Player Matchup

Maui
Maui
DEISELness
Maui
Level 67
God Stats
3W - 6L
1,342 SR
Queue Stats
116W - 118L
1,555 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Skizzorz
Ah Muzen Cab
Level 43
God Stats
3W - 2L
1,507 SR
Queue Stats
90W - 88L
1,537 Elo+
Party 2
Ne Zha
Ne Zha
lSuplexx
Ne Zha
Level 34
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 102L
1,456 Elo+
Solo
Nu Wa
Nu Wa
lostkui
Nu Wa
Level 84
God Stats
3W - 3L
1,352 SR
Queue Stats
46W - 40L
1,420 Elo+
Party 3
Erlang Shen
Erlang Shen
lostoui
Erlang Shen
Level 29
God Stats
15W - 8L
1,479 SR
Queue Stats
38W - 35L
1,427 Elo+
Party 3
Team Averages
Level 51
1,436 SR
1,479 Elo+

VS

Team Averages
Level 34
1,399 SR
1,360 Elo+
Izanami
Izanami
LostMosshead
Izanami
Level 9
God Stats
0W - 1L
1,284 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Da Ji
Da Ji
PHILDAPAIN
Da Ji
Level 47
God Stats
2W - 8L
1,500 SR
Queue Stats
92W - 90L
1,473 Elo+
Solo
Yemoja
Yemoja
Woogsley
Yemoja
Level 6
God Stats
0W - 1L
1,432 SR
Queue Stats
0W - 3L
1,205 Elo+
Party 1
Olorun
Olorun
ghostjelly8246
Olorun
Level 87
God Stats
1W - 2L
1,281 SR
Queue Stats
13W - 19L
1,321 Elo+
Party 1
Cthulhu
Cthulhu
londonthecelt
Cthulhu
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 19L
1,300 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 2 / 17
10,959
609
9,894
16,013
19,064
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ah Muzen Cab
Skizzorz
Ah Muzen Cab
18
16 / 1 / 4
11,880
660
21,137
12,406
6,708
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Ne Zha
lSuplexx
Ne Zha
17
5 / 2 / 6
10,286
571
12,972
16,617
8,626
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

Nu Wa
lostkui
Nu Wa
17
4 / 0 / 7
10,651
592
13,160
4,630
1,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
lostoui
Erlang Shen
16
2 / 5 / 3
10,234
569
5,198
16,210
8,026
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LostMosshead
Izanami
12
1 / 8 / 1
8,232
457
4,201
14,357
4,575
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
14
3 / 5 / 1
8,779
488
9,170
19,411
8,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Yemoja
Woogsley
Yemoja
11
0 / 5 / 0
7,343
408
1,236
16,692
11,708
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

13
0 / 6 / 1
8,559
476
4,409
17,956
5,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Cthulhu
14
6 / 4 / 0
9,912
551
13,358
16,158
14,609
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
13
28
Kills
10
10
Deaths
28
37
Assists
3
Player
Kills
Deaths
Assists
KDA
W
1
2
17
4.75
L
Izanami
LostMosshead
Izanami
1
8
1
0.19
L
Da Ji
3
5
1
0.7
W
Ah Muzen Cab
Skizzorz
Ah Muzen Cab
16
1
4
18
L
Yemoja
Woogsley
Yemoja
0
5
0
0
L
0
6
1
0.08
W
Ne Zha
lSuplexx
Ne Zha
5
2
6
4
L
Cthulhu
6
4
0
1.5
W
Nu Wa
lostkui
Nu Wa
4
0
7
7.5
W
Erlang Shen
lostoui
Erlang Shen
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,361
Damage
32,374
65,876
Taken
84,574
44,397
Mitigated
45,126
19,666
Healing
19,868
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,894
1,831
0
2,441
16,013
19,064
317
4,399
11,614
54,145
2,088
L
Izanami
LostMosshead
Izanami
4,201
2,429
0
616
14,357
4,575
686
2,198
12,159
0
42,835
L
Da Ji
9,170
1,814
0
6,791
19,411
8,321
0
4,668
14,743
0
68,390
W
Ah Muzen Cab
Skizzorz
Ah Muzen Cab
21,137
12,308
0
5,469
12,406
6,708
2,390
2,856
9,550
0
107,445
L
Yemoja
Woogsley
Yemoja
1,236
431
2,211
2,233
16,692
11,708
0
2,981
13,711
23,668
0
L
4,409
1,890
280
5,186
17,956
5,913
585
8,205
9,751
63,599
2,385
W
Ne Zha
lSuplexx
Ne Zha
12,972
6,820
0
5,414
16,617
8,626
0
3,749
12,868
0
94,347
L
Cthulhu
13,358
1,664
0
2,551
16,158
14,609
412
4,838
11,320
68,595
1,406
W
Nu Wa
lostkui
Nu Wa
13,160
4,090
0
952
4,630
1,973
2,353
2,527
2,103
70,275
0
W
Erlang Shen
lostoui
Erlang Shen
5,198
3,239
0
5,390
16,210
8,026
2,818
5,619
10,591
0
50,927

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,010
Gold Earned
42,825
530
Minions Killed
439
0
Camps Cleared
0
1,828,393
Distance Traveled
1,567,422
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Maui
10,959
609
83
5
0
339,416
2
L
Izanami
8,232
457
69
4
0
266,452
0
L
Da Ji
8,779
488
95
5
0
336,986
1
W
Ah Muzen Cab
11,880
660
138
8
0
348,412
2
L
Yemoja
7,343
408
37
2
0
310,938
6
L
Olorun
8,559
476
116
6
0
297,776
0
W
Ne Zha
10,286
571
120
7
0
381,884
0
L
Cthulhu
9,912
551
122
7
0
355,270
1
W
Nu Wa
10,651
592
113
6
0
360,424
0
W
Erlang Shen
10,234
569
76
4
0
398,257
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role