
0
218,110
0
L
Jing Wei
8,347
759
32
3
0
197,575
0
W
Artemis
9,985
908
44
4
0
222,811
0
L
Persephone
9,414
856
21
2
0
191,452
0
W
Guan Yu
9,069
824
24
2
0
249,302
0
W
Kuzenbo
9,121
829
12
1
0
219,509
0
L
Zeus
8,008
728
41
4
0
160,469
0
W
Jormungandr
9,269
843
28
3
0
200,747
0
W
Athena
9,242
840
22
2
0
228,549
0
L
Guan Yu
6,328
575
0
0
0
69,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role