Player Matchup

Jormungandr
Jormungandr
Gold III
Trizect
Jormungandr
Gold III
Level 124
God Stats
0W - 2L
1,230 SR
Queue Stats
16W - 6L
1,803 MMR
Party 2
Erlang Shen
Erlang Shen
Platinum V
sinkerrrrrr
Erlang Shen
Platinum V
Level 152
God Stats
2W - 1L
1,868 SR
Queue Stats
17W - 6L
1,956 MMR
Party 2
Ix Chel
Ix Chel
Gold III
teamCHASM
Ix Chel
Gold III
Level 47
God Stats
4W - 2L
1,858 SR
Queue Stats
16W - 6L
1,828 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 108
1,652 SR
1,862 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 207
1,739 SR
1,805 MMR
Hachiman
Hachiman
Gold I
GODLYENERGY
Hachiman
Gold I
Level 111
God Stats
13W - 12L
1,649 SR
Queue Stats
273W - 352L
1,732 MMR
Solo
King Arthur
King Arthur
Diamond V
oElToxico
King Arthur
Diamond V
Level 249
God Stats
86W - 43L
1,816 SR
Queue Stats
395W - 391L
1,841 MMR
Party 1
Aphrodite
Aphrodite
Diamond V
oLaToxica
Aphrodite
Diamond V
Level 260
God Stats
122W - 75L
1,753 SR
Queue Stats
395W - 391L
1,841 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Trizect
Jormungandr
11
1 / 2 / 0
6,890
689
5,787
11,007
11,073
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
sinkerrrrrr
Erlang Shen
11
0 / 5 / 1
6,510
651
4,706
11,161
8,032
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ix Chel
teamCHASM
Ix Chel
11
0 / 1 / 1
6,625
663
7,372
6,397
2,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
CthulhuKuzenboAchillesBacchusThoth

VS

Bans
Ne ZhaHerculesCerberusHou YiOdin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GODLYENERGY
Hachiman
14
4 / 0 / 3
8,900
890
5,803
6,718
3,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

King Arthur
oElToxico
King Arthur
14
3 / 0 / 5
8,274
827
12,139
11,535
11,029
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Aphrodite
oLaToxica
Aphrodite
13
1 / 1 / 5
7,707
771
6,545
8,656
5,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
8
8
Deaths
1
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Hachiman
GODLYENERGY
Hachiman
4
0
3
5.5
L
Jormungandr
Trizect
Jormungandr
1
2
0
0.5
W
King Arthur
oElToxico
King Arthur
3
0
5
5.5
W
Aphrodite
oLaToxica
Aphrodite
1
1
5
3.5
L
Erlang Shen
sinkerrrrrr
Erlang Shen
0
5
1
0.1
L
Ix Chel
teamCHASM
Ix Chel
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,865
Damage
24,487
28,565
Taken
26,909
22,022
Mitigated
19,629
6,758
Healing
15,873
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
GODLYENERGY
Hachiman
5,803
2,416
0
2,698
6,718
3,015
1,774
2,532
4,186
0
43,074
L
Jormungandr
Trizect
Jormungandr
5,787
1,122
0
1,919
11,007
11,073
0
3,130
7,825
20,219
0
W
King Arthur
oElToxico
King Arthur
12,139
1,915
394
1,681
11,535
11,029
49
6,346
5,189
0
37,543
W
Aphrodite
oLaToxica
Aphrodite
6,545
377
5,086
6,014
8,656
5,585
154
4,469
4,187
28,396
0
L
Erlang Shen
sinkerrrrrr
Erlang Shen
4,706
2,148
0
3,014
11,161
8,032
0
1,215
9,882
379
19,376
L
Ix Chel
teamCHASM
Ix Chel
7,372
1,223
956
869
6,397
2,917
0
2,260
4,125
26,804
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,025
Gold Earned
24,881
110
Minions Killed
165
0
Camps Cleared
0
622,946
Distance Traveled
625,294
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,900
890
60
6
0
192,557
2
L
Jormungandr
6,890
689
37
4
0
217,667
0
W
King Arthur
8,274
827
41
4
0
227,085
0
W
Aphrodite
7,707
771
64
6
0
205,652
0
L
Erlang Shen
6,510
651
29
3
0
210,549
0
L
Ix Chel
6,625
663
44
4
0
194,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role