Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Lagss
Cerberus
Level 120
God Stats
7W - 10L
1,646 SR
Queue Stats
82W - 63L
1,602 Elo+
Party 1
Cabrakan
Cabrakan
Strombolex
Cabrakan
Level 109
God Stats
9W - 8L
1,660 SR
Queue Stats
98W - 88L
1,521 Elo+
Party 2
Izanami
Izanami
Viniluck
Izanami
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
206W - 215L
1,565 Elo+
Party 1
Lancelot
Lancelot
WorldsOkayistADC
Lancelot
Level 125
God Stats
2W - 2L
1,711 SR
Queue Stats
128W - 114L
1,549 Elo+
Party 2
Team Averages
Level 129
1,603 SR
1,547 Elo+

VS

Team Averages
Level 131
1,487 SR
1,553 Elo+
Zeus
Zeus
Emp3rorWolf
Zeus
Level 146
God Stats
11W - 4L
1,297 SR
Queue Stats
25W - 27L
1,504 Elo+
Solo
Lancelot
Lancelot
IWargul
Lancelot
Level 111
God Stats
3W - 1L
1,715 SR
Queue Stats
218W - 182L
1,519 Elo+
Solo
Osiris
Osiris
Ninjasoviet
Osiris
Level 147
God Stats
52W - 40L
1,595 SR
Queue Stats
216W - 191L
1,570 Elo+
Solo
Sol
Sol
OceanioLupis
Sol
Level 145
God Stats
4W - 3L
1,518 SR
Queue Stats
219W - 194L
1,597 Elo+
Solo
Nemesis
Nemesis
PaulTheMonke
Nemesis
Level 107
God Stats
1W - 0L
1,308 SR
Queue Stats
245W - 203L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
11
0 / 0 / 2
6,066
607
5,778
6,873
2,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Lagss
Cerberus
10
2 / 2 / 2
6,115
612
7,112
9,894
10,343
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Cabrakan
Strombolex
Cabrakan
7
2 / 3 / 2
5,485
549
2,866
12,503
8,535
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Izanami
Viniluck
Izanami
8
0 / 5 / 2
4,958
496
2,780
9,333
3,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

11
3 / 4 / 2
6,239
624
4,999
10,552
4,650
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 0 / 2
6,726
673
6,145
5,390
1,960
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lancelot
IWargul
Lancelot
10
1 / 3 / 2
6,263
626
5,039
10,809
4,315
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Osiris
9
4 / 2 / 2
5,502
550
6,994
8,028
5,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
2 / 1 / 2
6,981
698
8,021
5,646
1,609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Nemesis
PaulTheMonke
Nemesis
11
6 / 1 / 4
6,593
659
9,235
10,177
4,306
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
26
7
Kills
14
14
Deaths
7
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
0
0
2
1
W
1
0
2
2
W
Lancelot
IWargul
Lancelot
1
3
2
0.67
L
Cerberus
Lagss
Cerberus
2
2
2
1.5
W
Osiris
4
2
2
2.5
W
2
1
2
3
W
Nemesis
PaulTheMonke
Nemesis
6
1
4
8
L
Cabrakan
Strombolex
Cabrakan
2
3
2
1
L
Izanami
Viniluck
Izanami
0
5
2
0.2
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,535
Damage
35,434
49,155
Taken
40,050
29,586
Mitigated
17,811
17,874
Healing
12,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
5,778
41
796
5,003
6,873
2,738
0
2,430
4,399
52,029
0
W
6,145
814
0
1,819
5,390
1,960
0
2,936
2,174
52,595
1,173
W
Lancelot
IWargul
Lancelot
5,039
549
0
2,950
10,809
4,315
0
5,986
4,823
0
41,243
L
Cerberus
Lagss
Cerberus
7,112
444
0
3,911
9,894
10,343
0
0
9,853
35,744
1,846
W
Osiris
6,994
2,396
0
1,486
8,028
5,621
0
3,230
4,586
0
20,717
W
8,021
4,630
0
3,401
5,646
1,609
599
701
4,945
54,134
3,550
W
Nemesis
PaulTheMonke
Nemesis
9,235
4,813
0
3,232
10,177
4,306
0
2,423
7,634
0
44,873
L
Cabrakan
Strombolex
Cabrakan
2,866
712
924
2,253
12,503
8,535
0
5,196
6,993
7,092
0
L
Izanami
Viniluck
Izanami
2,780
2,031
0
996
9,333
3,320
0
5,355
3,807
0
33,840
L
4,999
1,617
0
3,991
10,552
4,650
0
937
9,427
0
40,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,863
Gold Earned
32,065
340
Minions Killed
356
0
Camps Cleared
0
1,005,729
Distance Traveled
1,072,818
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,066
607
97
10
0
213,385
0
W
Zeus
6,726
673
93
9
0
204,516
6
W
Lancelot
6,263
626
73
7
0
221,811
0
L
Cerberus
6,115
612
95
10
0
168,022
0
W
Osiris
5,502
550
24
2
0
227,504
4
W
Sol
6,981
698
101
10
0
189,583
0
W
Nemesis
6,593
659
65
7
0
229,404
0
L
Cabrakan
5,485
549
10
1
0
210,275
2
L
Izanami
4,958
496
61
6
0
173,767
0
L
Lancelot
6,239
624
77
8
0
240,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role