Player Matchup

Ao Kuang
Ao Kuang
DetsukaJ
Ao Kuang
Level 145
God Stats
5W - 4L
1,583 SR
Queue Stats
239W - 233L
1,526 Elo+
Solo
Bellona
Bellona
Musicalmaster14
Bellona
Level 147
God Stats
3W - 1L
1,987 SR
Queue Stats
65W - 58L
1,515 Elo+
Solo
Hel
Hel
STLxJAWJOKERx
Hel
Level 147
God Stats
2W - 3L
1,365 SR
Queue Stats
193W - 207L
1,440 Elo+
Solo
Athena
Athena
Smokymcpot007
Athena
Level 159
God Stats
2W - 1L
1,762 SR
Queue Stats
103W - 86L
1,529 Elo+
Solo
Hades
Hades
Tmillions
Hades
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
99W - 84L
1,507 Elo+
Solo
Team Averages
Level 132
1,639 SR
1,503 Elo+

VS

Team Averages
Level 124
1,624 SR
1,497 Elo+
Hel
Hel
 
Hel
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
A Majestic Pear
Zeus
Level 48
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 22L
1,498 Elo+
Party 1
Bellona
Bellona
AirrxJordannx23
Bellona
Level 141
God Stats
3W - 0L
1,823 SR
Queue Stats
183W - 187L
1,506 Elo+
Party 1
Janus
Janus
AstroidStorm
Janus
Level 125
God Stats
4W - 0L
1,818 SR
Queue Stats
132W - 115L
1,481 Elo+
Party 2
Jormungandr
Jormungandr
Waffleman983
Jormungandr
Level 125
God Stats
2W - 0L
1,479 SR
Queue Stats
16W - 15L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
DetsukaJ
Ao Kuang
12
3 / 5 / 0
7,418
742
6,562
13,557
7,106
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

15
2 / 3 / 3
7,640
764
10,083
12,673
13,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

13
0 / 6 / 3
6,788
679
5,488
10,919
5,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 3 / 1
7,628
763
4,443
14,947
12,561
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hades
Tmillions
Hades
11
0 / 3 / 2
6,058
606
4,629
9,396
6,164
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
13
3 / 1 / 16
8,305
831
3,740
5,587
3,189
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

14
3 / 0 / 10
8,578
858
8,612
4,524
2,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

14
4 / 3 / 12
8,670
867
14,189
15,889
17,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

16
4 / 1 / 10
9,171
917
11,721
6,855
3,820
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
Waffleman983
Jormungandr
15
6 / 3 / 10
9,481
948
13,774
15,380
15,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
78
8
Kills
20
20
Deaths
8
9
Assists
58
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
3
1
16
11
W
3
0
10
8
W
4
3
12
3.33
W
4
1
10
9
L
Ao Kuang
DetsukaJ
Ao Kuang
3
5
0
0.6
L
2
3
3
1.17
L
0
6
3
0.25
L
3
3
1
1.17
L
Hades
Tmillions
Hades
0
3
2
0.33
W
Jormungandr
Waffleman983
Jormungandr
6
3
10
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,205
Damage
52,036
61,492
Taken
48,235
44,313
Mitigated
41,713
23,090
Healing
22,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
3,740
322
12,044
3,673
5,587
3,189
331
2,225
3,170
7,106
0
W
8,612
1,247
296
298
4,524
2,124
1,047
3,178
1,346
14,941
0
W
14,189
2,024
235
1,951
15,889
17,412
154
7,157
8,294
0
19,722
W
11,721
1,301
568
1,070
6,855
3,820
1,238
2,811
3,992
26,932
812
L
Ao Kuang
DetsukaJ
Ao Kuang
6,562
2,378
920
3,802
13,557
7,106
0
8,116
5,441
11,203
0
L
10,083
1,620
1,379
2,097
12,673
13,113
0
7,337
5,336
0
21,491
L
5,488
1,297
3,915
2,756
10,919
5,369
0
6,906
4,013
15,761
799
L
4,443
861
1,613
3,128
14,947
12,561
0
9,137
5,810
9,153
0
L
Hades
Tmillions
Hades
4,629
488
1,662
1,818
9,396
6,164
0
4,999
4,397
7,512
0
W
Jormungandr
Waffleman983
Jormungandr
13,774
2,579
96
2,443
15,380
15,168
537
5,361
9,761
26,980
1,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,532
Gold Earned
44,205
71
Minions Killed
102
0
Camps Cleared
0
911,057
Distance Traveled
952,730
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,305
831
8
1
0
182,648
0
W
Zeus
8,578
858
16
2
0
205,685
0
W
Bellona
8,670
867
16
2
0
185,133
0
W
Janus
9,171
917
36
4
0
185,890
0
L
Ao Kuang
7,418
742
9
1
0
163,488
0
L
Bellona
7,640
764
21
2
0
186,509
0
L
Hel
6,788
679
26
3
0
154,287
0
L
Athena
7,628
763
10
1
0
218,221
0
L
Hades
6,058
606
5
1
0
188,552
0
W
Jormungandr
9,481
948
26
3
0
193,374
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role