Player Matchup

King Arthur
King Arthur
PopRaid
King Arthur
Level 27
God Stats
6W - 4L
1,493 SR
Queue Stats
18W - 17L
1,524 Elo+
Party 1
Ymir
Ymir
SleepyGainz
Ymir
Level 41
God Stats
3W - 0L
1,958 SR
Queue Stats
16W - 13L
1,523 Elo+
Party 1
Loki
Loki
SweeneyJ23
Loki
Level 27
God Stats
1W - 1L
1,277 SR
Queue Stats
34W - 29L
1,597 Elo+
Party 1
Sol
Sol
Tazbegrinding
Sol
Level 36
God Stats
1W - 0L
1,305 SR
Queue Stats
15W - 15L
1,523 Elo+
Party 1
Kuzenbo
Kuzenbo
VinesauceJoel
Kuzenbo
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 7L
1,666 Elo+
Party 1
Team Averages
Level 30
1,506 SR
1,567 Elo+

VS

Team Averages
Level 36
1,621 SR
1,454 Elo+
Medusa
Medusa
BluGhyst
Medusa
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,411 Elo+
Party 2
Rama
Rama
Bones4Ever
Rama
Level 37
God Stats
2W - 5L
1,571 SR
Queue Stats
27W - 46L
1,456 Elo+
Party 2
Odin
Odin
CleanSocks
Odin
Level 29
God Stats
2W - 1L
1,690 SR
Queue Stats
34W - 51L
1,479 Elo+
Party 2
Merlin
Merlin
Vriska Serqet88
Merlin
Level 41
God Stats
1W - 2L
1,908 SR
Queue Stats
16W - 21L
1,462 Elo+
Party 2
Jormungandr
Jormungandr
tzm098
Jormungandr
Level 17
God Stats
1W - 3L
1,436 SR
Queue Stats
21W - 40L
1,462 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
PopRaid
King Arthur
12
2 / 0 / 2
7,295
730
4,623
5,938
3,899
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

10
1 / 0 / 3
6,242
624
1,720
5,066
3,664
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 1 / 3
6,472
647
4,263
7,685
2,583
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+35
Physical Power
+10
Physical Penetration
+7%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
4 / 0 / 2
6,104
610
5,996
5,077
1,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kuzenbo
12
4 / 0 / 2
6,971
697
6,748
5,730
3,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BluGhyst
Medusa
10
0 / 3 / 1
5,160
516
2,756
8,666
3,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

8
0 / 2 / 0
4,761
476
4,165
5,075
1,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

9
0 / 3 / 1
4,959
496
2,006
8,204
5,984
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

10
1 / 3 / 0
5,613
561
2,457
5,817
1,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Jormungandr
tzm098
Jormungandr
8
0 / 3 / 0
5,002
500
1,417
7,233
4,496
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
3
14
Kills
1
1
Deaths
14
12
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Medusa
BluGhyst
Medusa
0
3
1
0.17
L
0
2
0
0
L
0
3
1
0.17
W
King Arthur
PopRaid
King Arthur
2
0
2
3
W
1
0
3
2.5
W
3
1
3
4.5
W
4
0
2
5
W
Kuzenbo
4
0
2
5
L
1
3
0
0.33
L
Jormungandr
tzm098
Jormungandr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,350
Damage
12,801
29,496
Taken
34,995
15,305
Mitigated
17,164
8,913
Healing
9,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
BluGhyst
Medusa
2,756
992
0
1,854
8,666
3,056
0
2,512
5,924
0
43,952
L
4,165
3,267
0
1,296
5,075
1,763
0
2,563
2,158
0
27,829
L
2,006
411
0
3,756
8,204
5,984
0
259
7,945
0
26,108
W
King Arthur
PopRaid
King Arthur
4,623
819
0
980
5,938
3,899
271
0
5,497
259
53,906
W
1,720
114
0
1,769
5,066
3,664
218
691
4,375
18,275
0
W
4,263
1,075
0
2,906
7,685
2,583
0
805
6,742
0
41,685
W
5,996
2,152
0
2,528
5,077
1,591
724
536
4,541
39,517
3,586
W
Kuzenbo
6,748
1,760
0
730
5,730
3,568
0
1,165
4,263
42,874
0
L
2,457
145
0
770
5,817
1,865
0
3,969
1,439
31,838
726
L
Jormungandr
tzm098
Jormungandr
1,417
542
0
1,663
7,233
4,496
0
4,039
2,880
20,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,084
Gold Earned
25,495
342
Minions Killed
278
0
Camps Cleared
0
1,113,883
Distance Traveled
925,833
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,160
516
61
6
0
191,979
1
L
Rama
4,761
476
51
5
0
193,973
2
L
Odin
4,959
496
50
5
0
172,509
0
W
King Arthur
7,295
730
86
9
0
207,499
5
W
Ymir
6,242
624
32
3
0
189,821
0
W
Loki
6,472
647
73
7
0
243,733
2
W
Sol
6,104
610
66
7
0
211,024
0
W
Kuzenbo
6,971
697
85
9
0
261,806
3
L
Merlin
5,613
561
78
8
0
179,354
0
L
Jormungandr
5,002
500
38
4
0
188,018
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role