Player Matchup

Ishtar
Ishtar
ABELOO7
Ishtar
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,362 Elo+
Solo
Tiamat
Tiamat
Supersilver7329
Tiamat
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 47L
1,508 Elo+
Solo
Thoth
Thoth
WZRD210
Thoth
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 87L
1,492 Elo+
Solo
Jormungandr
Jormungandr
breakdown25
Jormungandr
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 32L
1,566 Elo+
Solo
Loki
Loki
obeyzaaddy915
Loki
Level 147
God Stats
11W - 11L
1,421 SR
Queue Stats
203W - 202L
1,432 Elo+
Solo
Team Averages
Level 118
1,484 SR
1,472 Elo+

VS

Team Averages
Level 102
1,538 SR
1,521 Elo+
Xing Tian
Xing Tian
DetsukaJ
Xing Tian
Level 145
God Stats
6W - 3L
1,507 SR
Queue Stats
313W - 305L
1,495 Elo+
Solo
Tiamat
Tiamat
Malpiqq
Tiamat
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 7L
1,592 Elo+
Solo
Sun Wukong
Sun Wukong
RapidBunny69173
Sun Wukong
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 26L
1,491 Elo+
Solo
Cthulhu
Cthulhu
TheQuickNDirty
Cthulhu
Level 106
God Stats
3W - 1L
1,522 SR
Queue Stats
210W - 198L
1,506 Elo+
Solo
Bacchus
Bacchus
gab_m-a
Bacchus
Level 78
God Stats
3W - 1L
1,662 SR
Queue Stats
75W - 56L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
ABELOO7
Ishtar
16
5 / 7 / 4
9,332
718
11,473
15,974
7,102
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
0 / 6 / 7
8,552
658
9,109
11,824
7,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thoth
WZRD210
Thoth
16
2 / 5 / 7
9,134
703
12,796
10,381
4,539
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jormungandr
breakdown25
Jormungandr
15
1 / 6 / 5
9,015
693
12,042
17,702
15,887
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
7 / 8 / 5
9,976
767
16,595
15,473
6,885
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DetsukaJ
Xing Tian
19
4 / 2 / 15
11,510
885
13,401
32,970
32,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
Malpiqq
Tiamat
15
3 / 4 / 10
9,796
754
7,621
10,751
6,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
RapidBunny69173
Sun Wukong
17
9 / 6 / 13
11,093
853
11,468
19,978
21,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

19
8 / 3 / 15
12,127
933
19,819
13,574
16,255
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
gab_m-a
Bacchus
19
8 / 1 / 19
11,562
889
12,158
14,211
18,518
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
104
15
Kills
32
32
Deaths
16
28
Assists
72
Player
Kills
Deaths
Assists
KDA
L
Ishtar
ABELOO7
Ishtar
5
7
4
1
W
Xing Tian
DetsukaJ
Xing Tian
4
2
15
5.75
W
Tiamat
Malpiqq
Tiamat
3
4
10
2
W
Sun Wukong
RapidBunny69173
Sun Wukong
9
6
13
2.58
L
0
6
7
0.58
W
8
3
15
5.17
L
Thoth
WZRD210
Thoth
2
5
7
1.1
L
Jormungandr
breakdown25
Jormungandr
1
6
5
0.58
W
Bacchus
gab_m-a
Bacchus
8
1
19
17.5
L
7
8
5
1.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,015
Damage
64,467
71,354
Taken
91,484
42,389
Mitigated
95,602
13,354
Healing
32,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
ABELOO7
Ishtar
11,473
6,021
272
2,341
15,974
7,102
0
13,411
2,563
0
20,567
W
Xing Tian
DetsukaJ
Xing Tian
13,401
972
674
13,296
32,970
32,872
638
10,931
22,039
22,460
1,054
W
Tiamat
Malpiqq
Tiamat
7,621
949
807
974
10,751
6,870
847
4,286
6,465
13,856
468
W
Sun Wukong
RapidBunny69173
Sun Wukong
11,468
2,422
1,288
3,438
19,978
21,087
1,584
7,639
12,339
0
23,267
L
9,109
420
993
2,021
11,824
7,976
0
8,783
3,041
17,415
0
W
19,819
357
2,850
2,721
13,574
16,255
773
6,012
7,562
40,832
913
L
Thoth
WZRD210
Thoth
12,796
1,458
0
835
10,381
4,539
0
7,989
2,392
25,049
0
L
Jormungandr
breakdown25
Jormungandr
12,042
2,574
944
2,581
17,702
15,887
0
11,861
5,841
30,162
333
W
Bacchus
gab_m-a
Bacchus
12,158
571
2,923
3,858
14,211
18,518
581
4,818
9,393
21,786
0
L
16,595
1,445
1,310
2,057
15,473
6,885
0
9,535
5,938
0
24,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,009
Gold Earned
56,088
119
Minions Killed
133
0
Camps Cleared
0
1,090,263
Distance Traveled
1,378,827
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
9,332
718
17
1
0
198,556
0
W
Xing Tian
11,510
885
14
1
0
272,425
0
W
Tiamat
9,796
754
23
2
0
251,406
0
W
Sun Wukong
11,093
853
26
2
0
261,408
0
L
Tiamat
8,552
658
19
1
0
231,119
0
W
Cthulhu
12,127
933
47
4
0
282,575
0
L
Thoth
9,134
703
23
2
0
216,624
0
L
Jormungandr
9,015
693
47
4
0
203,027
0
W
Bacchus
11,562
889
23
2
0
311,013
0
L
Loki
9,976
767
13
1
0
240,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role