Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
DippinCopeKilla
Bakasura
Level 116
God Stats
1W - 2L
1,500 SR
Queue Stats
121W - 142L
1,436 Elo+
Solo
Arachne
Arachne
Mr_MuTaNtE_PR
Arachne
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,453 Elo+
Solo
Baba Yaga
Baba Yaga
Tyleruntamed
Baba Yaga
Level 133
God Stats
1W - 1L
1,500 SR
Queue Stats
236W - 258L
1,516 Elo+
Party 1
Guan Yu
Guan Yu
red rum523
Guan Yu
Level 137
God Stats
2W - 1L
1,702 SR
Queue Stats
144W - 151L
1,486 Elo+
Party 1
Team Averages
Level 111
1,540 SR
1,478 Elo+

VS

Team Averages
Level 91
1,512 SR
1,630 Elo+
Lancelot
Lancelot
D1rtyy
Lancelot
Level 153
God Stats
2W - 0L
1,558 SR
Queue Stats
27W - 16L
1,684 Elo+
Party 2
Ishtar
Ishtar
Jungler1Ttrick
Ishtar
Level 73
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 19L
1,613 Elo+
Party 2
Freya
Freya
Luperscorn
Freya
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 41L
1,592 Elo+
Solo
Sylvanus
Sylvanus
MoistMama69420
Sylvanus
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 24L
1,606 Elo+
Party 2
Maui
Maui
audriangutierrez
Maui
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 4L
1,656 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
3 / 2 / 5
6,146
1,229
7,101
9,764
9,424
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bakasura
10
1 / 3 / 5
5,110
1,022
4,441
5,649
3,496
Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Arachne
5
0 / 0 / 0
4,292
858
0
0
0
Baba Yaga
Tyleruntamed
Baba Yaga
14
4 / 1 / 6
6,337
1,267
7,868
4,233
2,075
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Guan Yu
red rum523
Guan Yu
1
0 / 0 / 0
1,292
258
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
D1rtyy
Lancelot
11
2 / 3 / 2
6,153
1,231
4,703
6,435
4,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
3 / 2 / 2
6,294
1,259
3,462
4,011
1,855
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Freya
10
1 / 1 / 3
5,549
1,110
4,130
5,154
2,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sylvanus
8
0 / 3 / 2
5,106
1,021
2,384
6,729
4,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

10
0 / 1 / 3
5,534
1,107
2,411
5,352
5,176
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
18
8
Kills
6
6
Deaths
10
16
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
2
5
2.75
W
Lancelot
D1rtyy
Lancelot
2
3
2
1
L
Bakasura
1
3
5
1.17
W
3
2
2
2
W
Freya
1
1
3
2.5
W
Sylvanus
0
3
2
0.33
L
Arachne
0
0
0
0
L
Baba Yaga
Tyleruntamed
Baba Yaga
4
1
6
7
W
0
1
3
1.5
L
Guan Yu
red rum523
Guan Yu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,410
Damage
17,090
19,646
Taken
27,681
14,995
Mitigated
18,620
8,809
Healing
10,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
7,101
293
633
5,225
9,764
9,424
0
4,392
5,372
10,592
0
W
Lancelot
D1rtyy
Lancelot
4,703
452
1,004
632
6,435
4,634
0
1,654
4,671
0
7,670
L
Bakasura
4,441
3,341
0
924
5,649
3,496
0
2,881
2,768
0
4,129
W
3,462
2,513
215
600
4,011
1,855
0
1,872
2,139
0
7,447
W
Freya
4,130
1,402
0
1,377
5,154
2,708
530
3,714
1,200
13,381
0
W
Sylvanus
2,384
821
2,710
1,446
6,729
4,247
0
3,603
3,071
6,276
1,277
L
Arachne
0
0
0
0
0
0
0
0
0
0
0
L
Baba Yaga
Tyleruntamed
Baba Yaga
7,868
39
284
1,743
4,233
2,075
0
1,388
2,845
19,036
413
W
2,411
418
960
1,306
5,352
5,176
100
3,840
1,462
4,367
0
L
Guan Yu
red rum523
Guan Yu
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,177
Gold Earned
28,636
34
Minions Killed
50
0
Camps Cleared
0
345,820
Distance Traveled
533,095
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
6,146
1,229
4
1
0
107,275
0
W
Lancelot
6,153
1,231
7
1
0
143,183
0
L
Bakasura
5,110
1,022
5
1
0
113,341
0
W
Ishtar
6,294
1,259
2
0
0
107,508
0
W
Freya
5,549
1,110
28
6
0
90,748
0
W
Sylvanus
5,106
1,021
12
2
0
91,072
0
L
Arachne
4,292
858
0
0
0
165
0
L
Baba Yaga
6,337
1,267
25
5
0
125,039
0
W
Maui
5,534
1,107
1
0
0
100,584
0
L
Guan Yu
1,292
258
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role