Player Matchup

Ra
Ra
DillyBillyWilly
Ra
Level 41
God Stats
0W - 4L
1,187 SR
Queue Stats
58W - 54L
1,526 Elo+
Party 1
Ishtar
Ishtar
Leclutchua
Ishtar
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 53L
1,575 Elo+
Party 1
Yemoja
Yemoja
Signatures
Yemoja
Level 109
God Stats
1W - 1L
1,787 SR
Queue Stats
55W - 45L
1,592 Elo+
Party 1
Thanatos
Thanatos
Vorceful
Thanatos
Level 45
God Stats
8W - 11L
1,585 SR
Queue Stats
84W - 95L
1,487 Elo+
Party 1
Danzaburou
Danzaburou
afters
Danzaburou
Level 144
God Stats
2W - 2L
1,704 SR
Queue Stats
81W - 81L
1,605 Elo+
Party 1
Team Averages
Level 93
1,552 SR
1,557 Elo+

VS

Team Averages
Level 121
1,672 SR
1,558 Elo+
Gilgamesh
Gilgamesh
Friskymicrobe77
Gilgamesh
Level 145
God Stats
14W - 8L
1,633 SR
Queue Stats
150W - 135L
1,552 Elo+
Party 2
Ix Chel
Ix Chel
KelpyGod
Ix Chel
Level 138
God Stats
4W - 3L
1,615 SR
Queue Stats
217W - 205L
1,540 Elo+
Party 2
Cthulhu
Cthulhu
Strombolex
Cthulhu
Level 109
God Stats
12W - 14L
1,500 SR
Queue Stats
107W - 102L
1,511 Elo+
Party 3
Nemesis
Nemesis
WorldsOkayistADC
Nemesis
Level 125
God Stats
7W - 0L
1,825 SR
Queue Stats
135W - 127L
1,538 Elo+
Party 3
Hachiman
Hachiman
bossyus
Hachiman
Level 89
God Stats
9W - 6L
1,786 SR
Queue Stats
75W - 40L
1,649 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 1
7,370
461
6,007
11,593
4,627
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ishtar
Leclutchua
Ishtar
12
2 / 6 / 0
7,119
445
6,660
12,677
5,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Yemoja
Signatures
Yemoja
11
0 / 2 / 3
7,188
449
3,684
11,025
8,403
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Thanatos
Vorceful
Thanatos
12
1 / 4 / 0
6,626
414
5,407
13,986
5,412
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Danzaburou
afters
Danzaburou
12
1 / 3 / 0
8,060
504
10,643
14,401
6,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Friskymicrobe77
Gilgamesh
16
3 / 1 / 1
9,530
596
9,656
14,705
10,104
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ix Chel
KelpyGod
Ix Chel
14
2 / 1 / 2
8,249
516
10,233
9,590
3,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cthulhu
Strombolex
Cthulhu
14
3 / 1 / 8
8,787
549
7,320
15,380
11,667
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

15
8 / 1 / 5
8,941
559
9,789
13,097
6,076
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hachiman
bossyus
Hachiman
15
3 / 1 / 7
8,375
523
8,210
6,967
2,744
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
42
5
Kills
19
19
Deaths
5
4
Assists
23
Player
Kills
Deaths
Assists
KDA
L
1
4
1
0.38
W
Gilgamesh
Friskymicrobe77
Gilgamesh
3
1
1
3.5
W
Ix Chel
KelpyGod
Ix Chel
2
1
2
3
L
Ishtar
Leclutchua
Ishtar
2
6
0
0.33
L
Yemoja
Signatures
Yemoja
0
2
3
0.75
W
Cthulhu
Strombolex
Cthulhu
3
1
8
7
L
Thanatos
Vorceful
Thanatos
1
4
0
0.25
W
8
1
5
10.5
L
Danzaburou
afters
Danzaburou
1
3
0
0.33
W
Hachiman
bossyus
Hachiman
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,401
Damage
45,208
63,682
Taken
59,739
29,853
Mitigated
34,193
25,956
Healing
22,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,007
245
420
3,141
11,593
4,627
0
6,791
4,802
55,488
100
W
Gilgamesh
Friskymicrobe77
Gilgamesh
9,656
3,195
0
6,853
14,705
10,104
0
0
14,705
0
75,140
W
Ix Chel
KelpyGod
Ix Chel
10,233
1,320
666
2,494
9,590
3,602
155
3,465
5,984
63,098
1,173
L
Ishtar
Leclutchua
Ishtar
6,660
4,004
0
3,012
12,677
5,018
0
2,259
10,418
0
62,791
L
Yemoja
Signatures
Yemoja
3,684
1,556
2,362
2,669
11,025
8,403
0
4,335
6,690
20,872
450
W
Cthulhu
Strombolex
Cthulhu
7,320
1,041
2,357
3,761
15,380
11,667
68
3,496
11,645
44,231
1,444
L
Thanatos
Vorceful
Thanatos
5,407
765
0
8,000
13,986
5,412
0
3,601
10,385
0
47,744
W
9,789
4,438
0
4,479
13,097
6,076
0
888
12,209
0
69,687
L
Danzaburou
afters
Danzaburou
10,643
3,989
0
6,352
14,401
6,393
150
221
14,180
0
63,791
W
Hachiman
bossyus
Hachiman
8,210
4,825
0
2,366
6,967
2,744
255
1,047
5,920
0
62,372

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,363
Gold Earned
43,882
404
Minions Killed
469
0
Camps Cleared
0
1,553,649
Distance Traveled
1,638,325
15
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,370
461
106
7
0
321,497
4
W
Gilgamesh
9,530
596
114
7
0
294,464
3
W
Ix Chel
8,249
516
88
6
0
330,193
4
L
Ishtar
7,119
445
106
7
0
279,778
6
L
Yemoja
7,188
449
25
2
0
318,008
3
W
Cthulhu
8,787
549
73
5
0
323,227
4
L
Thanatos
6,626
414
67
4
0
353,554
0
W
Nemesis
8,941
559
100
6
0
374,891
0
L
Danzaburou
8,060
504
100
6
0
280,812
2
W
Hachiman
8,375
523
94
6
0
315,550
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role